tool class matrix M=new matrix ();
M.setscale ( -1,1); M.posttranslate (Image_bitmap.getwidth () *2,0); Position two picture widths to the right canvas.drawbitmap (Image_bitmap, M, paint); Output second picture} @Override public void surfacechanged (surfaceholder holder, int format, int width, int height) {} @Ov Erride public void surfacecreated (Surfaceholder holder) {Canvas canvas=holder.lockcanvas ();/
First, the effect chart
Implementation principle
To complete a carousel picture, the first thought should be ViewPager to use to achieve. ViewPagerThere's already a sliding function, we just let it roll itself. Plus the small dots below. So our custom controls are made up ViewPager LinearLayout of and stacked together.
First, create a custom Viewpager
First, complete code.
Package Com.kcode.autoscrollviewpager.view;
Import Android.content.C
Android Draw9patch picture making and using
Understand 4 words:
Top decided to pull left and right not deformed
Left, up and down, not deformed.
Right set content height area
Bottom Set Content width area
Below I take 6 pictures to illustrate separately:
1.QQ Colorful Bubble Chat dialog box is also used. 9 Picture making
Inherited from the ring le
The first few days encountered a problem: Save the image to the SD card in the Android development app, and the user searched in the gallery, similar to the form of the cache. The first idea is to change the suffix name, for example, to save a picture as Image1.txt, so save of course no problem, but in the application of reading in the not, and later did not study why not read normally, after all, this meth
1. Picture in SDcardBitmap imagebitmap = bitmapfactory.decodefile (path) (paths are images, and directories are/sdcard)2. Picture below the Res folder of the projectGet Application ObjectApplicationInfo appInfo = Getapplicationinfo ();Get the image ID (name is the name of the picture, "Drawable" is the directory where the pic
This article describes the Android implementation of custom with text and Picture button methods. Share to everyone for your reference. The specific analysis is as follows:
In Android development, it's often necessary to use a button with text and pictures to explain the common implementations.
The implementation of the button with the system itself
The easies
This article described as a basic version of the Android image browser code, is a copy of the original Google implementation, the code to achieve the main implementation process and methods, the specific improvement also need to add their own, the code has many comments, can help beginners quickly understand the code, using a part of the image resources.
The main functional code is as follows:
Package com.android.coding;
Import android.app.Activ
ImageView can is used!Mimageview =(ImageView) Findviewbyid (R.id.iv_photo); //Set the drawable displayeddrawable bitmap =getresources (). getdrawable (R.drawable.wallpaper); Mimageview.setimagedrawable (bitmap); //Attach a photoviewattacher, which takes care of the zooming functionality.Mattacher =NewPhotoviewattacher (Mimageview);}//If You later call mimageview.setimagedrawable/setimagebitmap/setimageresource/etc then you just needAttacher.update ();2, through layout use. Uk.co.senab.photov
Simple picture Browser, realize the image display and click to switch the next oneFirst, a simple linear layout container is defined inside the main.xml. android:id=" @+id/root " android:orientation=" vertical " android: Layout_width= "Wrap_content" android:layout_height= "Wrap_content" > And then inside the Mianactivity.java. PackageOrg.crazyit.helloworld;ImportAndroid.
) { //gets the color value of each point in the bitmap picture//The color value that will be populated if it is not//here's a note. If color is fully transparent or full black returns a value of 0//getPixel () without transparent channel getPixel32 () with transparent part so full transparency is 0x00000000//and the opaque black is 0xff000000, and if you don't calculate the transparent part, it's 0.
Image optimization method in Android development1. Image loading method, user-friendly loading image/**** Load local image* @param context: Main Run function instance* @param bitadress: Image address, General point to the drawable directory under R* @return*/Public final Bitmap Creatimage (context context, int bitadress) {Bitmap bitmaptemp = null;Bitmaptemp = Bitmapfactory.decoderesource (Context.getresources (),bitadress);return bitmaptemp;}2. Averag
Android reads the picture on the sdcard is very simple thing, below uses an example to illustrate this question.First of all, there's a img25.jpg on the sdcard that's ready.Below, what needs to be done is to read this image into the app display. Achieve the following effects:1, first you want to apply to read SDcard permission in Androidmanifest.xml, after adding a statement, androidmanifest.xml as follows:
OverviewIpad,iphone the Blur effect on the first page background is not very nice, then how to do it in Android. I have achieved this effect in a way.Open Source Library Name: Anroid-image-blurAn auxiliary class library for blurring images under AndroidGitHub AddressHttps://github.com/vir56k/anroid-image-blurNoun Explanation:Bokeh, blurring, or frosted glass effects. That is, a picture is blurred, become vi
Android reading SDcard on the picture is very easy things, the following example to illustrate the problem.First of all, there's a img25.jpg on the sdcard that's ready.The next thing you need to do is to read this image into the app display.For example, the following effects:1, first you want to read the SDcard permission in Androidmanifest.xml, add a statement, androidmanifest.xml such as the following: >2
Recently found a fun thing to picture carousel. I found this in the Web page, but the page is particularly simple, very easy to implement, then how to achieve in Android, I looked at the information in the case, found that there is really a control, very simple, just a little bit of code can be achieved. Let's take a look at it below.First, import the control and import the package in Gradle:1:EffectThe mai
This article is an example of how ImageView uses network image resources in Android. Share to everyone for your reference. Specifically as follows:
Most of the time we don't want to put everything in the apk, or we can't put it in, we need a universal network to help us achieve it.
The screenshot of the running effect is as follows:
The Java code is as follows:
Package Com.android.antking.imageview;
Import Java.io.InputStream;
Import java.ne
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