on the middle of the vision, these will not affect the visual experience, and the low-pixel problem will only affect the anti-aliasing to do a bad game.The Oculus rift also comes with three additional peripherals, first the position sensor. In general, it runs very smoothly. However, when set, its recognizable range is sometimes too limited. The player is too close to the distance, it is likely to make the
This article is written by Cartzhang, reproduced please indicate the source. All rights reserved.Article Link: http://blog.csdn.net/cartzhang/article/details/46685477CartzhangOCulus Rift Game development Six principles你是一个游戏开发者?在你的生活中,你涉及游戏开发的那些点呢?你是否听说过Oculus Rift VR系统呢?你是否赞同业内的一些声音,说
Recently in the work on the multi-platform VR input, found in the steam platform to use the Oculus CV1 will have some problems, the special record here:
1, ensure Oculus Rift abnormal accident
The first step is certainly to make sure that
!!!!!!!!) In the self-built office demo, the object can be basically clear, but the edge of the lampshade and the edge of the triangle ornament on the right hand side always feels a bit fuzzy no matter how it is adjusted. Then the screen effect is quite clear. I didn't have DK1. Many people who experience DK1 say that dk2's screen window effect is much lower than that of 1.
In addition, I use a player to watch the Demo Video. No matter how you adjust the video, I feel like I am a high myopia...
Some people say that virtual reality is the future, while others say that virtual reality is promising! What I want to say is that these statements are not exaggerated at all.
Our world needs a good change!
For example, Oculus and VR bring us changes.
I want to talk about the news that "doctors use Oculus and GoPro to turn virtual surgery into reality" has been r
Code profiling
Original Author: Tony Parisi
So how exactly does unity support the Oculus VR operation. First, let's look at how the unity scene is built. In the Unity Integration Development package There is a camera preset, which provides the most basic VR technology, including: Oculus Stereo rendering and head tracki
Code profiling
Original Author: Tony Parisi
So how exactly does unity support the Oculus VR operation. First, let's look at how the unity scene is built. In the Unity Integration Development package There is a camera preset, which provides the most basic VR technology, including: Oculus Stereo rendering and head tracki
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