pixel 2 vs galaxy 8

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What do you mean,-webkit-min-device-pixel-ratio:2?

DPI (DPR) stands for dots per inch which technically means printer Dots per inch.This parameter actually quantifies the physical resolution and display sharpness of the screen, such as the iphone's DPR 2, which is higher than the average phone.The same images have a very different effect on different phones, especially for Apple devices, because their DPR are relatively high, so they generally have toApplication of high resolution image display can be

IE6 compatibility issues 2--3 pixel spacing

In a row of two-column layouts, when only one block has a floating property, there is a 3px gap between the two columns (normal for other browsers) under the IE6 browser. As shown in the following:High Version Browser:I in E6:The code is as follows:DOCTYPE HTML>HTMLLang= "en">Head> Metahttp-equiv= "Content-type"content= "Text/html;charset=utf-8" /> title>title> styletype= "Text/css">. Left{width:200px;Height:100px;float: Left;Background-color

Android custom controls Series 8: onMeasure () (2) -- use onMeasure measurement to achieve image stretching without deformation and solve the screen adaptation problem,

Android custom controls Series 8: onMeasure () (2) -- use onMeasure measurement to achieve image stretching without deformation and solve the screen adaptation problem, The previous article details the principles and functions of the onMeasure/measure method in Android custom controls. For more information, see blog: Android custom controls Series 7: onMeasure () how to measure the size of a widget in the m

Design and Development of Windows 8 Metro-orientation, split screen, and semantic Scaling (2)

less1366 × 768Run on Pixel DevicesMetro.MetroWhy the team chooses1366The minimum value is because it can be assigned to the split screen application.320 Shard with pixel width (many smartphones use the same width), which is allocated to the main application.1024Partition in pixels. The remaining pixels are occupied by the split pane. If you are running on a lower pixel

DirectX 9.0c Game Development Notes: longshu version 2 Study Notes 8: Chap10: Lighting, longshu chap10

DirectX 9.0c Game Development Notes: longshu version 2 Study Notes 8: Chap10: Lighting, longshu chap10 This chapter is about illumination. Lighting is a very important concept in Direct3D, And it corresponds to the concept of material. If there is no material, the effect of illumination cannot be reflected. In earlier programming tutorials on DirectX 9, The D3DLIGHT9 struct is generally used to create a lig

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