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Core game algorithm round 16 -- Wu Hao teaches you how to play Pokemon first

games we used to play. I used to play many games, such as the Pokemon series on GBC, the fireworks series on GBA, And the biochemical crisis series on computers, sometimes I think about the essential principles of the puzzles in the game. I am not talking about how to implement them. I just want to use a regular method to quickly clear customs. I'm quite impressed. It's a

Core game algorithm round 16 -- Wu Hao teaches you how to play Pokemon

I have already done so. There is no error with the golden finger. Of course, the previous golden finger is not as perfect as it is now. I want to say that the previous functions of the Golden finger seem to be just the accumulation of money and the substantial increase in experience values, which is not perfect. Moreover, when adjusting the golden finger, you also need to set parameters like writing code, which is very troublesome and belongs to a professional level. Nowadays, in order to purs

Core game algorithm round 16 -- how does Wu teach you to play the fourth play of the Pokemon la Dias ?! Ladios ?!

stars. In the pocket series of the first generation, Lightning Bird is another highlight. Like the super dream, lightning bird is in a "hidden level" status. That is to say, you can catch it or not, however, if you don't grasp the white, you don't need to grasp it. This kind of animal-level genie is a main battle (I remember it was another level, that is, the top moves of the lightning series) The Emperor of the crystal tower (2000), as the second generation of

HTML5 game development-Zero-basic development RPG games-Open Source lecture (4)-game scripted & map jump

First, this article is the fourth article in the series of open-source lectures on RPG games with zero basic development to implement scripting of games and switch map scenarios using game scripts, it seems that the last update has been a long time. Before reading the following text, you must first understand what the first three articles have done. HTML5 game de

HTML5 game development-Zero-basic development RPG games-Open Source lecture (1)

In the development of lightning in the previous article, some friends did not quite understand it. This article will explain how to develop an RPG Game from a zero-base point of view. In the gaming world, we can see various maps, various game characters, and figures walking and talking on maps. maps and figures are actually processed and displayed, by displaying

How to make a HTML5 RPG game engine--the second, misty rain + snow effect __html

Today we come to realize the rain + snow effect. First of all, a classic RPG game will inevitably need to join the changes in the weather. So in order to make our RPG game engine more perfect, we have to implement it slowly. This article is the second of the series, if you want to know the previous article can look at

In-depth Node.js game Server development: MMO RPG development based on Pomelo

In the previous article, we introduced how to use pomelo to build a chat server. In this article, we show you how to use the Pomelo framework to build an MMO RPG server, and analyze its design ideas and implementation methods. In order to help you better understand and use the pomelo framework, Understanding pomelo Framework game development of the basic process, the use of methods and design concepts. In

Zero-basic development open-source RPG games lecture (IV)-game scripted & map jump-

For more information about the three articles, click "Listen 5cn. orgar ...,. To learn more about the three articles, click: Html5 [color = rgb (68, 68, 68 )! Important] Game Development-Zero-infrastructure development RPG games-Open Source lecture (1) Http://www.html5cn.org/article-1737-1.html Html5 game development-Zero-basic development

Html5 game development-Zero-basic development RPG games-Open Source lecture (1 )-

This article explains how to develop an RPG Game from a zero-base point of view. In the gaming world, we can see various maps, various game characters, and figures walking and talking on maps. maps and figures are actually processed and displayed, display different images on the screen ...,. This article explains how to develop an

Unity Store Demo Learning: Top View RPG game

All the footage and source code are from the Unity store instance top-down RPG Starter Kit, the demo is the best entry-level RPG game instance on the Unity store, little, perfectly formed, This is a good choice to figure out the various aspects of a standard RPG game.Ps:demo write very advanced, do not see very underst

Brief Analysis of web-RPG Game Design

A Brief Analysis of web-RPG Game Design the use of flash to develop RPG games must have been a fantasy in the past, but now this myth has become a reality. Although I have no core involvement in game development, I will briefly analyze the structure of web-RPG online games b

Reprinted a mobile RPG Game production tool, which is written in rpgxp.

Reprinted a mobile RPG Game production tool, which is written in rpgxp. Some friends asked if there is any script editing function. Please note:The script editing function is available. You can edit scripts on the visual interface, which is the same as rmxp. After one year of development, the mobile RPG Ga

RPG Game Dialogue System

RPG game Dialogue system I want to talk to you about one of the most important parts of the role-playing game-the conversation system. If you have enough players to play the role-playing game, you should know that there are two completely different chat systems in the role-playing

Xna4.0 RPG Game Development Series tutorial [PDF tutorial + Source Code]

I found an xna4.0 series of tutorials on foreign websites. It was about the development of RPG games. I couldn't help but build a good game engine. I also designed a complete editor. It felt quite good, I would like to share with you here. This tutorial is written by Jamie McMahon. The links to the series of tutorials are http://xnagpa.net/xna4rpg.php. After my own arrangement, I will merge the Left and

Python-implemented simple RPG game process instance

This article mainly introduces the simple RPG game process implemented by python, and analyzes the commonly used judgment skills for implementing the RPG game process by using Python for reference, for more information, see the following example to describe the simple RPG

How to make a HTML5 RPG game engine--fourth, scene dialogue __html

Today we come to realize the situational dialogue. This is an important feature, without which the game will become uninteresting. So we have to finish it. But you know, the use of dialogue is not a simple matter, because there are a lot of things inside, such as the Avatar, character name, dialogue content ... So we can only use the array +json to install the conversation information and then make a different display based on the information. And the

Research on J2ME platform A-RPG game monster path finding algorithm

Recently, it seems that the A-RPG game is very popular on mobile phones, of course, I recently also help the company to write a A-RPG class game. I've never written a game like this before, and it's written out from there to nothing. Also encountered a lot of problems, inclu

Html5 game development-Zero-basic development RPG games-Open Source lecture (III)-scroll & dialog implementation ......-

This article describes in detail the third part of html5 game development, scroll and dialog implementation .,. To learn more about the last two articles, click: Html5 game development-Zero-basic development RPG games-Open Source lecture (1) Http://www.html5cn.org/article-1737-1.html Html5 game development-Zero-basi

How to create an HTML5 RPG Game Engine-Article 3: Use the backdrop to switch scenarios

Statement: In RPG games, if there is a map switch, the canvas effect is usually used. The so-called curtain is actually to combine the two rectangles until the screen is covered, and then expand until all the rectangles are removed from the screen. For the convenience of games, I added such a class to this engine. Directory of this series of articles: How to create an HTML5 RPG

HTML5 Open source RPG game engine LUFYLEGENDRPG 1.0.0 released

After a few months of improvement, finally released the 1.0.0 version. Although the engine is still vulnerable, it is much better than the last update. Here I have to thank you for your strong support.Let's start by making an opening for the engine, so you can get a good look at it:LUFYLEGENDRPG is a lufylegend-based HTML5 game engine. When you use it, you need to introduce lufylegend.js. Contains a number of practical classes such as Ltilemap,lcharac

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