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Flash MX 2004 Instance making video tutorials: Space War Games (2)

Tutorials | video Tutorials   Section 96th: Space War Memory Games (2)   Course Objectives: Make a Space war memory game   Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the second episode, while providing the FLA source file download, convenient for everyone to learn and reference.

Flash MX 2004 Instance making video tutorials: Tangram Interactive Games (2)

Tutorials | video Tutorials   section 92nd: Tangram Interactive Games (2)   Course Objectives: making Tangram Interactive games   Lesson points: use flash MX 2004 to develop Tangram interactive games. Divided into four sets of explanations, this is the second episode, while

For "real fantasy"--the frontier of interactive technology in the field of video games

The gaming industry has been trying to attract the mass groups that have been driven away by complex operations, but the most successful is Japan's Nintendo. In the last game industry cycle, Nintendo successfully exploited the touch-manipulation of NDS and body-sensing Wii, greatly expanding the game's layout in home entertainment, and many people who never played games began to buy. Of course, thanks to "Avatar", let the 3D experience from the trend

The Core algorithms of connected video games

I recently wanted to create a continuous watching game, but I never started it because I felt that my idea was not mature enough. I made a small game. I usually started it only when my idea was quite mature, haha. I think this is the right thing. We should first consider it carefully before doing it. Now we advocate writing documents for major projects and detailed design ideas (the more detailed the better, otherwise it will be in a mess, and it will be the same for you to make small

Video Entertainment API call code sample collection: NBA games, TV shows, etc.

request failed ') (3) C # code example for obtaining a TV station classification API service request Using system;using system.collections.generic;using system.io;using system.net;using System.Text;using System.web.script.serialization;namespace Apishop_sdk{class program{/** * Forward request to destination Host * @param method string Requester Method * @param URL string request address * @param params dictionary (4) Java-based code example for obtaining a TV station classification API service

As3 RPG Game Engine Development log 2: understanding and analysis of RPG games

to move the map instead of moving the map.NPC. Here we divide the map into three layers: Background layer: it is at the bottom layer at any time, and I don't think it should have an animation (video clip), and the background is the largest in the whole map, it has a large animation that seriously affects the speed. If you need an animation, place it in the middle layer. Foreground layer: everything that exchanges depth with players is a

My conclusion: DX9 does not support non-2 power-size textures, and the video card has the final say.

My point is based on the following: If the video card does not support non-2 power textures, then: 1: If idirect3ddevice9: createtexture is used to create a non-2 power-size image 2: If d3dxcreatetexture is used to create a non-2 power image, it will be extended to the power

Video Game Development Study Notes (2)

the result is positive, it indicates thatAre not forming a new rectangle Other coordinate systemsThe screen coordinate system uses the cursor as the origin (0, 0)Make a slight modification in the preceding scheme:-The left and right directions remain unchanged.-Since the top is smaller than the bottom coordinate value:Max (B, B ') to Min (B, B ')Min (T, T') to Max (T, T ')-The equation is changed:Max (L, l')-Min (R, R'), Min (B, B ')-Max (T, T') SpeedThe speed V (x, y) indicates the moving ste

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