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Android OpenGL ES development tutorial Summary

Android OpenGL ES development tutorial (1): IntroductionAndroid OpenGL ES development tutorial (2): About OpenGL ESAndroid OpenGL ES development tutorial (3):

OpenGL Getting Started Tutorial 1

). Also, OpenGL's basic commands are hardware-independent, evenPlatform-Independent.3, high-performance graphics rendering.OpenGL is an industry standard, its technology keep up with the times, today, all the video card manufacturers do not have a strong support for OpenGL, fierce's competition has led to OpenGL performance.In short,

Simon iPhone-OpenGL ES tutorial-08

OpenGL ES 08-do not use the mix color of mr. Bucket 1 Please note: I am not very satisfied with the status when I write this tutorial, so please do not care if you have any questions. If something goes wrong, don't worry. I will continue to explain it in section 2nd. Who is mr. Bucket? That's my kitchen mixer! (In English, mixer and mixed colors are the same.) Of course we are not talking about my kitchen m

OpenGL ES tutorial VI texture Paster (contrast to the original article)

OpenGL ES Tutorial for Android-Part VI-Textures December 30th, 2010Per-Erik Bergman-android,Embedded,Java Last Tutorial we worked a bit more on meshes and we have also talked about adding colors to our mesh. the most common way of adding colors to your mesh is to add a texture. there is a couple of different steps involved with adding a texture to the mesh IWill

OpenGL ES tutorial II: Create a polygon)

OpenGL ES Tutorial for Android-Part II-Building a polygon December 4th, 2009 by Per-Erik Bergman-Android,Embedded Previous tutorial was all about setting up the GLSurfaceView. Be sureRead it beacuse it's a really importent one to be able to continue. Building a polygon In this tutorial we will render our first polygon

Android OpenGL ES concise development tutorial 01

programmable pipelines. Before parsing the OpenGL ES example in Android apidemos, it is necessary to provide a simple development tutorial for OpenGL ES development, which can help developers who have never been in touch with 3D development.ProgramDevelopers understand the basic concepts and methods of OpenGL develop

OpenGL ES tutorial IV: coloring)

OpenGL ES tutorial for Android-Part IV-adding colors January 14th, 2010 by Per-Erik Bergman-Android,Embedded Last tutorial was about transformations. This tutorial will be a short one. I'm going to talk about adding color to your mesh. I will continue with the source code from tuto

Simon iphone-OpenGL ES tutorial-04

Simon iPhone-OpenGL ES tutorial-04 OpenGL ES 04-color and texture As my last tutorial said, I'm tired of drawing white objects on the screen, so that we can add some colors, just like the project automatically generated by the apple module. Next I will introduce you to pay attention to these concepts, because these co

Nehe OpenGL Tutorial Lesson 47th: CG Vertex script

Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w

Android OpenGL ES plotting tutorial 3: Drawing Graphics

Android OpenGL ES plotting tutorial 3: Drawing GraphicsAfter defining the shapes to be drawn by OpenGL, you certainly want to draw them. Using OpenGL ES 2.0 to draw a graph may require more code than you think, because the API provides a large number of graphic rendering pipeline control interfaces.This chapter describ

OpenGL ES tutorial III: Moving Transformation)

OpenGL ES Tutorial for Android-Part III-Transformations January 1st, 2010 by Per-Erik Bergman-Android,Embedded Last tutorial was about building your polygons. this tutorial is all about transformations, how to move the polygons around. I will continue this tutorial from wher

[Translation]opengl Extension Tutorial 1

[Translation]opengl Extension Tutorial 1Original Address https://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/extensions.php [Translation]opengl Extension Tutorial 1 Brief introduction Detect Extensions Using the extension Glew Getting Started Introduction to Ge

The video tutorial we bring to you today is a LINUX video tutorial. I hope you can learn what you want! _ PHP Tutorial

The video tutorial we bring to you today is a LINUX video tutorial. I hope you can learn what you want !. Good Monday, the video we share today is the "Linux video tutorial" recorded by

Getting Started with OpenGL tutorial

Getting Started with OpenGL Learning 1: Writing the first OpenGL program Http://www.c3dn.net/forum.php?mo ... d=20extra=page%3d3Getting Started with OpenGL Learning 2: points, lines, and polygons http://www.c3dn.net/forum.php?mo ... id%3d5%26typeid%3d5Getting Started with OpenGL Learning 3: Drawing the details of the g

OpenGL Getting Started Tutorial 2

[2] = { -0.5, cy},Pointe[2] = {-bx, by};Glclear (Gl_color_buffer_bit);According to the order of A->c->e->b->d->a, you can draw the pentagramGlbegin (Gl_line_loop);GLVERTEX2FV (Pointa);GLVERTEX2FV (POINTC);GLVERTEX2FV (PointE);GLVERTEX2FV (POINTB);GLVERTEX2FV (POINTD);Glend ();Glflush ();}Example three, draw a graph of sine function/*Since OpenGL default coordinate values can only be from 1 to 1, (can be modified, but the method is left for later speak

Nehe OpenGL tutorial (13)

Lesson 1Image Font: In this lesson, we will create some fonts Based on 2D images that can be scaled but cannot be rotated and always oriented to the front, but as a basic display, I think it is enough.Welcome to another tutorial. This time I will teach you how to use bitmap fonts. Maybe you will say to yourself, "What is the difficulty of displaying text on the screen ?". But once you try it, you will know that it is really not that easy. Of course, y

Nehe OpenGL Tutorial Lesson Sixth: texture mapping

Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w

Nehe OpenGL Tutorial Lesson 23rd: Spherical Mapping

Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w

OpenGL tutorial (2) Draw points in the window

Address: http://ogldev.atspace.co.uk/www/tutorial02/tutorial02.html When writing OpenGL programs, we usually need the glew library, which encapsulates various OpenGL extensions for our convenience. We can call the glew initialization function in the main function, and then we can query whether OpenGL extensions can be used. For functions that can be used, we can

Nehe OpenGL tutorial (14)

); // rotate along the Z axisThe following is an exciting color loop. As usual, we use the unique incremental variable (ROT ). Color changes cyclically by using COs and sin. I divide the rot by different numbers so that each color increases at a different speed. The final result is very good.// Set the color based on the font positionGlcolor3f (1.0f * float (COS (ROT/20366f), 1.0f * float (sin (ROT/25366f )), 1.0f-0.5f * float (COS (ROT/172.16f )));Write text to the screen in my favorite part. I

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