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HTML5 game development-Zero-basic development RPG games-Open Source lecture (4)-game scripted & map jump

First, this article is the fourth article in the series of open-source lectures on RPG games with zero basic development to implement scripting of games and switch map scenarios using game scripts, it seems that the last update has been a long time. Before reading the following text, you must first understand what the

Zero-basic development open-source RPG games lecture (IV)-game scripted & map jump-

For more information about the three articles, click "Listen 5cn. orgar ...,. To learn more about the three articles, click: Html5 [color = rgb (68, 68, 68 )! Important] Game Development-Zero-infrastructure development RPG games-Open Source lecture (1) Http://www.html5cn.org/article-1737-1.html Html5 game development-Zero-basic development RPG

Elements of RPG games

This article is a summary of the past.The first element is the plot.RPG games are represented by the legend of xianjian Qixia. you can also use dosbox in XP. some old games are still very interesting to play, so I personally feel that the most vital part of RPG games is actually a plot. Other pictures are not something

List 9 criteria for defining RPG games

JRPG and Western RPG are very common type tags, but because there are many different types in the same game, it is not effective to convey to people what kind of game this is. In this regard, some people still disagree whether these terms can be used to define the developer's game-making stance or game type. Below I will list the 9 major classification criteria for RPG

Html5 game development-Zero-basic development RPG games-Open Source lecture (III)-scroll & dialog implementation ......-

This article describes in detail the third part of html5 game development, scroll and dialog implementation .,. To learn more about the last two articles, click: Html5 game development-Zero-basic development RPG games-Open Source lecture (1) Http://www.html5cn.org/article-1737-1.html Html5 game development-Zero-basic development RPG

Single-host RPG online games

After the test, my roommate went home to enjoy online games. On the official website, I learned about the game model, which is not much different from the previous RPG online games. Compared with the previous "legend", I developed only the task system and emphasized it in the team spirit. Alas, it's not as good as single-host

HTML5 game development-Zero-basic development RPG games-Open Source lecture (1)

(){ loader = new LLoader(); loader.addEventListener(LEvent.COMPLETE,loadBitmapdata); loader.load("map.jpg","bitmapData"); } function loadBitmapdata(event){ var bitmapdata = new LBitmapData(loader.content); var bitmap = new LBitmap(bitmapdata); addChild(bitmap); } For more details, refer to the following post.Write HTML5 using the syntax similar to ActionScript-the first article shows an imageHttp://blog.csdn.net/lufy_legend/article/details/6753032 A map in the

Development of RPG games using j2-based technology (2) -- Key Processing Mechanism

Development of RPG games using j2-based technology (2) -- Key Processing Mechanism Author: Chen yuefeng From: http://blog.csdn.net/mailbomb In the game, the key processing mechanism also needs to be carefully implemented. Here we will introduce a practical key processing mechanism. In actual games, we generally do not write logic Code directly in the keypresse

HTML5 game development-Zero-basic development RPG games-open-source lecture (2)-start a hero

In the previous article, I have explained in detail how to add a map and a game character. Now let's add control events and let the little hero move around. For more information about the previous article, see here HTML5 game development-Zero-basic development RPG games-Open Source lecture (1) Http://blog.csdn.net/lufy_legend/article/details/7063316 We have created a character class for game characters,

COCOS2D-OBJC: Mixing Swift code in RPG games

alloc] initWithGameScene:nil]; return gc;}Looking closely, we found that the Nsclassfromstring method returned nil, although name is the correct @ "GCMan9".Test the discovery using the following code is not a problem:GCMan9 *man9 = [[GCMan9 alloc]initWithGameScene:gameScene]; is the class name in Swift seen differently in OBJC? View the Apple Development documentation discovery, that's how it is! The names that are actually seen in the OBJC code in the classes defined by Swift need to be pre

Two of the most important positions in Massively Multiplayer Online mmo rpg games

Two of the most important positions in Massively Multiplayer Online mmo rpg games According to my recent participation and completion of the launch project, the two positions are, 1. Numerical Planning 2. Network Protocol designer Why? A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares to play? Spend a lot of time Directly causin

RPG Games Learn--2.rpgmaker Event Learning 1

B is on", the graph is still original, the starting condition is "decision key". In the second event page of the selection, do not forget to add the page on the Accept task when you open the Independent switch B.The number of independent switches is only four, and it is only within a single event that controls the page and cannot be called globally.The switch is the entire game's global control engine, whi

How to create an HTML5 RPG Game Engine-Article 3: Use the backdrop to switch scenarios

Statement: In RPG games, if there is a map switch, the canvas effect is usually used. The so-called curtain is actually to combine the two rectangles until the screen is covered, and then expand until all the rectangles are removed from the screen. For the convenience of games, I added such a class to this engine. Dire

Techniques and special effects of Silverlight 2.5D RPG games: (3) dynamic light and shadows

Generally speaking, when talking about creating shadows and shadows, the first thing that comes to mind is nothing more3D. The Shadow design in the game can be roughly divided into hard implementation and soft implementation, such as"Game shadowWorkTechnology"This articleArticle3D Game shadow production SolutionProjective shadow,Shadow MapAndShadow volumeAll are hard implementations. The hardware implementation is the most realistic, and the calculation workload is relatively high.SilverlightDev

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