Nehe OpenGL tutorial implemented by openinventor-Lesson 31st
The nehe tutorial describes how to load the model file designed by the milkshape3d modeling software. The content of this lesson has little to do with OpenGL
generate coordinates for these ry, and then select the sphere ing texture and draw the ry. Finally, set the OpenGL status to the normal mode.
Int drawglscene (glvoid){Glclear (gl_color_buffer_bit | gl_depth_buffer_bit );Glloadidentity (); // resets the view
Gltranslatef (0.0f, 0.0f, Z );
Glable (gl_texture_gen_s); // automatically generates the S-direction texture coordinate.Glable (gl_texture_gen_t); // automatically generates T-direction texture co
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w
Http://images.cnblogs.com/cnblogs_com/kingst/WindowsLiveWriter/4dbfce0055e8_834/P8062389_thumb.jpg
After four sets of tutorials are published, we have a rough plan for the subsequent video tutorials.
Video serialization is released every week.Tuesday and FridayThe plan will be implemented this week.
The content of the release is as follows:Nioⅱ video
status = false; // Status Indicator
Now we create an image record that stores bitmap. The record contains the width, height, and data of the bitmap.
Aux_rgbimagerec * textureimage [1]; // create a texture Bucket
Clear image records and make sure the content is empty.
Memset (textureimage, 0, sizeof (void *) * 1); // set the pointer to null
Now load the bitmap and convert it to a texture.Textureimage [0] = loadbmp ("Data/nehe.bmp ")CallLoadbmp (). Loa
Zen cart is a free, user-friendly, open source shopping cart software abroad, is currently the most widely used foreign trade website program. This imitation station technology needs you have certain HTML and CSS Foundation, easy to learn and understand, step by step to teach you to operate and use Zen Cart software imitation Station, let you learn to use Zen Cart quickly set up beautiful and full-featured foreign trade website and online shop.This set of tutorials is a total of 47 lessons curre
viewports. The first two parameters define the left bottom of the viewport (0,0 represents the leftmost bottom), and the second twoThe parameters are width and height, respectively.4. Operation Matrix StackSomewhere in the beginning tutorial, let's start with a brief introduction to the stack. You can think of stacks as a stack of plates. At first, a plate wasNo, you can put it on one or the other. Every time it's taken, it's the last time it's been
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w
Glsudo CP GL opengl.sh/bin/You can then use the command GL Test.cpp to create the OpenGL code template, and if you want to modify it, just modify the opengl.sh, do not need to recompile CPP--------------------------------------------------------------------------------------------------------------- --------Find yourself more and more like the Linux programming environment, the command line is really super awesome! I'm not used to writing code with V
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w
[Video tutorial] We will give lectures on the development of the video system on jetmicro-engine-one after another updates and video tutorials.Video:Link: http://pan.baidu.com/s/1GTmwe password: pupeVideo update: (updated every week)Lecture 1: Basic knowledge of jeewx1.0 (Instructor: Haifeng)Lecture 2: Explanation of t
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog Yarin translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as we
These Android 3D Game Development articles are originally written by Martin, a German, at droidnova.com. lixinso is translated into Chinese.
The first part first introduces OpenGL-related terms and guides you to start the first step of 3D development.
This series of 3D games is called Vortex.
This tutorial focuses on 3D programming. Other things, such as menus and program lifecycles, are part of the code bu
at the same time.
Now, click "Build and Go" to see what you get:Welcome to you, 3d objects.
How does one map the texture?I think what we need now is not just a solid color object. Let's use the texture in the previous tutorial to map six faces to make the cube more exciting.
Okay, let's keep the texture Loading Function in our project. We only need to modify our drawView function. Now, I will show you how to perform one-time rapid texture ing.
First,
This chapter tutorials mainly from: http://ogldev.atspace.co.uk/www/tutorial01/tutorial01.html
Before using OpenGL, install and set freeglut and glew ,:
Http://freeglut.sourceforge.net/
Http://glew.sourceforge.net/
Source code Tutorial: http://ogldev.atspace.co.uk/ogldev_win.zip
As a 3D graphic interface, OpenGL does not provide any window management function.
making objects move according to a preset program, such as a rotating triangle, can draw attention. But what if you want users to interact with your OpenGL ES graphics? The key to making your OpenGL ES app Touch Interactive is to extend the Glsurfaceview, Ontouchevent () method to listen for touch events. This tutorial shows how to listen for a revealing event an
This lesson will teach you how to use three different texture filtering methods. It also teaches you how to use a keyboard to move objects in a scenario and how to use simple light in an OpenGL scenario. This course contains a lot of content. If you have any questions about the previous course, first review it. Before entering the code below, it is very important to have a good understanding of the basic knowledge.We still modify the code in Lesson 1.
Nehe OpenGL tutorial implemented by openinventor-Lesson 30th
The nehe tutorial introduces Collision Detection in this lesson. Collision detection is a complex technology. The nehe tutorial only detects collision
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