The Neon City (Neon) released Neon City is a very classic racing mobile phone game, the game has a new racing, cool special effects and beautiful game lighting screen design. Interested in the small partners to download the Neon City hand tour Try it! This is a good game yo! Game Introduction "Neon City" is a beautiful light-screen racing mobile phone games. In this game, you will be a pilot flying a space fighter. This game uses the famous film Tron'
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List View
x px
x px
X (px)
Table 2
5 How to achieve adaptive screen size?
1) Interface layout aspect
You need to prepare 5 sets of layouts based on the size of the physical size, layout (put some generic layout XML files, such as the top and bottom layouts in the interface, not with the size of the screen, similar to the title bar of the WinDOS window), Layout-small ( Screen size less than 3 inch layout), Layout-normal (screen size is less than 4.5 inches), l
Source code for android wuziqi games and source code for android wuziqi games
This game case is the source code of the android wuziqi game. It is also a recently developed android wuziqi game. Let's take a look at i
Android Bitmap loading and pixel operationsAndroid Bitmap loading and pixel operations
I. Loading and pixel read/writeIn the Android SDK, pixel reading and writing of images can be achieved through the API of getPixel and setPixel
Today, a group of colleagues said they urgently need information about physical games ~ In the afternoon, I wrote a simple round free-body-dropping Demo. Let's share it with you;
Let's talk about it first. I have introduced Gravity Sensors in my previous articles. The gravity system we are talking about today is actually the same!
In the gravity sensor, although I have implemented a circle that will have different speeds based on the mobile phone's re
PxThat is, the pixel, 1px represents a physical pixel on the screen;PX units are not recommended, as the same 100px picture, the actual size displayed on different phones may be different as shown (images from Android Developer Guide, same as below).
The occasional use of PX is when you need to draw a 1-pixel tabl
* A, B *) store the image to optimize the alpha value of each pixel. This is suitable for Porter-Duff, but not OpenGL, which uses a non-premultiplied (ARGB) format. This means that the bitmap class can only be used with textures that are completely opaque (or do not have an alpha value for each pixel. Generally, 3D games require textures with the alpha value of
Li huaming himiOriginal, reprinted must be explicitly noted:
[Heimi gamedev block]Link: http://www.himigame.com/android-game/354.html
Today, a group of colleagues said they urgently need information about physical games ~ In the afternoon, I wrote a simpleCircular free dropDemo. Let's share it with you;
Let me talk about it first. I have introduced it to you in my previous articles.Gravity sensor,So what
Layout
Five layout, similar to the title bar of the windos window), layout-small (layout with a screen size less than 3 inch), layout-normal (screen size less than 4.5 inch ), layout-large (between 4 inch and 7 inch), layout-xlarge (between 7 and 10 inch)
2) image resources
You need to prepare 5 sets of image resources, including drawable, drawalbe-ldpi, drawable-mdpi, drawable-hdpi, and drawable-xhdpi Based on the dpi value.
Android has an automatic
defined by extensions, so they are different on each platform. Unfortunately, all Android devices only support the Ericsson texture compression (ETC1) format (except for the first generation devices, the first generation devices do not support OpenGL ES 2.0 ). ETC1 only supports 8-bit precision per pixel, and does not support alpha. Most games use compressed tex
BitmapExtends objectImplementsParcelable
Java. Lang. Object
Bytes
Android. Graphics. Bitmap
1.1 Definition:
Bitmap is called a bitmap or raster graphics. It is an image represented by a pixel array. The color information of each pixel is represented by an RGB combination or a
Comparison of pixel units dp, px, pt, and sp in androidDp (dip): device independent pixels (device independent pixel ). different devices have different display effects, which are related to the hardware of the device. We recommend that you use this function to support WVGA, HVGA, and QVGA without pixels. Px: pixels (pixels). Different devices have the same display effect. Generally, we use HVGA to represen
inside is 30 points, then it is 30sp.Resolution: The whole screen is how many points, such as 480*800, it is for the software to display units, in PX units of the point.The density (density) value represents the number of display points per inch, and the resolution is two concepts.APK in the resource bundle,Resources that use HDPI tags when the screen is density=240Resources that use MDPI tags when the screen is density=160When the screen density=120, use the ldpi tag resource.General
1. px (pixels) pixels-is a pixel, which is the actual pixel unit on the screen.
Dip or dp (device independent pixels) device independent pixels, related to the device screen.
Sp (scaled pixels-best for text size): similar to dp, it mainly deals with the font size.
Dpi (dot per inch): screen pixel density, how many pixels per inch
There is a member with the same
Using HTML5 in developing mobile applications to meet a variety of needs Android resolution and screen of tablet device density, which is a very cumbersome process, the ultimate solution is to use CSS Media query, matching the same time resolution and screen pixel density. On the compatibility test, and finally ensure that on most Android tablets can be better di
The concepts of PX, dip, SP, and DP are vague. I checked it online and found it clearly in theory.
1. PX (pixels): the point on the screen, which is related to the density. The density is high, and the PX size per unit area is large.
2. Dip or DP (pixels unrelated to density ). This is related to the hardware of the device. We recommend that you use this feature to support WVGA, hvga, and qvga 5 hexadecimal space. An abstract unit based on screen density. You can use this option to set the w
This article illustrates the way Android uses bitmap to get image pixel data. Share to everyone for your reference, specific as follows:
The references on the Internet are:
int[] pixels = new Int[bit.getwidth () *bit.getheight ()];//saves an array of all pixels, with a picture wide x high
bit.getpixels (Pixels,0,bit.getwidth ( ), 0,0,bit.getwidth (), Bit.getheight ());
for (int i = 0; i
Where the
pixel density and screen fitThis address: Http://blog.csdn.net/caroline_wendyThe variety of Android devices is often required to adapt to different screens to get the hardware screen pixel and density in a way: Displaymetrics dm = new Displaymetrics (); Getwindowmanager (). Getdefaultdisplay (). Getmetrics (DM); int widthpixels= dm.widthpixel
This article for everyone to share the Android game development Collision detection, for your reference, the specific content as follows
The principle of rectangular collision : Four kinds of two rectangular positions not in these four cases are collisions
Circular Collision principle: Using the distance between the two centers to determine. When the distance between two centers is less than the radius of the collision.
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