The three-year-old virtual reality device Oculus Rift has been on sale, while the game media Eurogamer a comprehensive review of Oculus Rift. The biggest surprise for them in the test is that Oculus rift feels more like a standalo
This article is written by Cartzhang, reproduced please indicate the source. All rights reserved.Article Link: http://blog.csdn.net/cartzhang/article/details/46685477CartzhangOCulus Rift Game development Six principles你是一个游戏开发者?在你的生活中,你涉及游戏开发的那些点呢?你是否听说过Oculus Rift VR系统呢?你是否赞同业内的一些声音,说Oculus
Oculus-rift Virtual Reality Application developmentOculus Rift has a main head wearing a monitor, 2.5mm cable One, miniUSB one, the camera one (comes with a stand),Short focal lens 2, each country different standard plug 4, with GB plug of power one.Oculus Rift DK2 is preceded by a trademark and version, Development Ki
System support: Currently using SDK0.4 support windows7,windows8,windows8.1. Mac(10.8,10.9);Hardware configuration: The official standard is configured to 2.0+ghz above the CPU. 2GB of memory. Compatible with direct3d10 or OpenGL3 cards (mainstream graphics are fine).Other requirements: Correct installation of the latest graphics driver, the implementation of the current large 3d games required execution library, such as direcx9.0c,Visual C + + execution Library. Recommended Download URL:http://
!!!!!!!!) In the self-built office demo, the object can be basically clear, but the edge of the lampshade and the edge of the triangle ornament on the right hand side always feels a bit fuzzy no matter how it is adjusted. Then the screen effect is quite clear. I didn't have DK1. Many people who experience DK1 say that dk2's screen window effect is much lower than that of 1.
In addition, I use a player to watch the Demo Video. No matter how you adjust the video, I feel like I am a high myopia...
click here (audiokinetic website). Select the assets >import >custom package in the Unity Editor and select Wwise integration to import the packages into your unity project. Save the project and close unity. Open the Wwise Unity Integration Help document, which is under A. Follow the instructions in the Code section for building the integration. B. Follow the instructions for adding a licensed plug-in section. Add the Oculus Audio
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