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Core game algorithm round 16 -- Wu Hao teaches you how to play Pokemon first

games we used to play. I used to play many games, such as the Pokemon series on GBC, the fireworks series on GBA, And the biochemical crisis series on computers, sometimes I think about the essential principles of the puzzles in the game. I am not talking about how to implement them. I just want to use a regular method to quickly clear customs. I'm quite impressed. It's a

Core game algorithm round 16 -- how does Wu teach you to play the fourth play of the Pokemon la Dias ?! Ladios ?!

As the round 16 that tells about Pokemon, here I will use the "clip discussion, clip discussion" Mode for orchestration. That is to say, while talking about the Core algorithms of some Pokemon games, I will also describe my understanding of Pokemon and my experiences with these series. The above is our teenager, Xiao Zhijun. I believe that no one who has ever se

Android casual shooting game "crazy Little Bird" new release, Miss is repentance AH

"Super balance Stone balls" is the first game in the 2015 New Year of the fast-opening game studio, is built with Unity game engine, simple yet game-based gravity balance control casual game, in the

Recommended for creative games: FPS + puzzle valve new game release

When talking about valve, most people's first response is half-lived and CS. But few people seem to know that valve actually used this engine to create a first-person shooting puzzle game. Its Creativity and fun are no less than any game introduced in this blog! This new game is called portal. The

Unity Game Mic Goo Game New SDK: up to 20% paid conversion rate

Welcome to Unity Learning, Unity Training,UnityEnterprise TrainingEducation Area, there are manyUnity3d Resources,Unity3d Training Video,Unity3d Tutorials,Unity3d Frequently Asked questions,Unity3d Project Source code, the "Dog Planing Learning Network" Unity's Ultimate Academy, dedicated to building the industry unity3d Training , learning the first brand. Dog Planing Learning NetReport/2015 The first quarter, China Mobile rapid promotion of digital business content and channels of the Division

Cocos2d-x 3.0 game instance learning notes "parkour" End-source code release

(Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network parkour tutorial, with the cocos2d-x 2.x version number to rewrite, now I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take notes OK. We have basically finished writing the game until yesterday. This is something that was originally open source for others. I will rewrite it here, and of course we will relea

"Crazybird" Android Casual shooter game 1.0 release

"Crazybird" Android Casual shooter game 1.0 releaseNew game new version of the starter"Crazybird" (Crazy Bird) 1.0 is a quick-open 2015 to do a casual shooting game, you need to click on the screen and drag your finger to move the sights, when you aim at the bird specific location of the number plus one, each level to

Fun tour to release the new version of Thanksgiving: Love the world players

There is a memory, engraved in our minds, we can not erase it, this memory is Thanksgiving! There is a kind of happiness, precipitation in our hearts, we have a long time to let go, this joy is a game! Fun games in the Treasure house in the Thanksgiving Release 2.0 official version, perhaps the world's most warm Thanksgiving, is because of your support, this gave the tease to the opportunity to thrive in th

Package UnityEngine.Debug.Log for DLL, game release close Log reduces performance consumption

This article refers to the article of Rain Pine Mono:http://www.xuanyusong.com/archives/2782Mono introduces the way that the console compiles DLLs on Mac, this article is compiled using Monodeveloper in the Win7 system.Article transferred from Http://blog.csdn.net/huutu http://www.thisisgame.com.cn/When the game is released, there are a lot of things that need to be optimized to reduce the amount of things that can consume performance.UnityEngine.Debu

Silverlight game design: (7) create a new game demo Based on the scenario editor

The scenario editor is powerful and flexible. From the very beginning of its design, I have clearly positioned it to the height of "making Silverlight game scenario setup simpler and faster. After the source code is published, many friends are eager to know how to apply it to actual game production. In fact, in order to make it easier for everyone to master the architecture principles and applications of th

Silverlight Game Design: (vii) Create a new game demo based on the scene editor

The scene editor is powerful and flexible, and from the beginning of design I have been no less ashamed of positioning it to "make the Silverlight gaming scene easier and faster". After the release of the source code, many friends are eager to know how to apply it to the actual production of the game. In fact, in order to make it easier for us to master the architecture and application of this editor, I hav

Year-End Heavyweight | December Unity 2D New feature release is now open for registration!

650) this.width=650; "title=" year-end heavyweight 01.png "style=" Float:none; "alt=" wkiol1zula_wq6claabawuy6jws833.png "src=" http:/ S5.51cto.com/wyfs02/m01/77/c4/wkiol1zula_wq6claabawuy6jws833.png "/>December 17, Unity will host the first Unity 2D Technology new feature Conference in Beijing! By then, the Unity 2D core team from Singapore will come to China for the first time to share the latest 2D development capabilities of unity and the developm

Zhong Zhixin: Baidu to the new station to develop a new game rules (conjecture)

In the last one months, whether in the forum or in the group, there are many friends in the question: "My station has been built one months, Baidu has not included, daily updates, daily hair outside the chain, is not included, how to do?" Similar to this kind of question, I also personally experienced. I also use the domain name of the blog to create a new two-level domain name, so far has been nearly one months, but today (2012.5.24), the site query

New game manager in Windows 7 systems

In Windows Vista, Microsoft has launched the game Manager (Games Explorer), which you can use to publish and manage games, including built-in Windows games and PC games such as Solitaire, Chess and Windows Live games. In Windows 7, there are many new features in the game manager that help the average player manage the built-in games in Windows 7 and can also be

Game mergers and acquisitions hit a new peak, reaching $12.2 billion in the third quarter, double the total amount of last year

and online games. In the first public release of games, 18 were in the third quarter of 2013 to 2014.Initial Public Offering15 of the companies are from China, Japan, and South Korea. In 2013, mobile app users accounted for 32%, and 74% of revenue came from mobile users. The average M A transaction scale increased from 2013 in 145% to 2014 million USD in Q3 in 0.1 billion. From 2013 to the third quarter of 2014, the investment value increased

Old goods are packed during the Chinese New Year, scatter Java game source code

The New Year is approaching, and the younger brother wishes everyone a prosperous family and a prosperous family, smooth sailing, great fortune, and great fortune ~~~Because the younger brother's base code was badly under-powered at the end of the year, he continued to issue some background goods (saying that he had sent it several times before) and used some of the previous JAVA games (javase version here) package and

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