Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog Yarin translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as we
viewports. The first two parameters define the left bottom of the viewport (0,0 represents the leftmost bottom), and the second twoThe parameters are width and height, respectively.4. Operation Matrix StackSomewhere in the beginning tutorial, let's start with a brief introduction to the stack. You can think of stacks as a stack of plates. At first, a plate wasNo, you can put it on one or the other. Every time it's taken, it's the last time it's been
These Android 3D Game Development articles are originally written by Martin, a German, at droidnova.com. lixinso is translated into Chinese.
The first part first introduces OpenGL-related terms and guides you to start the first step of 3D development.
This series of 3D games is called Vortex.
This tutorial focuses on 3D programming. Other things, such as menus and program lifecycles, are part of the code bu
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w
at the same time.
Now, click "Build and Go" to see what you get:Welcome to you, 3d objects.
How does one map the texture?I think what we need now is not just a solid color object. Let's use the texture in the previous tutorial to map six faces to make the cube more exciting.
Okay, let's keep the texture Loading Function in our project. We only need to modify our drawView function. Now, I will show you how to perform one-time rapid texture ing.
First,
making objects move according to a preset program, such as a rotating triangle, can draw attention. But what if you want users to interact with your OpenGL ES graphics? The key to making your OpenGL ES app Touch Interactive is to extend the Glsurfaceview, Ontouchevent () method to listen for touch events. This tutorial shows how to listen for a revealing event an
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w
This lesson will teach you how to use three different texture filtering methods. It also teaches you how to use a keyboard to move objects in a scenario and how to use simple light in an OpenGL scenario. This course contains a lot of content. If you have any questions about the previous course, first review it. Before entering the code below, it is very important to have a good understanding of the basic knowledge.We still modify the code in Lesson 1.
Nehe OpenGL tutorial implemented by openinventor-Lesson 30th
The nehe tutorial introduces Collision Detection in this lesson. Collision detection is a complex technology. The nehe tutorial only detects collision
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w
Original post address: http://ogldev.atspace.co.uk/www/tutorial04/tutorial04.html
This chapter begins to learn how to use shader. In the past, many people often used OpenGL fixed pipelines to do some programs. shader is rarely used, while modern GPU programming and shader applications are indispensable. Although shader programming is used, A little more code, but more flexible.
The shader pipeline diagram of Open
GLUTTutorial
Prepare for transformation window
Download the following vcpus and run the program (glu0.zip) (this is the project in the previous section ). You will see two windows: a console window and an OpenGL window. Change the window size so that the height and width are no longer equal, and the triangle is deformed. This occurs because you have not correctly set the projection matrix. The default value is the Perspective Projection Matrix and t
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w
'd like to tell you that people use cameras to observe things in 3D, although OpenGL does not actually have a camera. So when you move on the screen, you are actually moving all objects, and the feeling of motion is not caused by the creation of a camera to watch movies, instead, all objects in the world are moved with the relative coordinates (0, 0.
It sounds like this is a huge workload, but it is not. According to your application, you will perfor
(+) and minus (-) in the following code to see how the rotation direction of an object changes. And try to change 0.2 to 1.0. The larger the number, the faster the object is. The smaller the number, the slower the object is.
Rtri + = 0.2f; // increase the rotation variable of the triangle (new)Rquad-= 0.15f; // reduce the rotation variable of the Quadrilateral (new)Return true; // continue running}
Finally, change the title content in window mode.
If (Keys [vk_f1]) // is the F1 key pressed?{Key
the light source position, ambient light, diffuse light and other parameters directly copied on the line (later on the use of color texture, Because most of the time is still used in color coloring, simple color and color texture effect or the difference is very large, color texture as pure black pillars in the light is very realistic, and pure color brush on the black has no characteristics, draw a ball can be seen immediately??For more instructional videos and downloads, please pay attention
The code is not analyzed here because it is enough in the tutorial. If you are interested, you can check the code yourself. This tutorial comes from the original neheopengl Chinese tutorial (http://www.yakergong.net/nehe/), but it has a bad place, that is, when I go to see, it can not download the code ~~~~ Maybe my character is poor. It can be used as a referenc
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