1. afnetworking
Among the many iOS open source projects, afnetworking can be described as the most popular library project for developers. Afnetworking is a lightweight iOS, MAC OS x network communication Class library, and now is the third largest objective-c library on the GitHub. It is based on Nsurlconnection, nsoperation and other libraries, so that many
Google's C + + open source projectV8-V8 JavaScript EngineV8 is Google's open source JavaScript engine.V8 is written in C + + and can be used in Google Chrome (an open source browser from Google).V8 uses ECMAScript as described in
Google's C + + open source projectV8-V8 JavaScript EngineV8 is Google's open source JavaScript engine.V8 is written in C + + and can be used in Google Chrome (an open source browser from Google).V8 uses ECMAScript as described in
Google's C + + Open source project V8-v8 JavaScript EngineV8 is Google's open source JavaScript engine.V8 is written in C + + and can be used in Google Chrome (an open source browser from Google).V8 uses ECMAScript as described in
Install Xcode Development ToolsIt's recommended to download the newest Xcode package from the Mac App Store for your system (it's free).For Xcode 4, you need to install the command line tools additionally. This is do by starting Xcode, going to Preferences. > Download and installing them. For Xcode 5 This should no longer is needed.Install CMakeCMake is a tool for generating build environments and it supports make and Xcode (among others). Download CM
preparatory work
Download the anti-compilation tool Apktool, Dex2jar
Jar View tool Jd-gui for Mac
: http://download.csdn.net/detail/linsen618/86682091. Decompile The resource file
Open the terminal CD to the directory that holds the Apktool (you can use LS to view the folders in the current directory, and then keep looking for CDs to APKTOOL)
Input chmod +x apktool
, uisplitviewcontroller is not easy to use. during the development process, there are always many problems. Therefore, the talented IOS developer Matt gemmell launched an open-source uisplitview implementation named mgsplitviewcontroller on GitHub, Which is richer than the column sharding function provided by Apple's official UI component.
At first, Matt compiled mgsplitviewcontroller for convenience,
Library
WxWidgets C + + library, which allows developers to create applications for widows, Mac OS X,linux and other platforms using a code base
Graphics
BGFX: Cross-platform rendering library
Cairo: 2D graphics library with support for multiple output devices
Horde3d a small 3D rendering and animation engine
Magnum C++11 and OpenGL 2d/3d graphics engine
Ogre 3D is a scene-oriented, real-time, flexible 3D rendering e
Library
WxWidgets C + + library, which allows developers to create applications for widows, Mac OS X,linux and other platforms using a code base
Graphics
BGFX: Cross-platform rendering library
Cairo: 2D graphics library with support for multiple output devices
Horde3d a small 3D rendering and animation engine
Magnum C++11 and OpenGL 2d/3d graphics engine
Ogre 3D is a scene-oriented, real-time, flexible 3D rendering e
Library
WxWidgets C + + library, which allows developers to create applications for widows, Mac OS X,linux and other platforms using a code base
Graphics
BGFX: Cross-platform rendering library
Cairo: 2D graphics library with support for multiple output devices
Horde3d a small 3D rendering and animation engine
Magnum C++11 and OpenGL 2d/3d graphics engine
Ogre 3D is a scene-oriented, real-time, flexible 3D rendering e
Library
WxWidgets C + + library, which allows developers to create applications for widows, Mac OS X,linux and other platforms using a code base
Graphics
BGFX: Cross-platform rendering library
Cairo: 2D graphics library with support for multiple output devices
Horde3d a small 3D rendering and animation engine
Magnum C++11 and OpenGL 2d/3d graphics engine
Ogre 3D is a scene-oriented, real-time, flexible 3D rendering e
graphics function library with source code and precompiled Library
WxWidgets C + + library, which allows developers to create applications for widows, Mac OS X,linux and other platforms using a code base
Graphics
BGFX: Cross-platform rendering library
Cairo: 2D graphics library with support for multiple output devices
Horde3d a small 3D rendering and animation engine
Magnum C+
Ext.: http://blog.csdn.net/wenrenhua08/article/details/40040903V8-V8 JavaScript EngineV8 is Google's open source JavaScript engine.V8 is written in C + + and can be used in Google Chrome (an open source browser from Google).V8 uses ECMAScript as described in ECMA-262 Third edition and runs on Windows XP and Vista,
How to handle Mac apps that can't be opened or file corruptionThe app is damaged and cannot be opened. You should move it to the trash. Haha don't be misled, maybe it's not badNot the software you installed is corrupted, but the security settings of the Mac system, because these applications are cracked or Chinese, then the workaround is to temporarily change the MAC
On the GitHub platform,The most popular open-source Android ProjectAfter the series of checks, we officially ushered in the "GitHub's most popular IOS open-source project" series of checks. Today, we will introduce 20 open-source
applications for widows, Mac OS X,linux and other platforms using a code base
Graphics
BGFX: Cross-platform rendering library
Cairo: 2D graphics library with support for multiple output devices
Horde3d a small 3D rendering and animation engine
Magnum C++11 and OpenGL 2d/3d graphics engine
Ogre 3D is a scene-oriented, real-time, flexible 3D rendering engine (not a game engine) written in C + +
OpenSceneGraph
allows developers to create applications for widows, Mac OS X,linux and other platforms using a code base
Graphics
BGFX: Cross-platform rendering library
Cairo: 2D graphics library with support for multiple output devices
Horde3d a small 3D rendering and animation engine
Magnum C++11 and OpenGL 2d/3d graphics engine
Ogre 3D is a scene-oriented, real-time, flexible 3D rendering engine (not a game engine) written in C + +
allows developers to create applications for widows, Mac OS X,linux and other platforms using a code base
Graphics
BGFX: Cross-platform rendering library
Cairo: 2D graphics library with support for multiple output devices
Horde3d a small 3D rendering and animation engine
Magnum C++11 and OpenGL 2d/3d graphics engine
Ogre 3D is a scene-oriented, real-time, flexible 3D rendering engine (not a game engine) written in C + +
Mac comes with the terminal is too monotonous, the color master recommended zsh , after installation, the interface is very cool, and there are many themes, if you use Git, will show the current branch.After the completion of the configuration of the environment variable (ADB) does not work, after the implementation of the source .bash_profile ADB can be used, but the terminal is all closed, then enter the
type, such as arm7tdmi and arm720t. mach: Development Board type, such as at91 and ep7312mem_bank: memory blockMap = M is specified as rom/ram, map = I is specified as IO SpaceType = RW read/write, type = R read-onlyAddr = 0x00000000 memory block start addressSize = 0x10000000 memory block sizeFiles = romfs. img File System Image FileNet: Network ConfigurationState = on simulate NIC, equal to off, do not simulateMac = 0: 4: 3: 2: 1: f specify the MAC
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