July 31, the 2018 Yun Chuang Conference Game Forum was successfully held in Hangzhou International Expo Center 103B. This game forum focuses on new technologies and practices that may be driving major developments in the gaming industry, such as AR, blockchain, security, big data, and more.Masaaki, a technology manager at Unity Greater China, says the cross-platform performance of real-time rendering techno
: The user interacts with the system.Multiplexing: Multiple users use the same CPU on their terminals at the same time.Independence: Users can operate independently of each other, not interfere with each other, not confused.Timeliness: Users in a short period of time can get a timely response to the system.Factors affecting response time: The number of terminals, the size of
"SIGGRAPH" Final Fantasy XV" combat scene real-time demo Essentials commentaryOriginal: Nishikawa Good Division HTTP://WWW.4GAMER.NET/GAMES/999/G999902/20160730004/Siggraph is not just a non-real-time CG academic conference. From the 2010starting with SIGGRAPH 2010, there is
principle and programming interface of WebSocket. The next step is to demonstrate how to implement a WebSocket application in a simple case, and to demonstrate how WebSocket is perfectly unified in both powerful and easy-to-use programming. Finally, this paper introduces the current situation, limitations and future prospects of mainstream browsers for WebSocket support.The dilemma of real-time WEB applica
delay-50 ms smooth operation.
3. data channels: For games like bubble bubbles, each game will be played for 5-10 minutes. Therefore, each room will have a data channel to push data to players participating in the game.
4. Full Data Synchronization: No matter when you join the battle, you can always get a copy of the current scene status to initialize the object at the current time point.
5. Differential Da
This article discusses the server and client technologies of real-time multiplayer online games.
Real-time multiplayer online games mainly include two categories: FPS (quake series, ut series, CF series, etc.), Act (DNF, Dragon Va
programming interface of WebSocket. The next step is to demonstrate how to implement a WebSocket application in a simple case, and to demonstrate how WebSocket is perfectly unified in both powerful and easy-to-use programming. Finally, this paper introduces the current situation, limitations and future prospects of mainstream browsers for WebSocket support.The dilemma of real-time WEB applicationsThe WEB a
interface of WebSocket. The next step is to demonstrate how to implement a WebSocket application in a simple case, and to demonstrate how WebSocket is perfectly unified in both powerful and easy-to-use programming. Finally, this paper introduces the current situation, limitations and future prospects of mainstream browsers for WebSocket support.The dilemma of real-time WEB applicationsThe WEB application's
programming interfaces of WebSocket. Next, we will use a simple case to demonstrate how to implement a WebSocket application, and demonstrate how WebSocket is perfectly unified in terms of powerful functions and easy-to-use programming. Finally, the status, limitations, and future prospects of mainstream browsers for WebSocket support are introduced.Real-time Web application dilemma
The information interaction process of a Web application is usually
online that are likely to cause a momentary focus on products (such as video games, DVDs and electronic products) will be most affected by Google's real-time search.
"Google's real-time search has a huge impact on products such as electronic video
similar to Bucketsync.I am often asked a question, the other side of the lag will not affect my game experience, from the above our synchronization principle, perhaps you can find the answer.Using UDP instead of TCPFrame synchronization and the protocol layer is TCP or UDP is not required, but we do not consider the start of TCP directly embrace UDP, the reason, if the characteristics of the TCP slightly understand, will probably back that Zi Jing: "Slow Start", "Fast retransmission", "congesti
If you are a fan of racing games, you must have played the world-renowned racing game "Need For Speed: UnderGround2 ). In this game, players play an underground racing driver who makes a living by a racing car and fly in a city that is always night. This game uses a large number of environment ing technologies (Real-time Evironmnet Mapping ), for example, when th
In this example, the greenjvm direct compression after the streamlined green version of the game: http://download.csdn.net/source/612943
This example describes the actual steps for streamlining a Java application and selects the small Java instant strategy game apodefence as a use case.
The author information can be found:
If you are interested, you can download it as a reference.Apodefence is a 2D real-time
PrefaceAs a next-generation WEB standard, HTML5 has a number of compelling new features, such as Canvas, local storage, multimedia programming interfaces, WebSocket, and more. The WebSocket, which has the "Web TCP" , is particularly appealing to developers. The advent of WebSocket makes it possible for the browser to provide support for sockets, providing a two-way, TCP-based connection between the browser and the server. WebSocket is a new communication protocol added by HTML5, which is support
is bound to bring many changes to the Internet.
Social search becomes a trend that will open more real time search for social networking sites
With Baidu Sina Weibo real-time search open, the future, it is likely to open Tencent, Sohu even everyone, happy and other SNS site r
Nowadays, with the rapid development of the Internet era, such as the current fire of the live platform has real-time barrage scrolling, and small series first to fix is the front page, at least there is a box, then the problem, these video barrage website how to do real-time synchronization? How does PHP develop a sim
OpenGL2.1 provides a real-time algorithm image. The system provides Linux-general Linux technology-Linux technology and application information. The following is a detailed description. At the recent joint conference on new technologies and products of MUDBOX in San Francisco, Id Software released several OpenGL 2.1 Real-Time
Outline
This series is divided into 2-3 articles.
The first article introduces SIGNALR's preliminary knowledge and principles
It then introduces SIGNALR and how to use SIGNALR in ASP.
The directory of this article is as follows:
Real-time web brief
Long Polling
SSE (Server Sent Events)
Websocket
Real-
This article describes how to create a real-time multiplayer game framework using Node. js. For more information, see Node. js. Some time ago, the group owner participated in the geek pine activity. during this activity, we intended to make a game that allows the "low-headed family" to communicate more, the core function is the
This article describes how to create a real-time multiplayer game framework using Node. js. For more information, see Node. js. Some time ago, the group owner participated in the geek pine activity. During this activity, we intended to make a game that allows the "low-headed family" to communicate more, the core function is the
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