play pokemon x on android

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Android Play Angry Birds etc full Screen game when TP expires

1.TP driver Tpd_down () and tpd_up () function do not need to escalate the ID number, the upper layer will automatically match;The 2.TPD_UP () function only needs to escalate Btn_touch and mt_sync information, other information is not escalated, as follows:static void tpd_up (int x, int y,int *count){Input_report_key (Tpd->dev, Btn_touch, 0);PRINTK ("u[%4d%4d%4d]", x, y, 0);Input_mt_sync (Tpd->dev);Tpd_em_print (x, y, x, y, 0, 0);if (Factory_boot = = Get_boot_mode () | | Recovery_boot = = Get_bo

Android Development (44) using Soundpool to play the beep

publicvoidintint status) { alert ("" + SampleID); } });Finally, the code for the complete class, the sample code can be downloaded on my github: Https://github.com/vir56k/demo/tree/master/SoundPoolDemo PackageDemo.vir56k.soundpooldemo;ImportAndroid.media.AudioManager;ImportAndroid.media.SoundPool;Importandroid.support.v7.app.AppCompatActivity;ImportAndroid.os.Bundle;ImportAndroid.util.Log;ImportAndroid.view.View;ImportJava.util.HashMap; Public class

Android device COCOS2DX Bone Animation registration event play sound, back to the background and return to the black screen issue

void OnPause () { cocos2dxrenderer.setispause (true); Super . OnPause (); Cocos2dxhelper.onpause (); This . Mglsurfaceview.onpause (); }5. Add a line of code in the Volatiletexture::reloadalltextures () method of CCTextureCache.cpp to resume the paused statevoid volatiletexture::reloadalltextures () { true; Cclog ("reload all texture"); ... ... // Intermediate content omitted here false ; // last row pause set to False Ccdirector::shareddirec

. Net programmers play Android Development --- (10) frame layout FrameLayout and androidframelayout

. Net programmers play Android Development --- (10) frame layout FrameLayout and androidframelayoutAll the controls in the frame layout FrameLayout are on the top left of the interface. The space drawn after the frame layout overwrites the previous controls. The controls in the layout are displayed in layers, which may be used in game development.1. Stacked display in the following example, three textviews

Android Videoview Play Video

Android plays video with its own Videoview control Activity The public class Activity01 extends activity {/** called the ' when ' is the ' The activity ' is the ' the '---' @Override public void OnCreate (Bundle savedinstancestate) {super.oncreate (savedinstancestate); Setcontentview (R.layout.main); Final Videoview Videoview = (videoview) Findviewbyid (R.ID.VIDEOVIEW01); Button Pausebutton =

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