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HTML5 game development-Zero-basic development RPG games-Open Source lecture (4)-game scripted & map jump

First, this article is the fourth article in the series of open-source lectures on RPG games with zero basic development to implement scripting of games and switch map scenarios using game scripts, it seems that the last update has been a long time. Before reading the following text, you must first understand what the first three articles have done. HTML5 game de

Zero-basic development open-source RPG games lecture (IV)-game scripted & map jump-

For more information about the three articles, click "Listen 5cn. orgar ...,. To learn more about the three articles, click: Html5 [color = rgb (68, 68, 68 )! Important] Game Development-Zero-infrastructure development RPG games-Open Source lecture (1) Http://www.html5cn.org/article-1737-1.html Html5 game development-Zero-basic development RPG

Html5 game development-Zero-basic development RPG games-Open Source lecture (III)-scroll & dialog implementation ......-

This article describes in detail the third part of html5 game development, scroll and dialog implementation .,. To learn more about the last two articles, click: Html5 game development-Zero-basic development RPG games-Open Source lecture (1) Http://www.html5cn.org/article-1737-1.html Html5 game development-Zero-basic development RPG

List 9 criteria for defining RPG games

JRPG and Western RPG are very common type tags, but because there are many different types in the same game, it is not effective to convey to people what kind of game this is. In this regard, some people still disagree whether these terms can be used to define the developer's game-making stance or game type. Below I will list the 9 major classification criteria for RPG

Single-host RPG online games

After the test, my roommate went home to enjoy online games. On the official website, I learned about the game model, which is not much different from the previous RPG online games. Compared with the previous "legend", I developed only the task system and emphasized it in the team spirit. Alas, it's not as good as single-host

HTML5 game development-Zero-basic development RPG games-Open Source lecture (1)

(){ loader = new LLoader(); loader.addEventListener(LEvent.COMPLETE,loadBitmapdata); loader.load("map.jpg","bitmapData"); } function loadBitmapdata(event){ var bitmapdata = new LBitmapData(loader.content); var bitmap = new LBitmap(bitmapdata); addChild(bitmap); } For more details, refer to the following post.Write HTML5 using the syntax similar to ActionScript-the first article shows an imageHttp://blog.csdn.net/lufy_legend/article/details/6753032 A map in the

Elements of RPG games

This article is a summary of the past.The first element is the plot.RPG games are represented by the legend of xianjian Qixia. you can also use dosbox in XP. some old games are still very interesting to play, so I personally feel that the most vital part of RPG games is actually a plot. Other pictures are not something

COCOS2D-OBJC: Mixing Swift code in RPG games

alloc] initWithGameScene:nil]; return gc;}Looking closely, we found that the Nsclassfromstring method returned nil, although name is the correct @ "GCMan9".Test the discovery using the following code is not a problem:GCMan9 *man9 = [[GCMan9 alloc]initWithGameScene:gameScene]; is the class name in Swift seen differently in OBJC? View the Apple Development documentation discovery, that's how it is! The names that are actually seen in the OBJC code in the classes defined by Swift need to be pre

Development of RPG games using j2-based technology (2) -- Key Processing Mechanism

Development of RPG games using j2-based technology (2) -- Key Processing Mechanism Author: Chen yuefeng From: http://blog.csdn.net/mailbomb In the game, the key processing mechanism also needs to be carefully implemented. Here we will introduce a practical key processing mechanism. In actual games, we generally do not write logic Code directly in the keypresse

Two of the most important positions in Massively Multiplayer Online mmo rpg games

Two of the most important positions in Massively Multiplayer Online mmo rpg games According to my recent participation and completion of the launch project, the two positions are, 1. Numerical Planning 2. Network Protocol designer Why? A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares to play? Spend a lot of time Directly causin

HTML5 game development-Zero-basic development RPG games-open-source lecture (2)-start a hero

In the previous article, I have explained in detail how to add a map and a game character. Now let's add control events and let the little hero move around. For more information about the previous article, see here HTML5 game development-Zero-basic development RPG games-Open Source lecture (1) Http://blog.csdn.net/lufy_legend/article/details/7063316 We have created a character class for game characters,

URAL 1521 War Games 2 tree array to resolve Joseph Ring, output out of order

1521. War Games 2Time limit:1.0 SecondMemory limit:64 MBBackgroundduring The latest War games (this story was fully described in the problem "war games") the Minister of Defense O f the Soviet Federation Comrade Ivanov had a good

Ural 1521. War Games 2 Joseph Ring SBT implementation

1521. War Games 2 Time Limit: 1.0 secondMemory Limit: 16 MBBackgroundDuring the latest war games (this story is fully described in the problem "War games ") the Minister of Defense of the Soviet Federation comrade Ivanov had a goo

Flash MX 2004 Instance making video tutorials: Space War games (5)

Tutorials | video Tutorials   Section 98th: Space War Memory Games (5)   Course Objectives: Make a Space war memory game   Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the last episode, while providing the FLA source file download, conv

Flash MX 2004 Instance making video tutorials: Space War Games (2)

Tutorials | video Tutorials   Section 96th: Space War Memory Games (2)   Course Objectives: Make a Space war memory game   Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the second episode, while providing the FLA source file download, co

Flash MX 2004 Instance making video tutorials: Space War Games (3)

Tutorials | video Tutorials   Section 97th: Space War Memory Games (3)   Course Objectives: Make a Space war memory game   Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the third episode, while providing the FLA source file download, con

C++_dos command _ Cat and Dog War games (first knowledge of QT mini-exercise)

damage int ihurt = 0; int min = 2,max = 8; Srand ((unsigned) time (NULL)); int num = rand ()% (max-min) + min; Ihurt = num * GETAP ()-M.GETDP () + 5.0; if (Ihurt Implementation principle: Use the Srand,rand function to randomly 2-8 of a number, as a multiplier of the hit damage, so that you can achieve the effect of double strike damage.The cat attack way is to catch each other with claws, the dog's attack way is similar, only it attacks the way is with the mouth, in order to

Flash MX 2004 Instance making video tutorials: Space War games (4)

Tutorials | video Tutorials   Section 98th: Space War Memory Games (4)   Course Objectives: Make a Space war memory game   Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the fourth episode, while providing the FLA source file download, co

Flash MX 2004 Instance making video tutorials: Space war games (1)

Tutorials | video Tutorials   section 95th: Space War Memory Games (1)   Course Objectives: Make a Space war memory game   Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the first episode, while providing the FLA source file download, con

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