nes game development

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[IOS-Cocos2d Game Development] series (summary of a number of articles, you can study well

After carefully understanding the iOS game development engine, commonly used cocos2d and unity engines in recent days, unity is not free, while cocos2d is free and open-source; Finally, I chose cocos2d for two reasons: 1. the most important reason is that it corresponds to the development tools, especially the "participant designer" and the particle system e

Unity3d Game engine Development Video tutorial

Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionUnity3d

Sort out the notes on the game development of the visual C++/directx 9.0c of the Light ink God

Still very good blog, just don't have a folder. So I made a cottage folder here. Easy to find at any time.The previous 31 period withheld."Visual C + +" game development note 32 A DirectX bigger picture cognitive article in the Light Ink DirectX accelerated:Click to open linkVisual C + + game development Note 33 The ac

Cocos2d-x 3.2 Monopoly game project development-Part 4 exit dialog box, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 4 exit dialog box, cocos2d-x Project Development First look at the MenuScene. cpp: popupLayer () {// define a pop-up layer and input a background image PopupLayer * popDialog = PopupLayer: create (DIALOG_BG ); // ContentSize is an optional setting and can be left unspecified. If it is set as a 9-figure zoo

IPad game development solution, Windows Development

My iPad game development solution is ready, thanks to the fact that we have already made many versions of the Renderer, and this work has been completed smoothly. The sameCodeThe results are consistent between the left and right sides. Consistent I/O interfaces, consistent drawing interfaces, consistent sound interfaces, and consistent touch interfaces. Consistent mathematical library, consistent fra

Javascript game development-component development of "Three Kingdoms Cao Zhuan" (4) using map blocks to build a large map

When we were a child, we used our own hands to play the puzzle game. Today we are going to study how to use javascript For puzzles. It is also a puzzle, but it is much more complicated to use js puzzles than to use hand puzzles, so I will optimize it into an engine in the future. I. Preface The above is a piece of introduction, which is easy to talk about. players familiar with the "Three Kingdoms Cao Zhuan Chuan" know that the map of the "Three Kingd

Cocos2d-x 3.2 Monopoly game project development-Part 2 improve the role walking experience, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 2 improve the role walking experience, cocos2d-x Project Development Before obtaining the number of random steps, a friendly prompt should be provided to the player indicating which role to start walking. A few steps are required. In this way, let the role flash before walking, and mark the path to be taken by

Cocos2d-x 3.2 Monopoly game project development-Part 1 buy space animation, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 1 buy space animation, cocos2d-x Project Development When purchasing an open space, we add an animation: The animation consists of two parts. The first part is to increase the footprint from small to small, and then from large to small. The second part is to play a particle effect after the footprint decreases.

Unity3d Game Development Trader Module development experience

("Alpha Cutoff", Range (0,1)) = 0.1 } Subshader { Tags {"Queue" = "Transparent"} Lighting OFF Zwrite OFF Blend Srcalpha Oneminussrcalpha Alphatest gequal [_cutoff] Pass { SetTexture [_mask] {combine texture} SetTexture [_maintex] {combine texture, previous} } } } Copy Codedisplay effect as shown in 4Ok,shader is not the focus of this article, but after a brief explanation, we start to get to the point. Article origin "Dog planing learning Net"In fact, Unity's n

25 Awesome HTML5 & JavaScript game Engine Development Library

Just like in the car, the engine finishes the main work, making the car look incredible. The game engine is the same thing, the game developer completes the detail work, makes the game looks real, attracts the eyeball. The game engine is responsible for the rest of things. In the early days,

Discussion on the development of game service side (i)

Last year, from the traditional software company resigned, determined to turn the Internet, because of the love of the game, went to a game company, spent nearly 10 months, participated in the development of an action card player tour, the game finally online. Recently took time to write about the past on the

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (13)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (13) Traction Map Movement mode ① In many of the previous chapters, I explained the implementation of the map structure, which left a key question: is the role moving or the map moving in the game? How are the moving (displacement) rela

Advanced random Technology for game AI development, advanced AI Development

Advanced random Technology for game AI development, advanced AI DevelopmentGet3 new rand methods, simple and practicalThey are Gaussian distribution random, Filtering Random, perlin random, and perlin old friend. The first two types are described here.Gaussian Randomness Gaussian distribution is also known as Normal distribution or bell curves. Normal distribution is no longer familiar. It looks like this:W

Cocos2d-x 3.2 Monopoly game project development-Part 2 crab Road (code), cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 2 crab Road (code), cocos2d-x Project DevelopmentIn this section, we add a crab wounding event. The Crab genie is randomly added to the road location. When the role finishes walking, if it encounters a crab at the position, the animation is played first, and then the ambulance takes the role away.When this role is in turn walking, the toast prompts that t

Cocos2d framework development tutorial for iPhone game development

IPhone gamesDevelopment and UseCocos2d frameworkThe development tutorial is what we will introduce in this article. Mobile devices are changing the relationship between our work and interaction with others. A new revolution is happening on us. People begin to consume more data through mobile devices.IPhoneApp stores have become the epitome of mobile app success and popularity, with games among the hottest categories. In this article, I will show you h

Bomb man game development process (2) Preliminary design

Objective With the initial requirements analysis above, we can enter the preliminary design phase. The purpose of this article The preliminary domain model is obtained, and the layer and module are preliminarily divided. Technology options First, determine what technology you choose to develop the game. I've developed web sites before, and I've also developed JavaScript games, so I decided to use web technology for

Teach you how to use Java Swing to implement game development

The Java Café has been open for quite some time, and if you already like the taste of Java coffee, remember to come here often. This time, we have a big cup of coffee for everyone--it will be based on the development of a "watch" game, and you learn the use of swing in Java, when you carefully taste this cup of coffee, you will find that not only Java this cup of coffee also has a flavor, but also learned h

[Unity3D] Lua of Unity3D game development and unity3dlua

[Unity3D] Lua of Unity3D game development and unity3dlua Certificate ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/qinyuanpei. Reprinted please indicate the source, Author: Qin

Liu-Unity game Development Deep Learning Series Course benefits

Liu--unity Game Development Deep Learning Series Courses welfare big Send! Not only preferential, but also send unity the latest version of the necessary combat books! HI, all of you enthusiastic unity enthusiasts and students, "unity3d/2d game development from 0 to 1 (second edition)" book has been officially released

Lua Game Development Practice Guide

Lua Game Development Practice GuideBasic InformationOriginal Title: Game Development with LuaAuthor: (US) Paul schuytema mark manyenTranslator: Tian JianSeries name: Chapter Hua programmer LibraryPress: Machinery Industry PressISBN: 9787111403357Mounting time:Published on: February 1, January 2013Start: 16Page number:

Total Pages: 15 1 .... 11 12 13 14 15 Go to: Go

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