Bit operation instructions
BCF data register refers to locating 0
Syntax: bcf f, B
Operand: F is the low 7-bit address of the data register (0x00 ~ 0x7f)
B is the data bit number (0 ~ 7)
Execution time: one instruction cycle
Execution Process: Clear
The application must be compiled, compiled, and linked before it becomes an executable file. During the link, all target files must be relocated to create a symbolic reference rule, at the same time, allocate the run address for variables and
A picture of the mosaic change effect, this is what I found on a website, give people the impact is really strong, if used in the menu, there will be unexpected effect, at first I thought it was flash, and then know is a short few lines of the
Jpg jpeg-jfif compliant
LBM deluxe paint
Mac paint
MSP macrosoft paint
PBM potable bitmap
PCT Macintosh PICT
PCX zsoft paintbrush
Pic pc paint
PNG Portable Network Graphics
PPM portable pixelmap
PSD Photoshop
PSP Paint Shop Pro Image
Ras sun Raster image
Raw EAW File Format
Rle windows or compuserver RLE
SCT scitex Continuous Tone
TGA truevision Targa
TIF Tagged Image File Format
WMF Windows Meta File
WPG wordpefect bitmap. ACARole document used by M
is that the customization is not high (you'll find that you can customize more than just animation), another disadvantage is that the reusability is not good, it can be said that the degree of coupling is relatively large.
Of the last two closures, it is expected that Fromviewcontroller and Toviewcontroller parameters will be used, and that they are the key to animation. Assuming that view controller A can jump to B, C, D, E, F, and that the jump animation is basically similar, you will find t
Android Property AnimationProperty Animation introduction:
Born in 3.0, a series of operations are performed using the attributes of the View. For example, the setAbc attribute of a View can be set theoretically.
It not only changes the painting of the View, but also the attributes of the View. Tween Animation only changes the painting of the View.
ValueAnimator is the base class of an animation. It has a subclass of ObjectAnimator. Interpolator and TypeEvaluator are required to calculate the at
Android Property Animation, androidpropertyProperty Animation introduction:
Born in 3.0, a series of operations are performed using the attributes of the View. For example, the setAbc attribute of a View can be set theoretically.
It not only changes the painting of the View, but also the attributes of the View. Tween Animation only changes the painting of the View.
ValueAnimator is the base class of an animation. It has a subclass of ObjectAnimator. Interpolator and TypeEvaluator are required to
the green attribute curve, you increase the chance that the fragment will loop correctly.(2) loop match--loops MatchingLoop matching indicator (loop match) is used to display the loop condition of the selected range.Not green indicates that the match is inappropriate, and the result is that the animation may cause ghosting (also known as "Artifact") when playing. (3) loop pose--cycle PostureIf the loop match indicator is all green, the looping posture (loop Pose) enabled is correct so that the
Source: http://blog.csdn.net/u010019717Author: Sun Guangdong time: 2015.3.31The behavior of the state machine behaviours is in the script of the animator controller that can be attached to an animation state or a sub-state machine. Every time you enter a state, you can add a variety of state dependencies, such as playing sounds, and so on, they can even be independent of the animated animation. and used for logic state machine (machines). To add a sta
Source: http://blog.csdn.net/u010019717Author: Sun Guangdong time: 2015.3.31The behavior of state machine behaviours is that the animator Controller's script is capable of attaching to an animated state or a sub-state machine. Every time you enter a state, you can add a variety of state dependencies, such as playing sounds, and they can even be independent of the animated animation. and used for logic state machine (machines).To add a state machine be
Controlling character animation playbackHere I've re-made a simple scenario and a new animator controller to use as an example.Let's take a look at the configuration of animator Controller:Characters in standing state can only enter the walk, walk only into the run or back to stand, run can only enter jump or return to walk, jumping can only return to run.The parameter aspect is two parameters:
Mov
(3) New Features of Unity5.0 ------ animation StateMachineBehaviours,
Source: http://blog.csdn.net/u010019717
Author: Sun Guangdong time: 2015.3.31
(State machine behaviours) the action of a State machine can be appended to an animation State or a substate machine in an Animator Controller script. Every time you enter a state, you can add various State dependencies such as playing sound to it. They can even be independent of animation. It is used for
, such as the view of the Alpha property.However, although Objectanimator will be more commonly used, but it is actually inherited from the Valueanimator, the underlying animation implementation mechanism is based on valueanimator to complete, So Valueanimator is still the most central class in the entire property animation. So since it is an inheritance relationship, the methods that can be used in valueanimator can be used normally in objectanimator, and their usage is very similar, if we want
Study Notes for beginners, please correct me if you have any mistakes. The number is also please point out, thank you.State machines are primarily used for state management and state switching, such as running, jumping, and resting, all in a separate state, each with corresponding animationsIdle: Resting stateRun: Running stateJump: Jumping StateAnimatorController adds animator controller and re-name to PlayercontrollerClick on the navigation menu bar
priority. However, it is not guaranteed that all images are loaded in order. Enumerate Priority. IMMEDIATE, Priority. HIGH, Priority. NORMAL, Priority. LOW. The default value is Priority. NORMAL.(5) dontAnimate ().Remove all animations.(6) animate (int animationId ).This animation is executed when the asynchronous loading of resources is complete.(7) animate (ViewPropertyAnimation. Animator animator ).This
the main load control, do not need to explain more, focus on the animation processing:
/** * Animation effect of input box * @param view * control * @param w * * @param h * High/private
void Inputanimator (Final view view, float W, float h) {Animatorset set = new Animatorset ();
Valueanimator animator = valueanimator.offloat (0, W); Animator.addupdatelistener (New Animatorupdatelistener () {@Override public void onanimationupdate (Value
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