I recently learned about the particle effect in cocos2d. Let's share what I learned with you!
Now! Let's first understand the class structure.
-- Ccparticlesystem (parent class of all particle systems)
-- Ccparticlesystempoint and ccparticlesystemquad (point particle and square particle system both inherit all attribut
http://onebyonedesign.com/flash/particleeditor/This is originally designed for flash Starling particle System Editor, but in fact, can be compatible with cocos2d.You only need to select "Include. plist file" below the export button.It's simpler to use in cocos2d, just a simple 2-sentence code.var new cc. Particlesystem ("Res/particle.plist"); this. AddChild (emitter);Cocos2d-js free installation Online particle
I. Basic CONCEPTS
Particle swarm optimization (particleswarm optimization,pso), a branch of evolutionary computing, is a stochastic search algorithm simulating biological activity in nature, and it is widely used in various engineering optimization problems to find the optimal solution through cooperative mechanism in the group.
Second, the Basic principles
Fig. 1 The idea source of the algorithm
Figure 2 Location Update method for the algorithm
A history of particle swarm optimization
Particle swarm optimization (Complex Adaptive system,cas) is derived from the complex adaptive system. CAS theory was formally introduced in 1994, and CAS members are called principals. For example, the study of bird systems, in which each bird is called the subject. The subject is adaptable, it can communicate with the environment and other subjects, and change its
ECharts dashboard instance code (with source code download), echarts dashboard
You can see the dashboard at a glance in the cockpit of the car. The dashboard created using Echarts can easily Display User data and clearly show the range of a specific indicator value, reports in the form of dashboards are applied in vari
Effects: effects/effects. particle system: particle systems. Can be used to create smoke, airflow, flames, ripples and other effects.After the Unity3d 3.5 release, the new Shuriken particle system was exited:Effects after adding a component:The Open Editor button opens the Particle editor, which allows you to
XCL-Charts powerful dashboard, xcl-charts dashboard
The dashboard in XCL-Charts is one of the most troublesome diagrams I encapsulate. The reason is that people who have used it all know that this type of graph is too special. It is not easy to encapsulate it for most cases.
Fortunately, after a hard work, we finally developed a set of methods that we felt okay.
challenges of the Internet era, and achieve the transformation of Internet.
Dashboard? Why?
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Developer dashboard is a new feature provided since sharepoint2010. It is an information panel located at the bottom of the page, it can directly display the running time of each component on the current page, database calls generated by the running of the current page, each database call, and other information. For SharePoint website development, maintenance and debugging are very helpful.
Developer dashboard
A WPF dashboard open-source control and a WPF dashboard open-source control are recommended.
Some time ago, the server-side monitoring system was designed to make the interface look good, using WPF. Hardware-related monitoring, such as CPU and memory, to use dashboard controls. I have found many such controls on the Internet, which are basically third-party comme
Objective-c particle animation, objective-c Particle
I have posted a few articles on SpriteKit. the animations involved are material-type image switching or conventional animation effects, and do not involve the particle animation to be mentioned today, today, particle animation is a required class for better and cool
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Particle System and particle scriptParticle systems play an important role in 3D display, such as rain, snow, fountains, and explosion effects in 3D.We can use a program to virtualize the scenario where the US Columbia space shuttle is exploding in space: the fragments of large and small pieces
WPF Custom Control (1) -- dashboard design [1], wpf dashboard
0. speak nonsense
I took over a new project and went back to PC development. There are many control libraries on the Internet, and there are also a lot of dashboard (gauge) functions, but I personally think the library is very bloated, and I plan to write a control library by myself, one is for learnin
Kendoui dashboard and bar chart example, kendoui dashboard
Speaking of kendeodui, I believe everyone is familiar with it. This js set has a good effect in drawing.
Now let's take a look at the effects of the dashboard and bar chart:
The html and js Code is as follows:
Related code download related code download http://download.csdn.net/detail/dz45693/76475
InIn the global standard particle swarm algorithm, the speed update of each particle changes according to two factors. The two factors are: 1. The historical optimal pI of the particle. 2. Global Optimal pg for particle populations. If you change the particle velocity update
In the global version of the standard particle swarm algorithm, the speed of each particle is updated according to two factors, the two factors are: 1. Particle own historical optimal value Pi. 2. The global optimal value of particle population pg. If you change the particle
The hybrid particle swarm optimization algorithm combines the global particle swarm algorithm with the local particle swarm algorithm, and its speed is updated using the formula
where G (k+1) is the global version of the speed update formula, and L (k+1) is a local version of the speed update formula, the hybrid particle
Introduction to particle swarm algorithms
I. History of particle swarm algorithms
Particle swarm algorithms are derived from complex adaptive systems (CAS ). CAS theory was formally proposed in 1994. Members in CAs are called subjects. For example, to study a bird group system, every bird is called a subject in this system. The subject is adaptive. It can communi
The realization of the standard particle swarm optimization (PSO) algorithm is based on the particle Swarm algorithm (2)----the standard particle swarm optimization algorithm. It is mainly divided into 3 functions. The first function is the particle swarm initialization function
Initswarm (Swarmsize .....) ADAPTFUNC)
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