If there is a deep memory in each of the Hearts, 43 classic Nintendo red and white machine to bring us is always moving. Childhood is obsessed with Super Mario (Mario), Tetris, Adventure Island, Salamander Snake, Green Corps simple years ... That kind of storyline, such as the picture and even each level of the surprise to us, we do not understand the user experience does not understand the interaction of childhood, but followed the Miyamoto and his M
Wii is filled with a variety of innovative games, and recently they have found a new breakthrough: integrating Google, Nintendo and developer shift will release a integrated Google search game and Kensaku next month.
And Kensaku has 10000 built-in Google search keywords and popularity rankings. You can also download more Google data through Nintendo wi-fi connection. This game has many game modes, however,
Self-made C # version 3DS file parser and display 3DS model with SHARPGL+bit Wei Wei + quietly left a version of the right to say:It is said that the *.3DS format of 3D model files is very old and outdated format. This document references (Http://www.spacesimulator.net/wiki/index.php?title=Tutorials:3ds_Loader) and (http://www.cnblogs.com/lookof/ archive/2009/03/
The new Nintendo WiiU has been listed. Now, you can use this detailed tutorial to create your own WiiU in Photoshop. This tutorial has a lot of detail settings, so it takes a three hours to complete.
The final effect of the Photoshop tutorial
First step
Create a new file (Ctrl + N) 1920x1290 pixels, the color can be arbitrarily set. Select the Rounded Rectangle tool (U)--shape layer and the path type with a radius of 200 pixels.
Will explain how to use Photoshop to draw the new Nintendo Wii U game handle, this PS tutorial belongs to Photoshop Intermediate tutorial, the fans can follow the practice, the following first look at the final effect chart!
Final effect Diagram
Photoshop tutorial figure 00
1th Step
Create a new file in Photoshop as shown in the following illustration
Figure 01
2nd Step
Using the Rounded Rectangle tool (shortcut key u)
capture"GridThe default grid unit is 10, which is 10cm * 10cm for each unit grid if the length of the current 3DS Max is in centimeters (cm).Capture3D snapping is the system default setting. The mouse can snap directly to any geometry in the view window. Enable snapping by clicking the Snap Switch button on the main toolbar, or by toggling the snap switch with the "S" key in the key tray, then right-clicking the snap Switch button, the system pops up
Reading and displaying 3DS files in OpenGL
After learning blender, I really want to load the model I designed into my own program. Therefore, I considered the common 3DS file format. This time I tried to load the 3DS file into my own OpenGL program and display it.
Demo program: here
Source code: here
First, I found a lot of examples of loading the
SummaryThis article briefly describes how to read and display models in the 3DS file in OpenGL, and focuses on the mathematical basics and programming methods for freely rotating models by dragging the mouse.
KeywordsOpenGL 3DS file format VC ++ free rotation
Many papers and books have mentioned how to read and display models in 3DS files in OpenGL. But in many
The development of Spinach Web site dsluntan.com vx:17061863513 after the blender, I would like to design a model to load their own program, so consider the more common 3DS file format. This attempts to load the 3DS file into its own OpenGL program and display it.We first looked at many examples of ready-to-load 3DS formats, and found that only one program could
This software can obtain the geometric objects, lights, cameras, and other information of the 3DS MAX scenario in real time and convert it to generate the scenario information in the ogre3d format, use the Ogre rendering engine to render the built ogre scenario in the manually defined Visual View of 3DS MAX.
Development Environment: 3DS max sdk 2009 + ogre 1.6.4
3DS multi-module linkage manipulator is used as an example.
Now we want to achieve mechanical arm movement. An excavator is used as an example:
We divide the excavator into several parts.
1. chassis, 2. Convertible body, 3. Arm, 4. forearm, 5. Skip.
Process:
1. Layer by name
2. Find the rotation axis of each layer
3. Calculate each rotation angle
4. Draw Layers
Step 2. Layer by name:
Vector
Obj1vec, obj2vec, obj3vec, obj4vec, obj5vec; // five-la
-- Utility threedeeesimporter "Import 3DS sequence"
Rolout rol_uvrandomrotate "UV rotate" --- borrow the header(--- Import the 3DS format.--- How to import warrantsBitmap logo filename: "mondolabs.bmp" -- the image shows nothing. It's just an explanation.Local objbasename = "3 dsobj" -- display the name.Button doit "import"On doit pressed do(Objlist = for o in objects collect o -- the current collection is
Create an empty project
We first create a simple geometric object in the Panel created by 3DS MAX, which is called a "widget ". You can use three parameters in the View window to modify its geometric properties. Size indicates the contour size, left indicates the extension of the left wing of the object, and right indicates the extension of the right wing.First, let's take a look at how to build a project. You can use the following two methods:1. Usin
This tutorial originated from ABOUTCG freeyy, before learning, respect is especially important. Pay tribute to the author, learn to be happy!Tutorial Category: Max modelingFor readers: advanced usersFreeyyThis tutorial is mainly for old users who used the 3DS Max Polygon Modeling plug-in PolyBoost, the main content of the article is to discuss the changes relative to the previous version, as well as parameter updates, tips and so on, mainly for the
Using software: 3DS MAX5.OIntroduction to the method of making ideas: for guitar making, we first have to choose the production tools, here we intend to use 3DS max5 software for production, next to determine the method used in the production, through the guitar to observe, our idea is in the 3DS Max software not using a modeling method to make, Because there are
In 3DS Max, the important way to create non-standard three-dimensional modeling is to create two-dimensional graphics and then use two-dimensional modeling to get three-dimensional modeling through lathe, Extrude and loft, so it is very important for a three-dimensional designer to create two-dimensional shapes skillfully. Although a rich two-dimensional styling command is provided in 3DS Max, it is still t
Ext: http://blog.sina.com.cn/s/blog_73dc365101011j21.html
3DS Max Windows 32-bit:
Http://trial.autodesk.com/SWDLDDLM/2013/3DSMAX/ESD/Autodesk_3ds_Max_2013_EFGKJS_Win_32bit.exe
3DS Max Windows 64-bit:
Http://trial.autodesk.com/SWDLDDLM/2013/3DSMAX/ESD/Autodesk_3ds_Max_2013_EFGKJS_Win_64bit.exe
3DS Max Design Windows 32-bit:
Http://trial.autodesk.com/SWDLDDLM/20
General principle Reference: http://ksimek.github.io/2012/08/13/introduction/For the target camera used when modeling 3ds Max, if you want to get its internal and external parameters, you can call $transform directly with the script function to obtain the camera external parameters.The camera's parameters are then used to calculate the internal reference based on the camera's FOV angle (horizontal and vertical) and focal length. Http://en.wikipedia.or
After two weeks of Development of the 3DS MAX plug-in, the first contact, dizzy, the interface itself needs to be constantly checked, and the English level is limited, even if the teacher gives a lot of encouragement, but there is still a sense of difficulty. After reading the help document for a few days, I found a Chinese Textbook (a relatively early book using the Windows 98 operating system) and wrote a small item in combination with the Code prov
Undo and redo operations are applied in many software applications, and 3DS MAX is no exception. So what does 3DS MAX use to implement undo and redo?
After reading deriving from restoreobj of Max SDK 2010, you will suddenly realize that Max uses restoreobj to implement undo and redo.
First, you need to implement a class that inherits restoreobj (deriverestoreobj). In this class, you need to implement the re
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