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Common java design patterns, java Design Patterns
1. Factory design model.
Reference: http://www.cnblogs.com/zhouqiang/archive/2012/07/20/2601365.html
There are three types: Simple Factory, Factory Method, and Abstract Factory)
Simple Factory:
1. Similar Products Abst
use document. creatElement instead, try not to use commit E. write.
Design Pattern category
Creation Design Mode
The creation design mode focuses on the object creation mechanism and creates objects in a way suitable for a given situation. Attributes of this category include:
Constructor, Factory, Abstract, Prototype, Singleton, and Builder
Structural
persistent Class C type () call this abstract method absmethod (C) in the method, so that the persistence class is injected into the methoda () method, and the data in the method can be persisted. Then, you only need to use Class D to inherit Class B and implement the absmethod (c) Method of class B. In this way, you can indirectly pass the C instance to the methoda () method.This blog does not explain the template design pattern, but emphasizes how
Summary of design patterns in Objective-C, and objectivec Design Patterns
This article summarizes the use of the design patterns listed in Gang of Four in Objective-C from five dimensions: name, definition, when to use, UML diagra
patterns, and the book has been recognized as a cornerstone in the field of design patterns.Some basic principles of object-oriented1. For abstract principlesWhen designing a class, do not let the class target a specific class, but instead target an abstract class or interface.For example: Define a cylinder with a triangular bottom face2. Open-Close principleThe design
Examples of simple factory patterns in PHP design pattern programming, examples explaining design patterns
The Simple Factory mode is the creation mode of the class, also called the Static Factory method (Factory) mode. The simple factory model is determined by a factory object to create an instance of that product cl
();
} else{
System. println ("Please enter the correct type!"). ");
return null;)
}
}
Let's test it out:
public class Factorytest {public
static void Main (string[] args) {
Sendfactory factory = new Sendfactory ();
Sender sender = factory.produce ("SMS");
Sender. Send ();
}
}
Output: This is SMS sender!
02. Multiple Methods
is an improvement to the common factory method pattern, in the normal f
solution to a problem in the context). Design patterns are used in order to reuse code, make code easier for others to understand, and ensure code reliability. Design patterns make it easier and easier to reuse successful designs and architectures. The presentation of proven technologies into
(1) Overview
What is the design model:
Design pattern is a set of summary of the Code experiences that are repeatedly used, known by most people, classified and catalogued.
(2) Why should we use the mode? (What can the mode do for us)
1. A good system requirement, careful analysis, and no good design are acceptable. Th
Six principles of design patterns (6) -- six principles of open and closed Design Patterns
Definition:
The objects (classes, modules, functions, etc.) in the software should be open to extensions, but the modifications should be closed.
Personal Understanding:
In general, the open/closed principle refers to various com
group that wants to develop flexible, efficient, and robust software products must master and correctly use the design model.
So let's get started ......More important than the design model: grasp (Responsibility Assignment principle)
To learn the design pattern, we must first know some basic knowledge. The design pat
PHP Design patterns, Design patterns
A brief description of several modes:
1. Factory mode
A factory pattern is a class that has some methods for creating objects for you.
You can use the factory class to create objects without using new directly. This way, if you want to change the type of object you are creating, yo
ability to extend objects transparently to clients is an alternative to inheritance, providing more flexibility than inheritance. Dynamically adds functionality to an object that can be undone on the fly. Adds a very large amount of functionality resulting from the combination of some basic functions.10, facade-I have a professional Nikon camera, I like to manually adjust the aperture, shutter, so that the photo is professional, but mm can not understand these, taught a half day will not. Fortu
. Let's first look at the gof software design patterns catalogue provided on the http://www.javacoder.net/patterns.jsp State mode source code implementation.First look at the Interface Class, State. javaPublic interface State {Public void handle ();}To define the interface to encapsulate it with Conext (the code will be presented later !) .Then, we can see the implementation class of the interface. First, C
32 design patterns and 32 Design Patterns
32 Design Patterns
Good stuff has to be transferredAfter reading this article on the Internet, the author uses a simple language to compare the 32 java models, which is very helpful.
Creat
23 design patterns (21) java meta-mode and 23 Design Patterns
Dr. Yan Hong's book "JAVA and patterns" describes the Flyweight mode as follows:
In boxing, Flyweight refers to the most lightweight model, that is, "Fly magnitude" or "rainfall level". Here we use the free transl
instance, by passing parameters to automatically create instances of the corresponding classes, they have the ability to obtain perimeter and area.
Viewer design Pattern
The Observer pattern is a very common design pattern, which can bring great convenience to the program, improper use, will give Yimeimei a difficult to maintain ideas.
What is the Observer pattern? An object makes itself observable by pro
now requiredAdvantages:1, isolated the generation of specific classes, so that users do not need to care about when the physical product was created2, when multiple objects of an abstract product (such as P8, P9, P10 in the Huawei P-series phones) are designed to achieve the same abstract product, the client can be guaranteed to use only the same productDisadvantages:1. It is difficult to expand the abstract factory when adding new products.Abstract Factory class: Entity
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