The previous article introduced the basic knowledge of OpenGL development. This article describes how to configure and develop OpenGL programs on the. NET platform.
In introduction. before configuring In the. NET platform, I want to introduce how to configure in the environment of VC6.0, because I used VC6.0 as the development environment and VC6.0 as a Windows server, you know.
The mainstream environment
Thanks, excerpt: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development Tutorial Two: constructing OpenGL ES View
Android
Although QT is not known for efficiency, but in fact there is enough optimization, the most typical is the default graphics double buffering, according to the programming conventions under windows need to be manually opened, and through the additional interface calls to use, which in the previous simple graphics programming learning compared to QT,WIN32 GDI feels particularly deep when there is no extra processing, the Win32 animation program that Flash, and the QT program is very stable. In fac
This article on the basis of the 8th article, to add the lighting effect.
Materials
OpenGL materials are description of what objects are made of. It basically specifies how much of the light they reflect and this are what we would be seeing. OpenGL lighting goes a long way towards modeling real world lighting. In the order achieve proper lighting effects in OpenGL
Because in the work need to combine the floating form to achieve OpenGL multi-view, used to get three-dimensional solid view observation effect, through reference to other materials, design a program framework, on this basis you can expand according to their own needs, to achieve the required functions.Program Implementation Effect Diagram
Key Technology Implementation Introduction:
I. Implementation of
This article transferred from: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development Tutorial Two: constructing OpenGL ES View
Android
To develop OpenGL-based applications, you must first understand the library functions of OpenGL. It adopts the C language style and provides a large number of functions for graphic processing and display. The names of OpenGL library functions are quite regular. All OpenGL functions use the following format: The APIS re
----The visualization of Scientific computing, computer animation and virtual reality are now three hot spots in computer graphics. The core of these three hotspots is the drawing of three-dimensional realistic graphics. Because OpenGL (opengraphicslibrary) is cross-platform, simple, efficient and functional, it has become the de facto industrial standard in the three-dimensional graphic production method. Since WindowsNT3.51 supports
To develop an OpenGL based application, you must first understand the library functions of OpenGL. It uses C language style, provides a large number of functions for graphics processing and display. OpenGL library functions are named in a very regular way. All OpenGL functions take the following format:
The OpenGl development environment under Fedora requires three library files and the corresponding header file: libglut. so, libGLU. so, libGL. so, gl. h, glu. h, glut. h these libraries are available in the linux system by default. The locate command is used for verification in the standard library directory (/usr/lib): [root @ localhostGL] # locatelibglut. so/usr/lib/Fedora OpenGl Development Environment
After learning about OpenGL's extension mechanism, I came up with a new question: in OpenGL, can I use software if some feature hardware is not implemented? Direct3d provides us with a hardware abstraction layer (Hardware Abstraction action layer) through which applications are fully integrated. Program Isolated from the hardware layer, applications can call any interfaces provided by direct3d (you must know that direct3d is implemented using COM) wit
Original address: http://android.xsoftlab.net/training/graphics/opengl/index.htmlIntroductionThe Android framework layer provides a number of standard tools for creating beautiful, functional UIs. However, if you want to control the drawing of the screen in more ways, or draw in a three-dimensional drawing, then you need to use other tools. The OpenGL ES API provided by the Android framework provides us wit
Linux-based OpenGL programming-general Linux technology-Linux programming and kernel information. The following is a detailed description. OpenGL is an industrial standard 3D computer graphics software interface. It is released by SGI and widely used on Unix, OS/2, Windows/NT, and other platforms, including Linux. On Windows/NT platforms, general development tools such as VC, BC, and Fortran Powerstation su
Preface
Learn OPENCV English web site:https://learnopengl.com/#!Getting-started/Hello-Triangle
Chinese translation: https://learnopengl-cn.github.io/01%20Getting%20started/04%20Hello%20Triangle/
Related code: Https://github.com/JoeyDeVries/LearnOpenGL
This article uses the code to have the related modification, is easier to understand the learning noun term
OpenGL Pipeline
opengl3.0 the difference is no longer the use of fixed pipeline programming,
This article illustrates the Android triangle on Glsurfaceview based on OpenGL and the use of projection and camera view methods. Share to everyone for your reference, specific as follows:
Defining triangles
OpenGL allows us to use three-dimensional coordinates to define an object. Before we draw a triangle, we need to define the coordinates of its various points. We typically use arrays to store the coor
I've written some articles about iphone OpenGL es programming, but mostly for people who already know at least some 3D programming knowledge.As a starting point, download my OpenGL Xcode project template instead of using apple-provided templates. You can unzip to the following location to install this template:/developer/platforms/iphoneos.platform/developer/library/xcode/project templates/application/There
OpenGL features
Since its birth in 1992, OpenGL has become the most widely used and supported 2D and 3D graphics application interfaces in the industry. It can develop thousands of applications on different computer platforms. OpenGL is widely used in military, television broadcasting, CAD/CAM/CAE, entertainment, art styling, medical imaging, and virtual reality.
Summary: This article introduces the application of OpenGL in 3D object modeling, and builds a Free Curve and surface model with VC ++.
Keywords: OpenGL; Free Curve and surface; OpenGL; Visual C ++
Introduction
With the rapid development of computer technology, the cost-effectiveness of computers is getting higher and higher, laying a solid foundation for the
Document directory
1 initialize material, light, texture, and planet
2. Draw a planet
3. Use openfiledialog to replace the texture
4. Drag and Drop to replace the texture
Introduction to sharpgl (OpenGL)-texture planet
PS: sharpgl is the C # OpenGL encapsulation. If you are not familiar with sharpgl, you can search for sharpgl at www.codeproject.com.
In a small example, we can load various images to
Http://www.educity.cn/wenda/92368.htmlOpenGL ES tutorial VI texture map (source control) OpenGL ES Tutorial for Android–part vi–texturesDecember 30th, by Per-erik Bergman-android, Embedded, JavaLast tutorial we worked a bit more on meshes and we had also talked about adding colors to our mesh. The most common-on-the-adding colors to your mesh are to add a texture. There is a couple of different steps involved with adding a texture to the mesh I'll tr
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