new legend of zelda game

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Game Technology sinks: Lilith COO Zhang Hao Anatomy of "The Legend of the turret" development experience

the first one months, what attracts players in the first one months? A word "grow". In the "Legend of the Tower" in the growth of two lines, the first is the "level of growth", we open every two or three months, why the level? I don't like it, why? is a purely numerical increase and accumulation, does not give the game a lot of fun, but the players like, why? My hero is growing , my level is improving, my

Unity3d Game development [Three Kingdoms kill legend] single-month dual platform water nearly 50 million

Dog Planing Learning Net report/2014 for every game person, is not an ordinary year, hand-tour market especially so, a few happy few home sorrow. The industry big shuffle time more and more close, there is a saying is, hand swim two years of time to go through the end of the road tour 10 years, with the continuous popularization and upgrading of smartphones, wireless end of the battlefield smoke more and more fierce. in such a full of smoke hand tour

[Unity3D] Unity3D game development: When the legend of the fairy sword meets the Mecanim animation System

Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. The blogger finally wrote this article at the end of this month. This month, because the final exam has not had time to study much about the technical aspects. Although the blog has been updated, I still have a clear understanding of the quality of the article. So, as the last article of this month, what the blogger wants to share with you today is the Mecanim animation System in Unity3D. The

[Unity3D] Unity3D game development-effect of four-angle color control based on the legend of xianjian and Qixia

real-time system in essence, real-time conversion is a combination of no limit on the number of attacks. Therefore, in terms of gameplay, players need to cultivate each role in a balanced manner and find the optimal strategy in the battle to give full play to the advantages of each role, therefore, the bloggers believe that if they turn the real-time system into a martial arts system, the turn-based system can be called wendou to some extent. It is precisely because of this that the xianjian se

[Unity3D] Unity3D game development-Achieving the death effect of the character passing by the legend of the fairy sword

Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Thanks for your support. In the previous article "[Unity3D] Unity3D game development-imitation fairy sword and legend pass role control effect", we used custom scripts to Implement role controllers in RPG games, of course, this role is not complete yet, and there are still some problems and deficiencies

Silverlight game design: (7) create a new game demo Based on the scenario editor

The scenario editor is powerful and flexible. From the very beginning of its design, I have clearly positioned it to the height of "making Silverlight game scenario setup simpler and faster. After the source code is published, many friends are eager to know how to apply it to actual game production. In fact, in order to make it easier for everyone to master the architecture principles and applications of th

China Unicom Store Game Center Access Specification (2014 new)

before the partner is packaged, otherwise it will not be tested. Please note that the Touchpay version of the SDK requires the game to be replaced by the Touchpay version after the games are first launched separately on the Unicom store and mobile game base.8, BillingSDKembedding and self-testA, to confirm that the game does not exist in the above-mentioned prob

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