I followed this help document to complete the first complete rust program: Guess the game Http://kaisery.gitbooks.io/rust-book-chinese/content/content/3.1.Guessing%20Game%20%E7%8C%9C%E7%8C%9C%E7%9C%8B.html The development tool I'm using is Visual Studio Code, which should be the most WYSIWYG editor I can find today, especially for our heavy Windows-dependent pa
SGSMain functions provided:
Server Expansion : The traditional expansion method is to divide the entire game area into multiple zones, and different zones run on different game servers. there are two problems. One is that players in different zones cannot interact with each other, and the other is that if there are few actions in a zone, the
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When we play games, we often see the scenes in the game world at the first glance after entering the game. Of course, except for some, because those games hide the game scene, such as location in text games. Since we are exposed to the core of the
Domestic Professional Server rental hosting Chess Server game Server video server open area Hang -up serverWonderful solution! Ignore the attack!High-protection Special: website, game, chess best choiceHengyang Telecom (30G single
Debug the game server with gdb and the game server with gdbPreface The importance of gdb
Generally speaking, gdb is used for debugging. "Command", which is almost equivalent to complicated words for users. Despite the fact, gdb is required for actual development and debugging. Currently, most Linux systems exist on ser
Multithreading in the development of the CPU with more and more, the game scene because of its amount of data on the server and the logical complexity of the reason must depend on it. Why are multiple threads used in a scene? What is the thread of the scene? How is the thread of the scene created? How do the threads of a scene manage? Here at the same time to the wrong friends to say thank you, although it
Step by step Game server development (2) Complete login, chat, and step by step game
I know that many of you don't want to read this article in the blog Park, but this is the beginning of my series of articles. Please forgive me.
Multithreading, thread actuator (For details, refer to), socket communication (For details, refer)
My blog-related article test code, e
This is a created
article in which the information may have evolved or changed.
Problem Description:
Game Beta, there are about hundreds of players. Run for a short period of time, about 20 minutes or up to half an hour, the service end is stuck. Get stuck for a long time and then become normal for a little while
Check the problem process:
After the analysis of the running log, the program executes to the client socket to write data will be stuck
Detailed explanation of mobile game server development technology and server Development Technology
Welcome to reprint, reprint please indicate the original address: http://blog.csdn.net/majianfei1023/article/details/46716073
I have been engaged in game server development fo
Game service-side architecture Introduction What is the commonly used architecture of end-to-side and hand-tour services? http://www.zhihu.com/question/29779732 According to the knowledge of the question and answer articles organized. Weys Smile Xie invited, hand-tour and end-of-tour services are essentially no different, the difference is the game type.type 1 : Card, parkour and other weak interactive se
With the increasing scale and demand of online game practitioners, more and more friends have entered the online game development field, which leads to a rapid increase in the demand for online game development technologies in the market. Currently, the online gaming industry is short for "professional" developers with deep technical skills. This mainly includes
With the increasing scale and demand of online game practitioners, more and more friends have entered the online game development field, which leads to a rapid increase in the demand for online game development technologies in the market. Currently, the online gaming industry is in short supply of "expert" developers with deep technical skills. This mainly includ
With the increasing scale and demand of online game practitioners, more and more friends have entered the online game development field, which leads to a rapid increase in the demand for online game development technologies in the market. Currently, the online gaming industry is in short supply of "expert" developers with deep technical skills. This mainly includ
Article 1: Hypothetical QQ game server architecture
In the past few days, QQ games finally broke through the goal of millions of concurrent online users and moved toward a more ambitious goal, which eclipsed many other traditional chess and card casual game platforms, lianzhong does not seem to be a competitor of QQ at all, because QQ has more than 1 million regi
The network game structure is divided into the client and the server side, the client uses the 2D drawing engine or the 3D drawing engine to draw the real-time picture of the game world, the server side is responsible for responding to all client's connection request and game
The game server configuration selects the undead anti-DDoS server.The game server configuration selects the undead anti-DDoS server.If you select a game server and want to use a domestic serve
route information must be specified for all messages on the client, and the messages are correctly delivered.Logic servers can be divided into different servers by function, such as scenario servers, chat servers, and user information management servers. Therefore, communication between different servers is inevitable. Therefore, pomelo introduces the RPC mechanism, that is, the communication between all logic servers can be completed through RPC, which is convenient.References:Pomelo framework
Transferred from: http://blog.csdn.net/chenggong2dm/article/details/7024717Due to the high latency of telecom unicom visits (and sometimes inaccessible phenomena), the Web game server must be made into two lines.There are many ways to implement a double line, even from the bottom of the package,But here we have a simple way to implement a two-line:dnspod+ server-
This article only makes notes as a year ago crack log records, without any value!!!1. Download the client, download SWF files and all kinds of weapons, scenes, sounds and so on all resources. (using the website's overall download function, one of the vulnerabilities of this game, the file list is placed in the XML)2. Decompile the partial SWF file with the Anti-compilation tool, and some SWF files are not encrypted, which makes it easy to decompile pa
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