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Apple IPHONE6/6 plus the way to shoot HD video

IPHONE6/6 Plus Camera analysis IPHONE6/6 plus pixel did not ascend only 8 million pixels to take photos of 1920 x 1080p/60 fps (up to 60 pixels per second), this function system is not open by default, we need to manually open to make High-definition video, specifically as follows. Opening this feature is simple: Go to "setup"-"Photo and camera"-"Use FPS video" switch on. Now, what do you mean by popul

Image scaling algorithm

Absrtact: First, a basic image scaling algorithm is given, and then the speed and scaling quality are optimized step-by-step. High-quality, fast image scaling full text is divided into:On the nearest neighbor sampling interpolation and its speed optimizationMedium two-time linear interpolation and three convolution interpolationThree linear interpolation and mipmap chains in the next chapter Body: For the sake of discussion, only 32bit ARGB color is processed here;The code uses C + +, when it co

Debian driver ATIXpress1100

Debian driver ATIXpress1100 -- Debian Technology for Linux release, which is described below. First install libstdc ++ 5 required by fglrx Debian :~ # Apt-get install libstdc ++ 5 Download ati's latest driver ati-driver-installer-8.40.4-x86.x86_64.run again Run directly without any modification Debian :~ #./Ati-driver-installer-8.40.4-x86.x86_64.run Debian :~ # Aticonfig? Initial? Force Uninitialised file found, sorting ing. Using/etc/X11/xorg. conf Saved back-up to/etc/X11/xorg. conf. fglrx-2

4, COCOS2DX 3.0 Three, find a small game development Hello World Analysis

respect the work of the developer. When reproduced, please be sure to indicate the source: http://blog.csdn.net/haomengzhu/article/details/27186557Hello World AnalysisOpen the new "findmistress" project to see that the project file is made up of multiple code files and directories. The code files for Hello world are directlystored in the project directory. Let's take a look at the file composition of the project in detail below.1. "Resource" This directory is primarily used to store resource fil

Introduction to animations in games

object motion. Frame-by-frame animation is also known as frame animation or key frame animation, that is, the effect of motion is achieved by displaying the image sequence of the animation at a frame or frame. Based on different visual spaces, computer animation can be divided into two-dimensional animation and three-dimensional animation ." -- Also from reference 1 We are mainly studying real-time animation. In fact, the simple point is the animation calculated in real time, instead of the ori

6-Sprite animation with Android

Android to display the corresponding frame.This is a little troublesome. We know that we have five frames, each of which is 30 pixels. We define a rectangle. Its width is one frame, and its height is the height of the image. Shows how I cut the first two frames. Finish the rest by yourself. Let's start our project. We need the knowledge of the previous chapters, mainly game loop and graphic display content. We need an object to do the action. We use elastic, so I created the class of Elastic. j

Live streaming weak network optimization strategy | live streaming SDK performance optimization practices, sdk Performance Optimization

difficulties. The main difficulty is to cope with unstable networks. In a mobile network, it is usually prone to network instability, Connection Reset, and reconnection due to disconnection. On the one hand, frequent reconnection requires overhead to establish a connection. On the other hand, especially when the GPRS/2G/3G/4G switch occurs, the bandwidth may have a bottleneck. When the bandwidth is not enough, the content with a higher frame rate or a higher bit rate is difficult to send out, w

2. Mobile first who is the main ups and downs----a common program

EnableFramerateCounter to true, Idcompositiondevicedebug is also called in the underlying component :: Enabledebugcounters. The results are counters specific to applications that use XAML and directcomposition counters for all applications that you debug in the Windows store app.The format of the frame rate counter displayed in the window chrome is: 000 000 ... ... 000 000 APP fps APP CPU

[Cson original] HTML5 game framework cngamejs development record (game loop)

. Start ();}}}} After the image resources are loaded, call the initialize method of the game object and determine whether the game loop object exists. If yes, end the previous loop (in this case, the level is usually switched, when a new game object is introduced). Otherwise, the game loop is established and started. Now let's take a look at the implementation code of the game loop: VaRGameloop =Function(Gameobj, options ){If(! (This InstanceofArguments. callee )){Return NewArguments. calle

Open DRI in Linux (Reprinted from Minzhu's pickles)

successfully enabled. 6. Test the acceleration score. I don't know if I do not test it. I smiled at the test and found that there were more than 3 K. I didn't configure more than 1 K before: [Luyaotang @ localhost ~] $ Glxgears LibGL warning: 3D driver claims to not support visual 0x4b 15743 frames in 5.0 seconds = 3148.550 FPS 16727 frames in 5.0 seconds = 3345.365 FPS 16730 frames in 5.0 seconds = 3345.

