opengl es android

Alibabacloud.com offers a wide variety of articles about opengl es android, easily find your opengl es android information here online.

How to use OpenGL ES 2.0 APIs to draw shapes

Link: http://docs.eoeandroid.com/training/graphics/opengl/draw.html After defining the shape to be drawn with OpenGL, you may want to draw them on the screen. Drawing these shapes based on OpenGL ES 2.0 requires a little more code than you think, because the 2.0 API provides a lot of control over the image rendering pi

How to Learn OpenGL ES Technology

Tags: Android style color Java SP Div on BS =============== Problem description ==================== I want to learn the OpenGL ES technology after Android encapsulation, but I am not good at English. It is very difficult to read the official documentation. Therefore, I would like to ask you for help here. I don't k

OpenGL ES texture ing

[]{0.0f, 0.0f, 0.0f, 1.0f, 319.0f, 0.0f, 1.0f, 1.0f, 160.0f, 479.0f, 0.5f, 0.0f});vertices.flip(); OpenGL ES dynamically blends the filled color between vertices with the texture color of the triangle ing part. In this case, you also need to adjust the buffer size and vertex_size constants (for example, (2 + 4 + 2) * 4 ). To tell OpenGL

[OpenGL ES 05] relative space transformation and color

ArticleDirectory 2. Use color 3. Smooth coloring 4. Remove the backend V. Summary Vi. References [OpenGL ES 05] relative space transformation and color Luo chaohui (http://www.cnblogs.com/kesalin) This article follows the "signature-non-commercial use-consistency" creation public agreement This is the fifth article in OpenGL

IOS Platform Development OpenGL ES Program considerations

I recently went from OpenGL ES development of the Android platform to OpenGL ES Development on the iOS platform, so there are some differences in development due to the different platforms, and again the points to note.1. First, you need to understand the iOS main developmen

Use OpenGL ES hybrid mode to zoom in the video buffer to adapt to the display size

tablet size (1024x768) or any other device with the same screen, we can use software simulation to scale, but it will be slow and intolerable. To scale in a hybrid mode, you need to create an OpenGL ES texture and render the image (320x240) to the GL quadrilateral.Textures are scaled to the appropriate display size (1024x768) through hardware, significantly improving game performance.From the implementatio

OpenGL es shader language variables and data types (i) (Official document fourth) and Varying,uniform,attribute modification scope

OpenGL es Shader language variables and data types (i) (Official document fourth)all variables and functions must be declared before they are used. Variables and function names are identifiers .Without a default type, all variables and function declarations must contain a claim type and an optional modifier. Variables are declared in the first place to indicate the type, followed by a number of variables, s

iOS enables graphical programming with three APIs (UIKIT, Core graphics, OpenGL es, and Glkit)

all graphics and animation technologies (such as core Animation, OpenGL ES, and UIKit).The quartz is drawn using the paint mode.The graphical environment used in Quartz is also represented by a class cgcontext.A graphical environment can be used as a drawing target in quartz. When drawing with quartz, all device-specific features are included in the specific type of graphics environment you use, so you can

Opengl ES 1.x NDK Instance Development eight: rotated texture pyramid

Introduction to the development framework see: One of Opengl ES NDK Instance development: building a development frameworkThis chapter draws a rotated texture pyramid based on the sixth chapter (six: Texture mapping) of the Opengl ES 1.x NDK instance development, with the same principle as texture mapping, and it is im

Overview of the coloring of the OpenGL ES Shader language (Official document)

Overview of the coloring of the OpenGL ES Shader Language (Official Document chapter II)In fact, OpenGL es coloring language is two closely related languages. These languages are used to create shaders in the OpenGL ES processing

OpenGL ES Shader language statements and structures (Official document sixth) built-in variables (Official document, chapter seventh to eighth)

Statements and structs for OpenGL es Shader language (Official document sixth chapter)The program block for the OpenGL es Shader language is basically composed of the following:Statements and declarationsfunction definitionSelect (If-else)Iterations (for, while, Do-while)Jump (Discard, return, break, continue)6.1 Funct

Horizontal comparison of OpenGL ES emulator

Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/04/20/opengl-es-emulator%e6%a8%aa%e5%90%91%e6%af%94%e8%be%83/ OpenGL ES is widely used on mobile devices. To develop something on PC, we usually need an OpenGL

Simon iphone-OpenGL ES tutorial-04

Simon iPhone-OpenGL ES tutorial-04 OpenGL ES 04-color and texture As my last tutorial said, I'm tired of drawing white objects on the screen, so that we can add some colors, just like the project automatically generated by the apple module. Next I will introduce you to pay attention to these concepts, because these co

/Lgc graphic rendering/OpenGL ES series tutorials

OpenGL ES series tutorials Author: Liu Peng Date: 2010-04-01This article collects a set of OpenGL ES series tutorials. There are a series of OpenGL ES development tutorials on www.play3d.net. It is a rare tutorial to go fro

OpenGL ES 2.0 Programming Guide Chapter 12th "simplest Readpixels and Save as BMP" sample code "C Language"

Since the original book of the OpenGL ES 2.0 Programming Guide does not provide the sample code for the 12th chapter, the code in the book only mentions the key steps, and most of the Web is an example of the Android/ios version, most of which are based on OpenGL or OpenGL

Using OpenGL ES drawing in Ppapi

using the Chromium 3D graphics interface in Ppapi The article describes how to use the Ppb_graphics3d interface, providing a simple example of a single mouse that can transform the color of the plugin. Foruok original, if you need to reprint please pay attention to Foruok subscription number "program Horizon" contact Foruok. The Ppb_graphics3d is a 3D graphical interface chromium exposed to PPAPI, similar to the EGL of the Open GL and local windowing systems. We use the Create meth

An easy-to-understand OpenGL ES article, opengles

An easy-to-understand OpenGL ES article, opengles There are many ways to process images on a computer or mobile phone, but the most efficient method so far is to effectively use the graphics processing unit, or GPU. Your phone contains two different processing units, CPU and GPU. The CPU is a versatile operator and has to deal with everything. The GPU can concentrate on one thing, that is, perform floating

Color of OpenGL ES coloring machine language

OpenGL ES coloring language is two closely related languages. These languages are used to create a shader on the programmable processor of the OpenGL ES processing pipeline. Unless otherwise stated in this document, a language function applies to all languages and is generally used as a language. Specific languages wil

OpenGL ES 3.0 fragment shader (4), opengles

OpenGL ES 3.0 fragment shader (4), opengles Fragment shader Flowchart Fragment shader (fragment shader) implements a general method for programmable fragment operations. Each segment generated by Rasterization. • Shader program-the source code or description of the fragment Shader program can perform operations on the fragment. • Input variables (Input variables)-the interpolation technology is used in th

7 Steps OpenGL ES provides data for caching

OpenGL ES provides 7 steps for caching data:1. Generate Glgenbuffers ()--Request OpenGL ES generates a unique identifier for the graphics processor-controlled cache.2. Bind Glbindbuffer ()--tells OpenGL ES to use a cache for the n

Total Pages: 10 1 .... 5 6 7 8 9 10 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.