First, what is the FPS?
For like to play CF should know FPS, then do not play, FPS is often mentioned in the game frame number, FPS higher, the game's screen smoother, on the contrary, it will often appear card screen crashes or even blue screen phenomenon.
Two, FPS base s
What is FPSGenerally, "FPS (frame per second, number of screen updates per second)" is used to represent this indicator. When watching TV and movie images, as long as the screen refresh rate reaches 24 frames/second, it can satisfy people's needs. Similarly, when playing a normal game, you only need to update it at a rate of 24 frames/second, but in some high-speed games (such as shooting games ), if the screen update rate is still only
FPS is an important indicator of game performance, Unity is a cross-platform engine tool, so there is no uniform qualification of his frame rate.In the PC platform, generally the higher the better, the higher the FPS, the more smooth the game.In the mobile phone platform, the general flow index of 60 frames, can run to 60 frames, is very smooth experience, and th
Today's blog content on the system to discuss the impact of masonry on FSP, and how to better use the masonry. If you are familiar with iOS development, then you should not be unfamiliar with the masonry framework. Simply put, the birth of masonry makes AutoLayout more elegant to use, making the layout of the control more convenient. When you look at a thing with a dialectical perspective, there are two sides to everything, and the use of masonry is no exception. Improper use of the masonry fram
Flash animation, the most basic concept is the frame, but in Flash, the control of the frame rate is relatively simple, only need to specify the target frame frequency before the compilation can be.In the actual operation, we do not need to care about the timer problem, Flash Player will trigger enterframe messages on a timed basis to push MovieClip playback.On the JS side, we need to set a timer and push the corresponding drawing logic to execute.The simplest:var
IOS development focuses on the FPS Optimization under Masonry, iosmasonry
The content of today's blog will systematically discuss the impact of Masonry on FSP and how to better use Masonry. If you are familiar with iOS development, you should be familiar with the Masonry framework. In short, the birth of Masonry makes the use of AutoLayout more elegant and makes the layout of controls more convenient. When we look at a thing from a dialectical point o
FPS: The abbreviation for frame/sec (frames per second), also known as the frame rate. Refers to the number of frames that are refreshed in 1 seconds, and can be understood as a graphics processor can refresh several times per second. If specific to mobile phone is the ability to play (or record) the number of frames per second. At the same time, the higher the frame rate can be more fluent, more realistic animation. The more frames per second (
2014-07-16Environment: COCOS2DX 2.2.4AppDelegate.cpp in FPS set to 60Pdirector->setanimationinterval (1.0/60);Problem: Run on two Android devices. Two FPS is not the samei9100:4.0 system, fps approx. 60, (change FPS to 30, also changes)s5700:2.3 system, fps approx. 80, (chan
Today's blog content on the system to discuss the impact of masonry on FSP, and how to better use the masonry. If you are familiar with iOS development, then you should not be unfamiliar with the masonry framework. Simply put, the birth of masonry makes AutoLayout more elegant to use, making the layout of the control more convenient. When you look at a thing with a dialectical perspective, there are two sides to everything, and the use of masonry is no exception. Improper use of the masonry fram
FPS calculation methodFPS is the abbreviation for frame per second, which is the number of frames per second. This term is widely used in computer graphics, video capture, games and so on.CadisplaylinkCadisplaylink is a timer that allows us to draw content to the screen at the same frequency as the screen refresh rate, create a new Cadisplaylink object, add it to a runloop, and provide it with a target and selector Called when the screen is refreshed.
Android application frame rate fps is a very important measure of application fluency and can be optimized for applications based on FPS, so how do you test the FPS of our application during the development process?Preparation Tool : Eclipse + Android Test TerminalTest steps:1. Turn on GPU rendering mode analysis in Settings. Click the "Settings" and "Developer O
Today, when I wrote a game that needed to calculate FPS, I found a loon Java game computing FPS class on the Internet and modified it as follows (copyright belongs to the original author ):
Package COM. PX. FPS;
Simple usage:
First, initialize a fpsmaker instance.
Cfpsmaker fpsmaker;
Then, initialize the following current time when calculating
Recently, I made a game similar to the style of Plants vs. Zombies. After the game was completed, I found that the FPS was not high and the endless mode was quite a card. So I studied what caused it. At present, the optimized FPS is improved by 35%, and the effect is still satisfactory. Record your experience for sharing.
Performance Positioning]
1. reproducible DEMO
First, I wrote a demo that can reproduc
. Of course, you can also update the driver by driving the Genie or driving the life. Then, check whether the sound card driver on the computer is normal. Right-click the sound card and choose to close it before logging on to the game. A game fault may be solved.5. Do not enable other input methods, such as Sogou and qq pinyin, on the computer by default. Just save the English input status.6. The computer may be poisoned, resulting in a large amount of CPU occupation in the background in the run
frequency for all LCD is not working. FPS Related InformationFrames per second (fps, frame rate), as a measure of rendering efficiency, reflects the number of "render cycles" that the entire program can hold per second in the current rendering state, as well as the average time taken per "render cycle" (frame). On the face of it, a lot of people think that as long as you set a counter within a function tha
Install FPS open-source game Warsow 16.04 in Ubuntu 2.10
The FPS open-source game Warsow 2.10 was released early this year and can now be installed using the getdeb package. It is a completely free, fast-paced first-person shooting game for Windows, Linux, and Mac OS X.
The history of Poland is the history of suffering: osvisin, catin, Poznan, and kachensky. Warsaw, Warsaw, the capital of Poland, and the sa
Having done this for a long time on iOS, this optimized FPS work has been done.We finally have time to summarize today.This article will be divided into the first, middle and senior total of three articlesThere will be some demo for referencePersonal induction of the optimization point may be other developers will have to send, here is only my personal favorite optimization methodNot necessarily the best way, but also as much as possible to produce ef
2014-07-16Environment: COCOS2DX 2.2.4AppDelegate.cpp in FPS set to 60Pdirector->setanimationinterval (1.0/60);Problem: Run on two Android devices. Two FPS is not the samei9100:4.0 system, fps approx. 60, (modified FPS is 30, will also change)s5700:2.3 system, fps approx. 80,
Article Title: Enable Memory Sharing in SlackwareLinux to increase FPS. Linux is a technology channel of the IT lab in China. Includes basic categories such as desktop applications, Linux system management, kernel research, embedded systems, and open source.
Since the independent video card memory is only 64 MB, to improve the display performance under X, only a portion of the memory is shared to the video card. The method is as follows:
1. Add the
Cocos2d-x3.2 game core loop in Application, how to deal with FPS instability
The weather is overcast today and it is about to rain. Chen has to write something early,
One autumn rain, one cold, ten autumn rain, and more cotton from now on
Int Application: run ()
{
If (! ApplicationDidFinishLaunching ())
{
Return 1;
}
Long lastTime = 0L;
Long curTime = 0L;
Auto director = Director: getInstance ();
Auto glview = director-> getOpenGLView ();
// Ret
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