object oriented design principles c#

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[Reprinted] 61 experience principles of Object-Oriented Design

61 empirical principles of Object-Oriented Design Excerpted from the log of OOD, translated by BaO zhiyun, Arthur J. Riel "You do not have to strictly abide by these principles and violate them and are not subject to religious penalties. But you should

61 empirical principles of object-oriented design (excerpt)

61 empirical principles of Object-Oriented Design Author: Arthur J. Riel "You do not have to strictly abide by these principles and violate them and are not subject to religious penalties. But you should regard these principles

61 principles of Object-Oriented Analysis and Design in PHP

an empty method (that is, a method that does nothing) in the derived class.(53) do not confuse optional items with the requirements for inheritance. Model the optional include into a class that inherits and can cause flooding.(54) try to create reusable frameworks rather than reusable components when creating an inheritance hierarchy.(55) if you use multiple inheritance in the design, first assume that you have made a mistake. If you do not make a mi

Five basic object-oriented design principles

Three basic elements of object-oriented architecture: encapsulation, inheritance, and Polymorphism Five basic object-oriented design principles: Single-Resposibility Principle) Its core idea is: A class, it is best to do only one

Five basic object-oriented design principles

Three basic elements of object-oriented architecture: encapsulation, inheritance, and Polymorphism Five basic object-oriented design principles: Single-Resposibility Principle) Its core idea is: A class. It is best to do only one

Object-Oriented design principles

Seven design principles of object-oriented1. Opening and closing principle2, the Richter replacement principle3. Single Duty principle4. Interface Isolation principle5. Dependency Inversion principle6. Dimitri Principle7. Combination/The principle of aggregation multiplexingKnowledge Point CorrelationLearning object-

Experience Sharing: PHP principles for object-oriented analysis design _php tutorial

Arthur J.riel once said that you do not have to strictly abide by these principles and will not be sentenced to religious punishment for violating them. But you should think of these principles as alarms, and if you violate one of them, the alarm will ring. So, whatever we do, we have to have a principle. Programming is no exception, the following describes PHPThe principle of

61 principles of Object-Oriented Analysis and Design in PHP

inheritance in the design, first assume that you have made a mistake. If you do not make a mistake, try to prove it. (56) as long as inheritance is used in object-oriented design, I have two questions: (1) is the derived class a special type of the thing it inherits? (2) is the base class part of the derived class? (5

Log on OOD: 61 empirical principles of Object-Oriented Design

a unified manner according to the design. (13) do not create all-powerful classes/objects in your system. Be especially careful about the classes whose names include Driver, Manager, System, and Susystem. Plan an interface instead of implementing an interface. (14) Be careful with classes that define a large number of access methods in public interfaces. A large number of access methods mean that related data and behaviors are not stored in a central

61 empirical principles of Object-Oriented Design

is, the top-level classes should share work in a unified manner according to the design. P30(13) do not create all-powerful classes/objects in your system. Be especially careful about the classes whose names include driver, Manager, system, and susystem. P30Plan an interface instead of implementing an interface.(14) Be careful with classes that define a large number of access methods in public interfaces. A large number of access methods mean that re

61 empirical principles of Object-Oriented Analysis and Design

. If you do not make a mistake, try to prove it.(56) as long as inheritance is used in object-oriented design, I have two questions: (1) is the derived class a special type of the thing it inherits? (2) is the base class part of the derived class?(57) If you find multiple inheritance relationships in an object-

5 basic design principles of object-oriented

3 basic elements of object-oriented: encapsulation, inheritance, polymorphism Object-oriented 5 basic design principles: single Duty principle (Single-resposibility Principle) Its core idea is: A class, it is best to do only one t

61 principles of Object-Oriented Analysis and Design in PHP

the design. (13) do not create all-powerful classes/objects in your system. Be especially careful about the classes whose names include driver, Manager, system, and susystem. Plan an interface instead of implementing an interface. (14) Be careful with classes that define a large number of access methods in public interfaces. A large number of access methods mean that related data and behaviors are not stored in a centralized manner. (15) Be c

61 experience principles of Object-Oriented Design)

61 empirical principles of Object-Oriented Design Excerpted from the good revelation-Arthur J. Riel (1)All data should be hidden inside the class. P13 (2)The class user must be dependent on the common interfaces of the class, bu

Arthur J. riel's 61 empirical principles of object-oriented design [ZT]

direction as much as possible, that is, the top-level classes should share work in a unified manner according to the design. (13) do not create all-powerful classes/objects in your system. Be especially careful about the classes whose names include driver, Manager, system, and susystem.Plan an interface instead of implementing an interface. (14) Be careful with classes that define a large number of access methods in public interfaces. A large num

Sixty-one empirical principles of Object-Oriented Analysis and Design

frameworks rather than reusable components when creating an inheritance hierarchy. (55) If you use multiple inheritance in the design, first assume that you have made a mistake. If you do not make a mistake, try to prove it. (56) as long as inheritance is used in object-oriented design, I have two questions: (1) i

Sixty-one experience principles for Object-Oriented Analysis and Design)

frameworks rather than reusable components when creating an inheritance hierarchy. (55) If you use multiple inheritance in the design, first assume that you have made a mistake. If you do not make a mistake, try to prove it. (56) as long as inheritance is used in object-oriented design, I have two questions: (1) i

[Add to favorites] 61 experience principles of Object-Oriented Design

number of access methods in public interfaces. A large number of access methods mean that related data and behaviors are not stored in a centralized manner.(15) Be careful with classes that contain too many non-communication behaviors. Another manifestation of this problem is in your application.ProgramMany get and set functions are created in the public interface of the class. (16) In an application composed of an object-

61 empirical principles of Object-Oriented Design

access methods in public interfaces. A large number of access methods mean that related data and behaviors are not stored in a centralized manner. (15) Be careful with classes that contain too many non-communication behaviors. Another manifestation of this problem is in your application.ProgramMany get and set functions are created in the public interface of the class. (16) In an application composed of an object-

61 experience principles for object-oriented design

derived class. p103(53) Do not confuse the optional inclusion with the need for inheritance. Modeling an optional inclusion into a class where inheritance can lead to flooding. p108(54) When creating an inheritance hierarchy, try creating a reusable framework, rather than a reusable component. p112(55) If you use multiple inheritance in your design, let's say you made a mistake. If you don't make a mistake, you need to try to prove it. P120(56) If yo

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