Nowadays, drones are not new to many people, and even many places have introduced the relevant rules for drones, but this does not affect people's love for aerial photographs, especially aerial panorama. Of course, for many enthusiasts, although want to use drone aerial camera panorama, but always not its law, so next, the small hand-made to teach you the drone aerial panorama of the process need to pay att
Alt+shift+control+d (Object > Transform > Transform separately). The parameters are set as follows:
Step 8
Select all the letter shapes, open the Panel (Window > Pathfinder), create a composite shape, and rename it to "letters"
Step 9
Select two compound paths, copy (Control+c > Control+f). Select replicas and turn them into a single compound path (CONTROL+8). Re-select the BG shape and the previously
* programmer who is more demanding on speed uses A method called "binary heap", which is also the method I use in code. Based on my experience, this method will be faster than 2 in most cases ~ 3 times, and the speed on the long path is increased in a geometric series (10 times or more ). If you want to learn more about binary heap, refer to my article, Using Binary Heaps in A * Pathfinding.
2. Other units: If you read the code in my example, you will find that it completely ignores other units
* pathfinding. 2. Other units. If you read my sample code carefully, you will notice that it completely ignores other units on the map. My Pathfinder actually passes through each other directly. It depends on the game. If you want to consider other units on the map and they can be moved, I suggest you ignore them in the path search algorithm and write some code to check whether they have collided. When a collision occurs, you can immediately generate
more and more useful.
First, let's take a look at the initialization logo I want to do. This logo is drawn using illustrator:
It is a cute mouse that looks like a radish. I called it a "radish mouse", which I designed three years ago.
(1) make initial preparations.Open the aifile in Illustrator, hold down the Alt key, and drag the entire logo. Here I demonstrate the stereoscopic effect to the right, so, when I dragged the logo, I made a proper shift to the top left. Hold down the Alt key and d
To the users of the illustrator software to explain the detailed interpretation of the production of gear graphics and text tutorial.
Tutorial Sharing:
1. Press the M key and draw a rectangle, as shown on the right.
2. Select the Free Transform tool, click on the upper right corner of the control point, press the mouse, while holding down the Ctrl+shift+alt key to the left horizontal drag, to get a trapezoidal perspective transformation.
3. Sel
This is my first blog, write bad please understand____________________________ (split line) _______________________________In the Kali Linux system, there is an ARP artifact called "Arpspoof" in the self-contained tool, not much nonsense, directly to get startedThis lab environment is an ARP middleman between target drone and FTP servers.Target drone ip:10.90.100.53 mac:04:69:f8:db:75:6bMiddleman Kali ip:10
, click OK, and then go to the object > expand Appearance.
Step 03
Continue with the Oval tool (L) to create a 180px shape and to affect the > through > Fisheye lens. Bend the slider to drag 30%, click OK, and then go to the object > expand the Appearance.
Step 04
Select two shapes created to date and added in the back (Control + control + B) copy. Turn off the popularity of these fresh copies and you will need them. Select the remaining, visible
moment forms a triangle, as shown in the picture.
5th step
Select the yellow rectangle to effect > Warp > Arch. Go to the properties shown in the following figure, click OK, and then go to the effect > Warp > Arc. Go to the properties shown in the following illustration, click OK, and then go to the object > expand Appearance.
6th step
With the direct selection tool (A), select the anchor point in the upper left corner and set the fillet radius
third fill. Select to set the fill color to r=131 g=69 b=28 (Note: 133, 69, 72 in the original tutorial diagram are incorrect), reduce its opacity to 50%, and set blending mode for color deepening.
Step 15
Reset the grid line spacing to 5px. So, to edit
The material has been shared to the micro-disk download
Then go back to illustrator and select the Direct Selection tool (A). Select the two anchor points highlighted in Figure 1 below, and then file
.
We need to remove the overlapping portions of the iris and the edge of the eye. Select the two ellipses, and then use the Shape Generation tool (SHIFT-M) to hold down the ALT key and click on unwanted fragments to erase the upper part of the iris.
