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At Intel™The processor transplanted OpenGL * games to Android * (Part 2)

defined by extensions, so they are different on each platform. Unfortunately, all Android devices only support the Ericsson texture compression (ETC1) format (except for the first generation devices, the first generation devices do not support OpenGL ES 2.0 ). ETC1 only supports 8-bit precision per pixel, and does not support alpha. Most games use compressed textures with alpha, which is a serious obstacle to porting. The Android platform that does n

MFC based OpenGL programming Part 2 Setting up OpenGL on Windows

performs. For example, if the pixel format supports only a very small number of color values, OpenGL may draw with the converted value (128,128,128) when it draws a pixel with an RGB value (128,120,135). The pixel format selected essentially describes such things as how colors are, displayed of field depth and resolution T additional capabilities are supported by the rendering context created. The first OpenGL

OpenGL learning Process (2) Building the OpenGL development environment

OpenGL Utility Kit (GLUT) library.) )3) Gltools:The main purpose is to obtain the compiled Gltools.lib file for this project.(3) Configuration of the development environment:1) Download the file: Filename My files Download website 1.GLE

Chapter 2 of OpenGl learning and Chapter 2 of opengl

Chapter 2 of OpenGl learning and Chapter 2 of opengl After openGl is basically drawn, it's time to move from a plane to a three-dimensional one. Now, to draw a Golden Triangle, the main problem is the fixed-point array, GL10.GL _ TRIANGLES, GL_TRIANGLES-this parameter means

Basic concepts of OpenGL 2-use OpenGL for plotting

faster than that of polygon. Therefore, do not use polygon elements to increase rendering speed. If you want to use a quadrilateral or polygon, pay attention to the following points: 1. A polygon drawn using OpenGL must be a convex polygon; 2. All vertices of the drawn polygon must be in the same plane. These restrictions make it inconvenient to draw a polygon. This also highlights the advantages of using

OpenGL 3 & DirectX 11: The war is over: the day when the drawing API is fighting?

(Image Source: www.cnblogs.com) Source:OpenGL 3 DirectX 11: The war is over CurrentlyDirectXAndOpenGLIn an age that has been quite popular, we gradually seem to have forgotten the grievances of the two. On the famous hardware websiteTom's HardwareIn this column, the author leads us to review the ups and downs in the "Drawing API war" and the future prospects of OpenGL

OpenGL Edge Learning------2 OpenGL state, viewport settings

The state management mechanism of OpenGL Viewport and viewport coordinate system concepts Test Viewport settings 1 Moving the Viewport 2 Multi-viewport Viewport summary 1 status management mechanism for OpenGLAs we can see from the simplest examples above, we have almost no configuration of colors and coordinate systems, and OpenG

OpenGL ES programming guide for iOS Chapter 2

how to create and use the caching Cache Policy in IOS applications. Although each object type in OpenGL ES has its own function to manipulate it, all objects share a similar programming model: 1.Generate Object Identity Identity is a common integer used to represent a specific object instance. Every time you need a new object, call OpenGL ES to create a new identity. Creating an object identity does not re

iOS-----Opengl--opengl ES iOS Entry 3---> Texture mapping (texture)

glbindtexture (gl_texture_2d, _textureid);Specifies the value of the uniform variable for the current program object, and Parameter 1 represents the new value used (Gl_texture1) gluniform1i (_textureslot, 1);Draws a texture in the specified area.Note: The coordinate representation used to represent the texture range differs from the Uikit and OpenGL coordinates, ranging from (0,0) left down to (top) right.Texture Usage Range vertexConst Glfloat texco

OpenGl basics 2. opengl

OpenGl basics 2. opengl Basic graphic rendering process 1. create GLSurfaceView 2. initialize Renderer 3. onSurfaceCreated (), onSurfaceChanged (), onDrawFrame () Three Methods 4. coloring tool (vertex coloring tool, chip coloring tool) 5. vertex color texture 6. draw Proje

