GLUTTutorial
Animation
So far, we have an OpenGL window with a white triangle, but it is not exciting at all. Now let's go to this tutorial to rotate the triangle.
Let's go back to the main () function and add some additional settings. First, tell glut that we want a dual-buffer. The dual buffer creates a smooth animation by painting in the latter buffer and constantly switching the front and back buf
After serialization of niosii, many of my friends joined my QQ and NIOS technology group and found some problems through some time of observation and understanding. Many beginners have no idea about the development process of the Nios II. More specifically, they do not know about the Quartus and NIOS development environments. Many people suggest that I use video tutorials to explain the process, so that you can more intuitively face the development pr
Getting started with html and css: a classic video tutorial Qian Feng said that he would like to learn this, css video tutorial
For beginners of PHP, the tutorial on getting started with PHP is as simple as learning PHP.
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; // increase the rotation variable of the triangle (new)Rquad-= 0.15f; // reduce the rotation variable of the Quadrilateral (new)Return true; // continue running}
This lesson is over again. Now you have mastered how to create objects in 3D space. The OpenGL screen must be imagined as a large drawing paper with many transparent layers. It is almost a cube composed of a large number of points. These points are filled with cubes from left to ri
tutorial code, we wrapped these common functions and created the technique class, its Inheritance class will focus mainly on shader special effects.
Each technique must first call the init function for instantiation. The derived class of techniqu must first call the init function of the base class (this function creates an OpenGL program object ), you can also add your own private functions.
After a techni
The size of the point defaults to 1 pixels, but it can also be changed. The changed command is glpointsize, and its function prototype is as follows:void Glpointsize (glfloat size);Size must be greater than 0.0f and the default value is 1.0f, in pixels.Note: For specific OpenGL implementations, there is a limit to the size of the point, and if you set a size that exceeds the maximum value, the setting may haveProblem.Examplevoid Mydisplay (void){Glcle
1. OpenGL development Environment Construction Reference http://brothergrup.iteye.com/blog/16024712. Fill the color of the triangle:The Fill color function for Glcolor (3/4) * (R,G,B) 3 or 4 means that the numeric type rgb/rgba;* represents Rgba (B,i.) will eventually be mapped to [0-1].How to map is to take the value of the Write/current type maximum value such as Byte is -128~127 glcolor3b (1,0,0) equivalent to glcolor3f (1/127f,0,0) less than 0 whe
Original post address: http://ogldev.atspace.co.uk/www/tutorial05/tutorial05.html
In this tutorial, we will be exposed to a new shader variable uniform variables. The difference between this variable and the attribute variable is that when each vertex shader is called, the corresponding attribute values of the vertex are loaded from the vertex buffer according to the position of the attribute, while the uniform variable remains unchanged for each dra
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OpenGL Tutorial Translator 13th lesson camera SpaceOriginal Address: http://ogldev.atspace.co.uk/(source code please download from the original page)BackgroundIn the last few sections we see two types of vertex transformations. The first type of transformation is to change the position of the object (pan), rotate, dimension (indent). These transformations allow us to place an object anywhere in the 3D world
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Original post address: http://ogldev.atspace.co.uk/www/tutorial06/tutorial06.html
In this tutorial, we start to change the position of a 3D object, such as translation, rotation, scaling, and so on. The operations of object location changes are usually implemented through matrices. Each change is represented by a matrix. If an object performs multiple location operations, the corresponding matrices can be multiplied, multiply the coordinates of the v
GLUT
Tutorial
Keyboard example
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Scenario roaming
II
In this section, let's take a look at the previous example. This time we will use advanced keyboard control. In the initialization section, we have two variables: deltaangle and deltamode. These variables control rotation and movement of cameras. When the value is not 0, the camera performs some operations. When the value is 0, the camera does not move. The initial values of these two variable
GLUT
Tutorial
Sub-menuIn the previous chapter, we learned how to create a simple menu. Now let's take a look at how to add a cascading submenu. The creation of sub-menus is the same as the function used to create menus. After creating a menu, we add the Sub-menu as an entry. Use the function maid to do this: void maid (char * entryname, int menuindex); parameter: entryname: Sub menu name. Menuindex: Sub-menu index. This is the value returned by the s
, to apply for computer A side of the Remote Assistance, this is possible. But not every time you have to let other people on computer B to help apply for Remote Assistance bar.
Finally, with the help of @ great Xin to be resolved.
Method:
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2, on the computer B through QQ B to apply for Remote Assistance QQ A.
3, Computer A on QQ A to accept the inv
Lesson 1Besell surface:
This is a course about mathematical operations, and there is nothing else. Come on, look at it with confidence.Besell Surface
By David nikdel (ogapo@ithink.net)
This tutorial is intended to introduce the surface of besell. I hope someone who knows more about art can use her to make some cool stuff and show it to everyone. In this tutorial, you cannot create a complete shell database.
GLUT
Tutorial
MouseIn the previous sections, we saw how to use the keyboard function of GLUT to increase the interaction of an OpenGL program. Now it's time to study the mouse. The glut mouse interface provides some column options to increase the interaction of the mouse. That is, to detect mouse clicks and move the mouse.
Detect mouse
ClicksLike keyboard processing, Glut provides a method for registering
Nehe OpenGL tutorial (Chinese and English versions with VC ++ source code)
Lesson 01-Lesson 02
Create an OpenGL window:
How to Create a triangle and a quadrilateral
Http://ieee.org.cn/dispbbs.asp? Boardid = 61 id = 53679
Lesson 03-Lesson 04Add colorRotateHttp://ieee.org.cn/dispbbs.asp? Boardid = 61 id = 53682
Lesson 05-Lesson 063D spaceTexture in
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