Rotate the eyes a little and use the Mirror tool (O) to create a copy of the mirror.
9th step
Make 2 light brown ellipses as our cat's eyebrows, and add 2 small white circles as the eyes of the high lights.
container maintaining independent parameters, historical resource usage, and complete resource usage data. Only lmctfy containers and Docker containers are currently supported. TerraFormProject Address: https://www.terraform.io/TerraForm is an open source tool for building, connecting, and starting infrastructure. Docker FigProject Address: http://www.fig.sh/wordpress.htmlFig is primarily used with Docker to build a complex Docker-based application, using Docker for a fast, isolated developmen
select "Subtract front shape" in the pathfinder to produce a thin edge. Fill a thin edge layer with a linear gradient from light brown to white. Switch to a multiply-stacked mode so that a faint shadow is obtained around the cookie.
14th Step
Copy the basic layer of the cookie again, stick to the front (ctrl+c-ctrl+f), and make the pasted layer smaller. Fill the pasted layer with a radial gradient from center to edge to dark
it should look like in the second image.
Five, create three small icons
① Edit > Preferences > Guides and grids, and enter 1 on the grid line. Create a 11-pixel horizontal path with the pen tool (P) to make sure it stays selected. Add a 4-pixel stroke, set the color to r =232 G =146 B = 0, and open the pop-up stroke panel to check the round cap button. Finally your path should look like the following picture.
② Use the Pen tool (P) to create a 8-pixel ve
, create three small icons
① Edit > Preferences > Guides and grids, and enter 1 on the grid line. Create a 11-pixel horizontal path with the pen tool (P) to make sure it stays selected. Add a 4-pixel stroke, set the color to r =232 G =146 B = 0, and open the pop-up stroke panel to check the round cap button. Finally your path should look like the following picture.
② Use the Pen tool (P) to create a 8-pixel vertical path, as shown on the first image, and add the same 4PX
beautiful, but the speed of the reply a little bit slow.The outer ring is the height of the control, there are several points to note:1. The height must be limited, can not be too high;2. When the drone starts to take off from the ground, to set a fixed large height value, provide a stable pid control, more than a certain height and then change the target height, for example, when the UAV is still measured 20CM, then open the throttle set target heig
$ sharing vulnerability upload Trojan; the second step is to use Metasploit to execute the Trojan. first, the use of ipc$ sharing vulnerability upload TrojanFirst of all, let's introduce the experimental environmentLab Environment:attack aircraft IP address: 10.1.1.2target drone IP address: 10.1.1.110first, let's prepare the tools we need.Tools:
Metasploit
Remote Control Trojan (remote control Trojan generate everyone to see my relevant i
more information about binary heap, refer to my article: using binary heaps in a * pathfinding.Other units: if you happen to have read the code in my example, you will find that it completely ignores other units. My Pathfinder can actually cross each other. Depending on the specific game, this may be okay, maybe not. If you want to consider other units and want them to bypass each other, I suggest you ignore other units in the pathfinding algorithm a
. Children. Add (doubleanimation ); // Start the storyboard Storyboard. Begin ();} Private void Astarmove ( Point P ){// Scale down the coordinate of start and end Int Start_x = ( Int )( Canvas . Getleft (sprite) + spritecenterx)/gridsize; Int Start_y = ( Int )( Canvas . Gettop (sprite) + spritecentery)/gridsize; Start = New Point (Start_x, start_y ); Int End_x = ( Int ) P. x/gridsize; Int End_y = ( Int ) P. Y/gridsize; end = New Point (End_x, end_y ); // Use a * Algorithm Ipathfinder
Pathfinder = New Pathfinderfast (Matrix); Pathfinder. formula = Heuristicformula . Manhattan; Pathfinder. searchlimit = 2000;// The step number is less than 2000 // Pathfinder. diagonals = false; VaR Path = Pathfinder. findpath (START, end ); If (Path = Null ){ MessageBox
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