OpenGL learning notes (2)-a general OpenGL framework

# Include ThisCodeThe general explanation is as follows: 1. First, add the necessary header file glut. H is included to use the function library provided by OpenGL. 2. display is a callback function written by the Program , used for drawing in a window. After registering it with the help of the main function, each time the image in the window needs to be refreshed, the display function we wrote i

OpenGL ES learning notes (3) & mdash; texture, es learning notes

OpenGL ES learning notes (3)-texture and es learning notes First, I declare that this article is the author's note on learning OpenGL ES Application Development Practice Guide (Android volume). The Code involved is from the original book. If necessary, go to the Source Code address specified in the original book to download

OpenGL ES learning notes (2) & mdash; smooth coloring, adaptive width and height, and 3D image generation, es learning notes

is, a final float a = (float) (1.0/Math. tan (angleInRadians/2.0); // generates the matrix m [0] = a/aspect; m [1] = 0f; m [2] = 0f; m [3] = 0f; m [4] = 0f; m [5] = a; m [6] = 0f; m [7] = 0f; m [8] = 0f; m [9] = 0f; m [10] =-(f + n)/(f-n )); m [11] =-1f; m [12] = 0f; m [13] = 0f; m [14] =-(2f * f * n) /(f-n); m [15] = 0f ;} Call this method in onSurfaceChanged to create a perspective matrix. Here, a 45-deg

3 DMAX Model Application in OpenGL

3 dmax ase model description and OpenGL Control After creating a model in 3dmax, save the model as an ASE file (ASCII file) in a triangular mesh mode. in the program, we need to create a corresponding model data structure. This article uses the C language data structure as an example. The example ASE file contains a simple pyramid and sphere. The specific content is as follows (the header is omitted ): *

Android OpenGL ES plotting tutorial 3: Drawing Graphics

Android OpenGL ES plotting tutorial 3: Drawing GraphicsAfter defining the shapes to be drawn by OpenGL, you certainly want to draw them. Using OpenGL ES 2.0 to draw a graph may require more code than you think, because the API provides a large number of graphic rendering pipeline control interfaces.This chapter describ

OpenGL ES entry (3) Projection -- Translated from beginning Android games

plane has its own coordinate system. Figure 7-2. It displays the cropping plane superimposed on the coordinate system from the camera's perspective. Figure7-2. Crop a plane (also called a projection plane) and its coordinate system. Note that the coordinate system of the plane is not fixed. We can operate on it to make our projection plane work in any coordinate system (e.g ., we can specify that the or

OpenGL Study Notes 3 (Introduction to 3D scenario transformation)

Note: The following content is from OpenGL getting started tutorial. Select a part of content for learning ~~~ When we draw a geometric image above, do you think our plot scope is too narrow? Coordinates can only be from-1 to 1, and can only be the right X axis, Y axis up, Z axis vertical screen. These limitations cause a lot of inconvenience to our drawing. We live in a 3D world-if we want to observe an object, we can:1. Observe it from different lo

First triangle: Jeff molofee (nehe)'s OpenGL tutorial-Lesson 2

draw triangles and squares. If you have any comments or suggestions, please email me. If you think there is something wrong or can be improved, please let me know. I want to do the best OpenGL tutorial and be interested in your feedback.{Translator: the document of nehe seems very simple and arrogant. But how many other experts have you ever seen? I am not a master. I hope you are sincere .}Below is the source code

Experiment 3 OpenGL Geometric transformations

Transferred from: http://www.cnblogs.com/opengl/archive/2012/10/30/2747130.html1 . Experimental Purpose:Understand how an OpenGL program translates, rotates, and scales transformations.2 . Experimental content:(1) Reading the experiment principle, running the demonstration experiment code, mastering the OpenGL program

Opengl basic learning topic (2) vertices, straight lines, and polygon

Opengl basic learning topic (2) vertices, straight lines, and polygon Digress As learning grows, I feel more and more confused. In the previous blog, we recommend that you use a simplec framework based on VS2015 to learn opengl. Some problems. 1. The Release version is not considered in the VS Debug mode. 2. In this v

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