specified size (size-specific), specifying Density (density-specific) that you provide.The appropriate resource for the specified size (size-specific) refers to small, normal, large, and XLarge.The appropriate resource for specifying density (density-specific) refers to ldpi (low), MDPI (Medium), hdpi (High), and xhdpi (Extra high).Android has an automatic matching mechanism to select the corresponding layout and picture resources1) Interface layout
If you want to do the title function, you need to open the project directory build_native.sh(Notepad or editing software open)Locate the Create Assets file" $APP _android_root "/assetsThen write the following code:#将工程下的sdk/orderorder.lua copied to assets/script/"$APP _android_root " under the project $APP _android_root "/assets/script/pay#Copy the SDK/client_txt.xml under the project to the project assets/data/xml/"$ App_android_root""$APP _android_root"/assets/data/xml/gameui(The above mention
Required for Android-use okhttp's PUT method to upload filesBackground
The company's file upload interface uses the PUT protocol. Previously, it used the upload class in the old project. Now the okhttp network library is used in the project, so I checked the information and shared it here.Code Implementation
/*** @ Param mediaType MediaType * @ param uploadUrl
BackgroundThe company's file upload interface using put protocol, has been using the old project in the upload class, now the project uses the Okhttp network library, the following information, here to share.Code implementation /** * @param MediaType mediatype * @param uploadurl put request address * @param LocalPath Local file path * Results of @return response and HTTP status code * @throws IOException
First of all I need to say: The top of the layout is a bar, there is the upper left corner back button and title, bar below is a scrollview, there are various TextView and EditText,When you click on the edittext below, you do not want the soft keyboard to top up the bar (invisible).Here are a few things to note:1. In Androidmanifest, the corresponding activity configuration android:windowsoftinputmode= "Adjustresize|statehidden" can be resolved2. But there is a problem, when the soft keyboard po
first choice, see: Parsing HTML data in Java (using a third-party library Jsoup)I don't repeat it here.Update cycle for desktop widgets (widgets):When you create a desktop part Androidstudio automatically generates an XML configuration file that defines some of the properties of the part12provider3Xmlns:android= "Http://schemas.android.com/apk/res/android"4Android:configure= "Xdu.hwding.aeolosxdu.NewAppWidgetConfigureActivity"5android:initialkeyguard
The project will occasionally use screenshots to share, so there is the following screenshot of the method ~The following SaveImage () method is to save the screen of all the contents of the current activity.private void SaveImage () {SD Card Save pathString Savepath = environment.getexternalstoragedirectory () + "/temp.png";ShowProgress ("Please Wait", "saving picture ...");Savemybitmap (Getbitmapfromrootview (GetWindow () Getdecorview ()), Savepath);}Get view and convert to bitmap picturepriva
1, the original is EditView put to the Popupwindow, found that EditView original copy, paste, select all, the selection function is invalid, so they replaced with dialogfragment Popupwindow
Directly on the code
①, first look at the layout file
②, look at the custom diaglogfragment code
Import Android.annotation.SuppressLint;
Import Android.content.Context;
Import Android.graphics.Color;
Import android.graphics.drawable.ColorDrawabl
Workaround, in Mainfest.xml, in the activity associated with the navigation bar, add:Android:name= ". Filing. Addfilingactivity "Android:windowsoftinputmode= "Adjustresize|statehidden"/>Android:windowsoftinputmode= "Adjustresize|statehidden" This property, problem solving:Attribute Explanation:
: The value set in this (except "stateunspecified" and "adjustunspecified") overrides the value set in the topicMeaning of each value:"A" stateunspecified: the state of the soft keyboard i
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