ps2 okami

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BASH Shell: take control of PS1, ps2, PS3, PS4 and prompt_command

ArticleDirectory 1. PS1-default interaction prompt 2. PS2-continuation interactive prompt 3. PS3-Prompt used by "select" Inside shell script 4. PS4-used by "set-X" to prefix tracing output 5. prompt_command Http://www.thegeekstuff.com/2008/09/bash-shell-take-control-of-ps1-ps2-ps3-ps4-and-prompt_command/ Http://www.cyberciti.biz/tips/howto-linux-unix-bash-shell-setup-prompt.htm

PS2 mouse Decoding

Mouse data packet format Mouse Initialization PS2 send data The t r I-c and t r I-d signals are enable signals that control the tri-state buffers. when they are asserted, the corresponding ps2c-out and ps2d-out signals will be routed to the output ports. Filter and descent Edge DetectionProgram: // Body // ============================================ ==================/// filter and falling-edge tick generation for ps2c // =====

Mac version PS2 simulator installation Tutorial

A lot of friends want to play PS2 game on the Mac, and the Mac on the PS2 simulator installed more complex, so many novice friends more distressed, do not know how to start, the following small set to bring you PS2 Simulator installation tutorial, hope to help everyone. OK, here we go. 1, first go to PC6 Apple net download

50 Yuan making PS2 keyboard wireless monitoring device

larger than the following.0x02 IdeasThe original idea is to use the micro-board to receive the PS2 keyboard and then in the micro-simulation into the keyboard forward. But because I could not completely decode the key information of the PS2 keyboard, I changed a thought. directly with the board in parallel to the connection line, so that the keyboard issued key information will follow the line to reach two

Linux under PS1 PS2 PS3 PS4 Prompt detailed

Many people in the use of Linux, the prompt is not too much attention, can use a good prompt can be more intuitive to see, for their own judgmentLinux has PS1 PS2 PS3 PS4 Four class prompt, these four variables are environment variables, as to what environment variables in the system, you can use the command "env" to viewPS1 Command PromptPS1 has those configuration, or PS1, that can be configured with a command prompt:\d: represents the date, formatt

Fate unlimited code PS2 simulator settings

Simulator version: pcsx2 beta. r2186 Machine configuration CPU: AMD athlon II X4 630 Memory: 2 GB Graphics: NV-GTS250-GDDR3-512M Operating System: WINXP-SP3 Start pcsx2-dev.exe-> set Figure: gsdx 2703 (msvc 15.00, sse2) 0.1.16 Resolution: 800*600 (60Hz) Renderer: dierct3d9 (hardware) Line Scan: None Aspect Ratio: 4: 3 Original PS2 resolution Allow 8-bit textures Logarithm Z Alpha correction (FBA) Window Audio: SP

Shell Features: PS1, PS2

[Email protected] ~]# echo $PS 1 # View the main prompt ~]# echo $PS 2 # View from the prompt ~]# export ps1= ' [\[email protected]\h \w]\$ ' # Set the main prompt (temporary), If you want to permanently take effect, you should write ~/.BASHRC\u # user name\h # host name\w # Current working directory\ t # time (HH:MM:SS)\$ # If the root user displays ' # ' otherwise displays ' $ 'Shell Features: PS1, P

Universal keyboard and mouse simulations (including USB and PS2)

The keyboard driver is sent directly to the upper level by directly calling the Kbdclass callback function Keyboardclassservicecallback. This method has been published online, reference hook keyboardclassservicecallback to achieve keyboard Logger,

PS2 interfaces and protocols

Physical Features of 1 PS/2 interfaces and 1.1 Interfaces The PS/2 interface is used for many modern mouse and keyboard, which was initially developed and used by IBM. The PS/2 interface physically has two types of connectors: 5-pin din and 6-pin

Ubuntu 64-bit install PS2 simulator PCSX2 concise method

Download the versions that contain various plug-ins here: Pcsx2-linux-beta-1736.tar.gz to Download the 32-bit nvidiaCgTookkit: [Download], unzip the package and get a usr folder. so and libCgGL. so to/usr/lib32. Use getlibs to obtain libGLEW. so.1.5:

"Adapter Mode" and application scenario in Java design mode

interface B in the adapter p, then we directly refer to the appropriate method in BB in the interface a method in adapter p. This completes a simple class adapter.See examples below: We take PS2 and USB as an examplePS2 interface: PS21 public interface Ps2 {2 void IsPs2 (); 3}USB Interface: USB1 public interface USB {2 void Isusb (); 3}USB interface Implementation class: Usber1 public class Usber i

