Send Function
Int send (socket S, const char far * Buf, int Len, int flags );
Both the client and server applications use the send function to send data to the other end of the TCP connection.
The client program generally uses the send function to
Send Function
Int send (socket S, const char far * Buf, int Len, int flags );
Both the client and server applications use the send function to send data to the other end of the TCP connection.
The client program generally uses the send function to
1.send functionint send (SOCKET s, const char far *buf, int len, int flags);Both the client and server applications use the Send function to send data to the other end of the TCP connection. The client program typically sends a request to the server
Original address: http://blog.csdn.net/a4150902/article/details/7399578
One, int recv (SOCKET s, char far *buf, int len, int flags);
Both the client and server applications use the RECV function to receive data from the other end of the TCP
recv function
int recv (SOCKET s, char FAR *buf, int len, int flags);
Both the client and the server application receive data from the other end of the TCP connection using the Recv function. The first parameter of the function specifies the receive-
Http://www.vckbase.com/index.php/wv/10http://blog.csdn.net/zlzlei/article/details/7689409Article One:Currently in the network transmission application, the TCP/IP communication protocol and its standard socket application Development Programming
Function Prototypes:ssize_t recv (int sockfd, void *buf, size_t len, int flags);The first parameter of the function formulates the receiving end socket descriptor;The second parameter indicates a buffer, which is used to hold the data received by
Socket programming recv () function-general Linux technology-Linux programming and kernel information. The following is a detailed description. # Include
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Int send (socket S, const char far * Buf, int Len, int flags );
Both the client and server applications use the send function to send data to the other end of the TCP connection. The client program generally uses the send function to send requests
Int send (socket S, const char far * Buf, int Len, int flags );
Both the client and server applications use the send function to send data to the other end of the TCP connection.
The client program generally uses the send function to send requests
Recv send blocking and non-blocking, recvsend Blocking
Nt send (SOCKET s, const char FAR * buf, int len, int flags );
Both the client and server applications use the send function to send data to the other end of the TCP connection. The client
processes running on different machines communicate with each other by sending messages to the socket. Each process is like a house, and the socket of the process is a door . sockets are the door between the application process and TCP , and
Send Function
Int send (socket S, const char far * Buf, int Len, int flags );
Both the client and server applications use the send function to send data to the other end of the TCP connection.
The client program generally uses the send function to
Send function:
Function prototype int send (socket S, const char far * Buf, int Len, int flags );
Both the client and server applications use the send function to send data to the other end of the TCP connection.
The client program generally uses
This article is some of my experiences in MS-windows and HP-UNIX network programming. It is for your reference only. If the socket function mentioned in this article is not specifically described, it refers to the Windows Socket API. 1. The
Description of the send and Recv functions of socketapi
Today, we will further explain the socketapi series of functions. Other listen, connect, and accept functions have been mentioned. This article focuses on sending and Recv functions.
Send
Reprint: http://blog.csdn.net/jay900323/article/details/18141217 performance analysis of Linux five IO modelsDirectory (?) [-]
Conceptual understanding
Five types of IO models under Linux
Blocking IO Model
Non-blocking
Original: http://www.cnblogs.com/kunhu/p/3624000.html1. Conceptual understandingIn network programming, we often see synchronous (sync)/async (Async), blocking (block)/non-blocking (Unblock) Four call modes:Synchronous:The so-called synchronization
Blocking functions: Connect, Accept,send/recv/sendto/recvfrom and other read-write functions.Functions that do not block: Bind, Listen,socket, closesocket.The Linux network communication model is:Blocking IO Model (synchronous), non-blocking IO
1. Conceptual understanding
In the case of network programming, we often see synchronous (Sync)/asynchronous (Async), blocking (block)/non-blocking (Unblock) Four ways to invoke: Sync:
synchronization is
when a
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