oculus dreamdeck

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Virtual reality-The human-computer interactive revolution leading to the future _ Microsoft

-3D Camera-360 degree panoramic photography-3D Scan-Virtual reality engine 4, 3D holographic projection 5, Random Interface products Introduction VR head wear equipment ar head wear equipment other equipment Oculus Rift Google Glass leap Motion HTC Vive Magic leap virtuix Omni Sony PlayStation VR Microsoft HoloLens Samsung Gear VR Meta Glass sixense STEM Summary undergraduate specialty is software, is CS trained, but when long feel to the technology

Finishing of facial imaging technology

structural light is only slightly lower than the definition of boundary line. Finally, because it is used in consumer mobile devices such as smartphones, cost and power consumption are also factors to be considered. Therefore, in general, if the mobile phone front 3D facial recognition system, structural light technology compared to the TOF technology more advantages. At present, the international giants Apple, Microsoft, Facebook/oculus, Intel, Goog

20 most popular it technology jobs and salaries

Designer Salary Range: 90,000 ~110,000 USD The position is hot in the retail and social media sectors. "We found that many customers in the marketing, retail, and social media sectors were interested in the technology of developer interaction, app production, and other interactive marketing campaigns," Cirri said, and the recent takeover of Facebook's Oculus company has boosted demand for the job. 12. QC Engineer Salary Range: 100,000 ~120,000 USD Qu

What do VR players do?

VR player is a 360-degree panorama video player, although VR represents much more than that. What the VR player should do. There are 2 main types of ideas now, A class is developed on the player, Another class developed on the existing game engine such as unity; Player development, need to understand OpenGL (the mobile end of the opengles,web side need WebGL), the principle is to use these OpenGL to make a sphere, and then render the video in the sphere. This requires a relatively dee

hello,cardboard!! -How to develop one of the simplest cardboard virtual reality applications (i)

hardware devices to collect the player's body information into the mobile phone. There is currently no complete set of standards to specify what the peripherals should be made of? What protocols are used to interact with the host? Therefore, the development of peripheral equipment is also targeted at this stage, different development platforms, peripherals can not be directly common, such as the development of equipment for the Oculus may not be dire

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