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Features of MIPS Assembly Language

Although the hardware does not have mandatory rules for specifying register usage, these registers are used in actual use.Follow a series of conventions. These conventions have nothing to do with hardware, but if you want to use someone else's code, the compilerAnd the operating system, you 'd better follow these conventions. Register Conventions use a series of register conventions. When using registers, try to use thisSome agreed names or Enis, instead of directly referencing register numbers

Basic Linux knowledge popularization understand the meaning of GNU/Linux (1)

solve problems, rather than a toy! If you indulge in computer games all day without going out and feeling the outside world, you will become increasingly cold and less humane. You and the real world are getting farther and farther away. You can kill people in CS, You can explore in Tomb Raider, you can even skate in TonyHawk's Pro Skaters ...... But It's not real! Although you have high "counter-terrorism skills", you are so timid when encountering gangsters. Although you control Laura's agilit

Understanding of Linux GCC 4.4

relatively low, code compiled for the R4600 processor in n32 mode has the highest degree of parallelism in many operations. The optimization capability of Linux GCC 4.4 For the dragon core 2F processor seems to be improved. Although the n64 mode has the highest degree of parallelism for the code compiled for the dragon core 2F, In the o32 and n32 modes, there is still a significant gap between the degree of parallelism for floating point variables an

MySQL built-in functions

tangent of 2 variables x and Y (similar to the y/x tangent, the symbol determines the quadrantATAN (N)Returns the inverse tangent value of nASIN (N)Returns n Inverse sine valueACOS (N)Returns the n inverse cosine (n is the cosine value, in the range 1 to 1, otherwise null is returnedA. TAN (N)Returns the tangent value of n64.SIN (N)Returns the sinusoidal value of nCOS (N)Returns the cosine value of nPi () returns PI• POW (x, y) power (x, y) return va

Easy to build flash frame rate Tester

to refresh the tester. When the tester tests itself, the frame rate shown should be the same as the preset value. Design steps: 1. Open Flash MX, set the scene size to 350pxx100px, background color is "#0E6A99" (in fact, the setting of the scene is irrelevant). Press the shortcut key "Ctrl+f8" to create a new movie clip symbol named "fps." 2. Click the Text tool in the Select tool panel in the scene of the symbol "

Android Game Development Learning ① Bouncing Ball Realization Method _android

int up_zero=30; The ball in the ascent process, the speed is less than the value even if 0 public static final int down_zero=60; When the ball hits the ground, the speed is less than the value of 0 bitmap[] Bitmaparray =new bitmap[6]; Bitmap Bmpback; Background picture Bitmap Bmpwood; Bezel picture String fps= "fps:n/a"; string int ballnumber = 8 to display the frame rate; Ball number arraylist Because the pictures in the Bitmaparray array are o

One step to complete MySQL migration to Redis

, but he needs to install the Ruby environment, and there may be unexpected errors during the installation of the REDIS-DUMP environment. So we have to choose other methods. A moment is a few ideas for reference. 1, data export, do not write their own, and do not use third-party scripts,echo "Hgetall xxx" | redis-cli-h localhost-p 6379echo "Hgetall xxx" | redis-cli-h localhost-p 6379 >> wordlist.raw2. So get the result that you can go up to the server to view the Wordlist.raw file3. Organize the

Mjpg-streamer Learning Note 6----input channels-mainly related to functions

1. Init_videoin function int Init_videoin (struct Vdin *vd, char *device, int width, int height, int fps, int format, int grabmethod){ Various parameters to determine (whether the device node is empty, the resolution is 0, if not meet the requirements, direct return)if (VD = = NULL | | device = = NULL)return-1;if (width = = 0 | | height = = 0)return-1;if (Grabmethod Grabmethod = 1;//mmap by default;/* Re-set each member of the Vdin struct */Vd->videod

Beginner's gospel: getting started with Game Development

group of loyal followers, and almost every Apple machine enthusiast I have ever seen has a strong desire for more apple games. I have not read much information about game development on apple, but I am sure that it does. Therefore, this is a reasonable choice. Home game consoles: game consoles (such as Playstation, N64, and Dreamcast) have huge and promising markets. However, for various reasons, it is impossible to develop non-commercial game consol

Some good software

. NET Framework SP1. 23. funphotor Haha, funny software. For example, you can make your head into a portrait of 100 US dollars... ps, but this is ** special **. 24. Xunlei We look forward to the emergence of the "in-ear monitoring" software! As we all know, we can't hide our ears .............. 25. Nokia PC Suite Don't talk about it. Regularly back up text messages ......... But I want to scold the message module, the data structure of the person who writes the program must fail !!!!!!!!!!!!!!!

