3D game engine design and implementation (3) After several days of writing, the 3D Game Engine architecture Code General architecture has been set up. The following is a description of each module: L loader engine/mm3dmain.exe L DLL Management module
Beginners Android game development of friends, often will seem a little confused, they often do not know where to start, whenever encountering their own problems can not be solved, and often envy in the iphone, such as Cocos2d-iphone, such as the free game engine to use, On the side of the self-abandonment of the Android platform
Game Engine/GUI Design and Implementation-sequence, engine gui
I wrote "Design and Implementation of Embedded gui ftk" a few years ago, and I stopped updating without writing a few articles. At that time, I studied the GUI of MicroWindows, X Window, DirectFB, GTK + and Android, and wrote the embedded gui ftk. I thought I was familiar with the GUI, however, it is
to the target texture, it is often possible to describe some source textures to a limited part of the target texture.
For example, if your source texture contains multiple images in a file, cropping allows you to render only the part you want to draw.
The clipboard also allows you to draw a small part of the target texture. It allows you to use texture ing to render objects in 3D mode and overlay the texture to any shape mesh composed of triangles. For example, a texture can represent clothing
3D game engine design and implementation (7) Yesterday in debugging code, found that a large number of CPU resources, I do not know what the problem there, this can really start, is distressed, emergent found, why not frame rate to see how many frames shown. The next step is to add the frame rate up, in the debugging output, found only 2 to 5 frames per second, why so little. Where to go to find out why it'
Unity3d game engine details game development audio playback
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/550
Playing Game audio plays a very important role
Unity3d game engine: Building a simple game world
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Create game ground
Create a new
Unity3d game engine-Ios custom game joystick with Smooth Plane Movement
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The touch game joystick used in mobi
Running Cool game Making
Game type:
This game demo, for running cool games.
Introduction to the framework:
Games are usually made up of program code and resources. If the model, texture, sound and so on can give the game environment a physical description and settings, then the script and code block will give the
In the last time I said I wanted to write a mobile phone network game, I began to prepare some information and build the development environment, because in the previous development of a Java-based C/S database program, the game network communication This piece of technology is a bit prepared, but there are many uncertainties, These factors mainly come from the choice of client and server-side development l
of different resolutions, I want to play meide. A game and software can be used in two ways. One is that we make adaptive screen games when playing games, for example, we take coordinates based on the screen width, height, image width, height, and so on, rather than writing the dead position coordinates. The second is the adaptive technology of Android OS after 1.6;
However, in some cases, it is clear that android does not provide this kind of adapt
Unity3d game engine game Object Access draw line and draw plane details
Original by Yu Song MomoArticleIf you reprint it, please note: Reprinted to my independent domain name blogYusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/561
After learning unity3d in a blink of an eye for a while, I h
How to Learn efficiently is the most worth learning.
First import the shelf package, download: http://download.csdn.net/detail/duancanmeng/4060082 lib folder
Like the android program entends activity, we also need extends basegameactivity at the beginning, and four functions must be overloaded:
public class Main extends BaseGameActivity { public void onLoadComplete() { } public Engine onLoadEngine() { return null;
25 Awesome HTML5 JavaScript game Engine Development LibraryJust like in the car, the engine finishes the main work, making the car look incredible. The game engine is the same thing, the game developer completes the detail work,
6. Mobile Version Optimization Guide
Overview:
Unlike the current high-end devices (WII, Xbox 360 and PS3), mobile devices are very limited on the market and all mobile devices are different. Like Adroid mobile phones, because the brand and the factory years of different, a part of the mobile phone relative to the entire market is old, slower. However, as game developers do not have to abandon this part of the market because of these old devices, be
ObjectiveThis article sets a general direction for subsequent engine refinement and does not give a complete engine architecture. That's enough! Let's design from the bottom up in the concrete development process!Purpose of this article1, the engine refining the pre-planning, clear engine refining the overall process a
LufylegendRPG open-source RPG Game Engine
LufylegendRPG is an HTML5 Game Engine Based on lufylegend. When using it, you need to introduce lufylegend. js.It contains multiple practical classes such as LTileMap, LCharacter, LTalk, and LEffect.Because it is based on lufylegend, you need to understand the usage of lufyleg
Unity3d game engine: Basic terrain for building 3D games
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/483
Create a 3D Terrain
In the previous chapter, we introduced the simple game plane. Of course, unit
Recently prepared to work with friends to develop a group of Jin Yong X Games, using Silverlight technology.
Ready to develop our own Silverlight game engine simultaneously while developing this game.
This time I was mainly responsible for engine design and development.
These two days understand some of the features
2. How to achieve internal purchase
Internal Purchase Overview:
In-game shopping refers to the player in the game, using money to obtain a game props a way. Developers get the benefit of the development game from the player's purchase, so a lot of games have an inside purchase module. Below we take on the mobile phon
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