I/O Port Address Allocation table (RPM)

/command Register009 Request Register00A Mask Register00B Mode Register00C Clear MSB/LSB Flip Flop00D Master Clear Temp Register00E Clear Mask Register00F Multiple Mask Register010-01f 8237 DMA Controller (PS2 model ), reserved (at)020-02f 8259A Master Programmable Interrupt Controller:020 8259 Command Port (see 8259)021 8259 Interrupt Mask Register (see 8259)030-03f 8259A Slave Programmable Interrupt Controller (AT,

"Adapter Mode" and application scenario in Java design mode

appropriate method in BB in the interface a method in adapter p. This completes a simple class adapter.See examples below: We take PS2 and USB as an examplePS2 interface: PS2Interface PS2 {2 void isPs2 (); 3} USB Interface: USBInterface USB {2 void isusb (); 3} USB interface Implementation class: UsberImplements USB { @Overridevoid Isusb () {5 System.out.println ("USB port"); } 8} Ada

Inspirational demonstration of 25 Photoshop Creations

ArticleDirectory Gimme more braaaainsss Colibries Okami Control Contemplating life R-a-v-e-n Bulls on parade Real lies Halloween If only I cocould Android legacy ENERGY OF FRESH Under my skin Frigid warmth Mustang meeting 2010 Breaking apart Captured by the element The legend of the gate keeper Disney all worlds Catch me if you can Beauty is a loaded gun The black gale Nemesis

Two queues implement one stack

element into the non-empty queue in Q1 and Q2, that is, to enter the Q2 queue, if the stack is output, it is the same as above. In addition to the last element of Q2, it will all go to the queue Q1 in sequence, and then the last element of Q2 will go out of the queue. The implementation code is as follows: /* Use two queues to simulate the stack operation */void push (PQUEUE pS1, PQUEUE pS2, int val) {if (is_empty (

Game Resource Extraction Method

my system cannot use it. Warcraft Institute: animation music is in the game directory Script: http://blog.csdn.net/luozhuang/archive/2007/07/29/1715356.aspx For details about how to extract galgame resources, see the galgame Chinese tutorial (do not ask me what a galgame is) Introduction to galgame Chinese and galgame Translation Sakura war: As a fan of the Sakura War series, except for sakura War 1, the music files have always been unable to find the music files in the install

[Raspberry Pi +. net mf Smart car for video monitoring] control (Raspberry Pi)

TX, and pin 10 is RX, Which is TTL level. We connect to the sub-board interface 19 and 20 of lingxiao Development Board. Raspberry Pi 8 (TX)-lingxiao development board 19 (RX) Raspberry Pi 10 (RX)-lingxiao Development Board 20 (TX) Raspberry Pi 6 (0 v)-lingxiao Development Board 03 (GND) 2.3. NET Micro FrameworkSerial Programming The required functions are relatively simple and do not require two-way communication. After receiving the key information of the control camera cloud platform, lingx

"Sword Point offer" two queue implementation stacks

in the non-empty queue, that is, into the Q2 queue, out of the stack, as before, will Q2 except the last element all out of the team, and then into the queue Q1, Then the last element of the Q2 will be out of the team.Implementation code such as the following:/* Simulate a stack operation with two queues */void push (Pqueue ps1,pqueue ps2,int val) {if (Is_empty (pS2)) En_queue (PS1, Val); Elseen_queue (

"Go" JDBC Transaction control management

money=money+100 where name= ' B ';(2) Set up a transaction rollback pointSavePoint sp = Conn.setsavepoint ();Conn.rollback (SP);Conn.commit (); Must be submitted after rollbackPackage com.itheima.transaction;Import java.sql.Connection;Import Java.sql.DriverManager;Import java.sql.PreparedStatement;Import java.sql.SQLException;Import Java.sql.Savepoint;Import Org.junit.Test;Import Com.itheima.util.DaoUtil;public class Demo1 {@Testpublic void Test1 () {Connection conn = null;PreparedStatement PS1

Implementation of the regular expression * and? The

A few days ago when using grep, found that grep's * incredibly support problems, and can not get the desired results, so took some time to implement the regular expression x match, the following function can match *,?。The code is short, but it's efficient.BOOL Match_star (const char* text,const char* pattern) {const char *CP = text; Const char* PP = pattern; const char *PS1, *PS2; if (!*pattern) return true; while (

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