HDU 4802-gpa (water)

Tags: des style blog HTTP color Io OS ar JavaGPA Time Limit: 2000/1000 MS (Java/others) memory limit: 32768/32768 K (Java/Others)Total submission (s): 1471 accepted submission (s): 902 Problem descriptionin College, a student may take several courses. for each course I, he earns a certain credit (CI), and a mark ranging from A to F, which is comparable to a score (SI), according to the following conversion table The GPA is the weighted average score of all courses one student may take, if we

Describe the use of JNI By porting the Soldado game on the Android platform (embed the Soldado game into the fcgame simulator, eliminating the need to load the Rom from the SD card)

Starting point:Traditional game simulators (FC, Neo, FBA, GBA, Mame, n64, NDS, and PSP) are all moved to Android phones, the game Rom is then saved to the SD card and run through the simulator. However, considering that mobile games must follow the fast forward and fast forward principles, I have implemented the following micro-innovations on this basis: 1. directly put the game Rom in the android APK, click the application to start the game, saving t

[Zz] use of typedef struct, typedef union, and Union

(1) the well-known use of typedef improves code Portability: // On the platform that supports long double, the most precise type is real (2) Use of typedef struct: Method 1 Struct MSG { Method 2 Typedef struct message { Method 3 Struct MSG { (3) Use of union Union intbyte Reference from: Http://lionwq.spaces.eepw.com.cn/articles/article/item/17197 # Audio/Video Encoding/Decoding Algorithms often involve data compression, sound decoding, image scaling, and other issues.Here we use an examp

Some good software

Framework SP1. 23.Funphotor Haha, funny software. For example, you can make your head into a portrait of 100 US dollars... ps, but this is ** special **. 24. Xunlei We look forward to the emergence of the "in-ear monitoring" software! As we all know, we can't hide our ears .............. 25. Nokia PC Suite Don't talk about it. Regularly back up text messages ......... But I want to scold the message module, the data structure of the person who writes the program must fail !!!!!!!!

Using GDB to derive the Java stack of DVM

) ((stacksavearea*) (_FP)-1) So the top-level Stacksavearea are: (GDB) p * (stacksavearea*) (0x6d556e20-sizeof (Stacksavearea)) $ = { Prevframe = 0x6d556e40, savedpc = 0x7015e73c, method = 0x6d7d6068, ... } Take method: (GDB) p * (method*) 0x6d7d6068 $6 = { clazz = 0x4187f7b8, accessflags = 258, methodindex = 0 , registerssize = 3, outssize = 0, inssize = 3, name = 0x701b6c59 Classobject of the method corresponding to: (GDB) p * (classobject*) 0x4187f7b8 $7 = { ... de

OpenCV developing image formats on Android devices

(); try{ yuvimage image = new Yuvimage (data, imageformat.nv21, size.width, size.height, null); if (image!=null) { Bytearrayoutputstream stream = new Bytearrayoutputstream (); Image.compresstojpeg (New Rect (0, 0, Size.width, size.height), N, stream); Bitmap bmp = Bitmapfactory.decodebytearray (Stream.tobytearray (), 0, Stream.size ()); Stream.Close (); } } catch (Exception ex) {

Android real-time video network transmission solution Summary (a total of five sets)

Recently, I have studied the real-time video network transmission problem of Android. I have spent a lot of effort on video processing. I have summarized the following five solutions and compared them. Take video transmission of 320x240 as an Example Solution Compression rate Compression/Transmission Mode Real-time Average Traffic consumption Transmission Distance Use the callback function of camera to send the original yuv420 data. 0 No compression, frame

Algorithm encapsulation of bilinear and bicubic

* oldbytesperline + XX * format;RGB. rgbred = * PTR ++;RGB. rgbgreen = * PTR ++;RGB. rgbblue = * PTR; RR + = RGB. rgbred * R2;Gg + = RGB. rgbgreen * R2;BB + = RGB. rgbblue * R2;}} PTR = newimage + y * newbytesperline + x * format;* PTR ++ = (unsigned char) RR;* PTR ++ = (unsigned char) GG;* PTR = (unsigned char) BB; }} Return 0;} Float kernelbspline (const float X){If (x> 2.0f) return 0.0f;// Thanks to Kristian kratzensteinFloat a, B, c, d;Float xm1 = x-1.0f; // was calculatet anyway cause th

Control drawcils to improve performance

consumes the same amount of bytes as a role or zombie. They all consume the same descriptive commands. There are no more differences. LowerDrawcils: So how can we reduce the draw call ?? Then we will use the culling technology. If you do not use this technology, no matter how many computers make rendering of everything in the scenario. Visible and rendered, as well as rendered. That's silly, right. You have to tell the computer that you can see the rendering. So there is 1. The unity system fr

Cocos2dx lock 30 frame settings

Modify the Code: Appdelegate. cpp // Set FPS. The default value is 1.0/60 if you don't call this Pdirector-> setanimationinterval (1.0/30 ); There is also: cocos2dxrenderer. Java // Private Static long sanimationinterval = (long) (1.0/60 * cocos2dxrenderer. nanosecondspersecond ); Private Static long sanimationinterval = (long) (1.0/30 * cocos2dxrenderer. nanosecondspersecond ); ... @ Override Public void ondrawframe (final gl10 GL ){ /* *

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