psvr

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Inter-module call overload new and delete Problems

Inter-module call reload new and delete problem the call between modules reload new and delete problem: 1. Problem: Run on our client Code New a class in the static library, and then delete it immediately, An error occurred during the delete operation! The following code: Kserver * psvr = new kserver; Delete psvr; 2. cause: Tracking found that the overloaded global operator new was introduced at the time o

Think twice! VR hardware entrepreneurs can "kill you"

-level VR device oculus rift 650) This. width = 650; "class =" aligncenter size-full wp-image-6958 "alt =" Image 2 "src =" http://www.kjxfx.com/wp-content/uploads/2016/05/2016-05-1491.png "width =" 500 "Height =" 331 "style =" height: auto; Vertical-align: middle; Border: 0px; margin: 0px auto; "/>HTC vive is recognized as the best PC-level VR experience in the industry 650) This. width = 650; "class =" aligncenter size-full wp-image-6959 "alt =" picture 3 "src =" http://www.kjxfx.com/wp-content

vr+ Games

train. ==> detailed content3. Kat Miku about PSVR Media Ask the latest VR game demo (2016/3/21) When you move some visual effects (using a PC) to PS VR, it may change into a different form of expression, and you need to adjust and optimize the adaptability of PS VR independently. What is the difference between playroom as a VR party game and other game development? When you develop a VR game, you start from beginning to end with the e

Some VR delay optimization methods

missing.Oculus's demo can stop rendering a new screen, completely calculating the new images facing each other by a single frame image:That is, as long as the angle change is not very large (in order to demonstrate the effect of the deflection angle is very large), the technology can be "rendered out of thin air" out of the next frame of the image, Sony's PSVR is using this, the 60FPS screen reproject into 120FPS.Timewarp can only handle head steerin

Google Class VR device knowledge

Xperiences.Android platform VR standards, developers no longer need to re-adjust the adaptation, only need to follow the daydream of a development standard just fineMore information:Meet Daydream, Google ' s vision for virtual reality [YouTube]What mobile VR pain points does the Google daydream platform address?Other equipmentOther more expensive VR devices, such as HTC Vive,facebook Oculus Rift need to be combined with a powerful PC, while Sony's PSVR

What about Sony PS VR? How much is the Sony PS VR device?

Sony PS VR device okay Virtual Reality device PS VR for the price of 399 U.S. dollars, and officially sold in October this year, PS VR needs to be matched with PS4. PS VR uses a 5.7-inch OLED screen with a resolution of 1080P (Monocular 960x1080), the refresh rate supports 90Hz and 120Hz, the field angle is about 100 degrees, and the delay is less than 18 milliseconds. Sony PS VR equipment how much money Sony posted a PS VR price of 399 dollars (about 2600 yuan) on GDC 2016, whic

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