Win32 OpenGL programming (14) display list

painting. Then let go of the FPS limit and add a code for calculating the FPS: // called every frameint CalculateFPS(DWORD now){ static int frameCounted = 0; static int startTime = GetTickCount(); static int fps = 0; ++frameCounted; int elapsed = now - startTime; if (elapsed >= 1500 ) { fps

Guide to graphic Display Settings for game players (7) (The Gamer's Graphics & Display Settings Guide)

Guide to graphic display settings for game players (7) Translated by Koroush Ghazi 7. Graphics settings-refreshing Rate Update Rate The refresh rate and the number of frames per second are not confused. FPS indicates how fast your video card can output independent frames per second. The refresh rate is a separate attribute of the CRT display: the number of refresh times per second, no matter how many frames the video card has or what type of images w

Optimize 3D graphics Assembly Line

capacity of vertex transformation coloring is limited.(2) Maximum number of vertices.(3) create a triangle.(4) grating restrictions.(5) pixel coloring restrictions.5: the memory size is too small.6: video card memory is too small, and other hardware caps restrictions. The above is the bottleneck in the common 3D graphics rendering pipeline, so we will determine the bottlenecks one by one. The simple method is to detect FPS.Note 1: many bottlenecks may change due to hardware changes.NOTE 2: the

Android Memory leak Summary (memory Detection tool included)

area is full after a long-lived object (the object survived after multiple Minor GC).Before Android 2.2, when the GC was executed, the thread of the app was paused and 2.3 began to add a concurrent garbage collection mechanism.Permanent GenerationStorage method area. General Storage: Information for the class to load static variables Final constant Properties, method information fpsHere is a simple introduction to the concept of frame rate to make it easier to understa

What every programmer needs to know about game networking

promote the normal operation of the game state machine.In fact, in the latest RTS game may have abandoned the peer-to mode, but the concept of turn-class communication will still be preserved, otherwise it is impossible to complete the synchronization of thousands of units.But the times are progressing and the types of games are different. The primitive turn-to-peer system has largely been abandoned in many other types of modern games. Let's take a look at the network model of

X264 codecs-Intel IPP

, with a title length of about 13 seconds 4.2 windows testing, 2-core, 30fps E:\Documents and Settings\Administrator\videotest>umc_video_enc_con.exe h264 -i tvu.yuv -w 1920 -h 1080 -t 2 -o x2.h264Starting H264 encoding tvu.yuv to file x2.h264Source video width = 1920, height = 1080, frameRate = 30.00Max frames to encode = 2147483647Encoding bit rate = 5000000 bits per second0.10.20.30.40.50.60.70.80.90.100.110.120.130.140.150.160.170.180.190.200.210.220.230.240.250.260.270.280.290.300.310.320.33

Android video recording tutorials from getting started to getting started (4) ---- Camera Parameter, androidparameter

FPS, that is, the video preview frame rate. Similarly, there are only a few FPS values. We can use getSupportedPreviewFpsRange to get the preview FPS supported by the mobile phone. The following code prints all Fps supported by the mobile phone: List The output on my mobile phone is as follows: camera preview

Used in FFmpeg Nodejs

/454224124c08470a90a9eaa0b3cb885a/123224124c08470a90a9eaa0b3cb6666/ts/1080p_3_2-%0 3d.ts '). outputoptions (['-y ','-vcodec copy ','-acodec copy ','-map 0 ','-F segment ','-segment_list d:/desktop/testfile/454224124c08470a90a9eaa0b3cb885a/123224124c08470a90a9eaa0b3cb6666/ Sourcevideo/1080p_3_2.m3u8 ','-segment_time 10 ']). Takescreenshots ({timemarks: [' 00:00:02.000 '],Size: ' 150x100 ',FileName: ' thumbnail-at-%s-%00i-seconds.jpg '// }, ' D:/desktop/testfile ');Command. On (' Progress ', funct

Talk about creating HTML 5 dynamic albums of Love and Hate

choose Timeline. Click on the top left corner recording operation, and then in the page to be detected to do a series of interactive operations, and then click the point to stop again, the final operation period of a series of data will be in the form of charts and so on in the panel. It has four kinds of events, corresponding to four colors. The following figure, Network and Dom parsing (blue), JavaScript Computing (yellow), style recalculation and layout (purple), and painting an

Image scaling algorithm

Reproduced others, but this article is really good, so want to share out, but the original article address can not find, it is a pity. Image scaling algorithm Absrtact: First, a basic image scaling algorithm is given, and then the speed and scaling quality are optimized step-by-step. High-quality, fast image scaling full text is divided into:On the nearest neighbor sampling interpolation and its speed optimizationMedium two-time linear interpolation and three convolution interpolationThree linea

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