_ elbowmodelviewmatrix; float _ rotatecolorcube; cadisplaylink * _ displaylink ;}
And method:
-(Void) updateshouldertransform;-(void) updateelbowtransform;-(void) resettransform;-(void) transform;-(void) drawcolorcube;-(void) drawcube :( ksvec4) color;
The following describes the code. To achieve the effect of relative motion, we need to retain the Model View matrix of each model. _ shouldmodelviewmatrix corresponds to the model view matrix of
First:
Cadisplaylink can be used for non-stop re-painting.Example:
Cadisplaylink * gametimer;
Gametimer = [cadisplaylink displaylinkwithtarget: Self
Selector: @ selector (updatedisplay :)];
[Gametimer addtorunloop: [nsunloop currentrunloop]
Formode: nsdefaultrunloopmode];
Second:
Int ccapplication: Run () {If (applicationdidfinishlaunching () {[[ccdirectorcaller shareddirectorcaller] startmainloop]; // The start of the Main Loop} return 0 ;}Continue with startmainloop Function
-(Void) startma
Tags: blog HTTP color Io OS AR for strong For a long time, I have always wanted to learn coreanimation, but there are too many things involved. If I want to finish it all at once, I won't allow it. In the future, I will make up for it intermittently. Cadisplaylink was used in the recent project, so I took some time to look at it. I. Introduction 1. The cadisplaylink framework is the same as other coreanimation classes and is in quartzcore. framework. 2. The main feature of the function cadisplay
http://blog.csdn.net/wzzvictory/article/details/22417181Core Animation series Cadisplaylinkwangzz Original address: http://blog.csdn.net/wzzvictory/article/details/22417181 Reprint Please specify the source if you feel that the article is helpful, please leave a message or follow Weibo, public account wangzzstrive to support me, thank you! Have always wanted to learn the next coreanimation, but the things involved too much, want to take all the time not allowed, will be intermittent completion.
Use CADisplayLink to implement jelly effect animation (learned from Glow Technical Team) and cadisplaylinkglowUse CADisplayLink for jelly effect AnimationCADisplayLink object is a timer object that allows your application to synchronize its drawing to the refresh rate of the display.Github1. Define a View@ InterfaceJellyView ()@ Property (strong, nonatomic) CADisplayLink * displayLink;@ Property (nonatomic) CGFloat from;@ Property (nonatomic) CGFloat;
immediately can use the following code.[Time Fire]; Cadisplaylink//Create DisplayLinkcadisplaylink*displayLink =[cadisplaylink displaylinkwithtarget:Self selector:@selector(test:)]; //Add the created DisplayLink to the Runloop, or the timer will not execute[displayLink addtorunloop: [nsrunloop mainrunloop] formode: Nsdefaultrunloopmode]; //Stop
environments, and so on.
During the development of Fedora 17, developers and
Plugable
Cooperation to improve the USB DisplayLink graphics card driver in the company
DC-125/165
Multi-seat plug-and-play is supported in the product.
The procedure is simple:
Connect the DC-125/2.0 with the host installed with Fedora 17 GNOME 3 with a universal USB 165 wire connection. Connect the DC-125/165 to another monitor, keyboard, and mouse. Without any configurat
First, Display introduction:
Fuselage interface: Mini USB interface
Screen Size: 14 inch
Support Resolution: 1366*768
Packaging: Display *1, bracket protection shell *1,USB Data line *1, drive disk *1, description page *2
Introduction of Display driver installation
1, the experimental environment: WIN7 64-bit flagship and Win8.1 Chinese version of the 64-bit environment, which screenshot is in the Win8.1 system screenshot.
2. Driver: Displaylink_7.5m1.exe
3, D
Find (T t) {Link
Find = first; while (find! = Null) {if (! Find. data. equals (t) {find = find. next;} else {break;} return find;} public Link
Delete (T) {Link
P = first; Link
Q = first; while (! P. data. equals (t) {if (p. next = null) {// It indicates that return null has not been found at the end of the chain;} else {q = p; p = p. next ;}} q. next = p. next; return p;} public void display
)) path. AddLine(To:. Zero)} return path. Cgpath}Springback Effect of CurvesThe springback of the curve is CAKeyframeAnimation added to the reference, then the coordinates of the monitoring reference are used to view CADisplayLink view controlPoint Achieve the rebound effect of the curve, and the following is the main code and:Start animation func startanimation () {isanimation = True Adddisplay () boundanimation (x:0,y: Execute)}//cakeyframeanimation animation private func boundanimation (x: CG
CADisplayLink for iOS Core Animation seriesFor a long time, I have always wanted to learn CoreAnimation, but there are too many things involved. If I want to finish it all at once, I won't allow it. In the future, I will make up for it intermittently. CADisplayLink was used in the recent project, so I took some time to look at it. I. Introduction 1. The CADisplayLink framework is the same as other CoreAnimation classes and is in QuartzCore. framework. 2. The main feature of the function CADispla
IOS development,Principle FPS computing
CoreAnimation has a very useful classCADisplayLinkThis class is called before each frame is drawn and can obtain the timestamp. Therefore, we only need to calculate the number of frames in 1 s.
-(Void) envokeDisplayLink :( CADisplayLink *) displayLink {if (_ lastTimestamp =-1) {_ lastTimestamp = displayLink. timestamp; return ;}_ countPerFrame ++; NSTimeInterval int
(Data);/* if (current = head) {// if it is a header, consider the back pointer of the header, the front pointer of the back pointer of the original header, newLink. next = current. next; current. next. previous = newLink; // newLink. previous = current; // current. next = newLink;} else if (current = rear) {// newLink. next = null; rear = newLink; // current. next = newLink; // newLink. previous = current;} else {newLink. next = current. next; current. next. previ
= Eaglview;//Place to joinCocos2d::glview*glview =Cocos2d::glviewimpl::createwitheaglview (Eaglview); //TODO: The need to encapsulate more than one layer needs to be understood in conjunction with AndroidCocos2d::D irector::getinstance ()Setopenglview (Glview); App->run ();//Go in here and enter the game loop . returnYES;}There are 3 somewhat confusing classes:AppController is iOS, it's better to differentiateApplication and Appdelegate:Application: Personal understanding is equivalent to MFC
(Glview);4. Main program main loop Mainloop ()The call here is Application->run. This run ends with a call to the director's Mainloop, from where the control of the program is formally vested in the director's hand.App->run (); int Application::Run (){if (applicationdidfinishlaunching ()){[[Ccdirectorcaller Shareddirectorcaller] startmainloop];}return 0;}-(void) Startmainloop{Director::setanimationinterval () is called, we should invalidate it first[Self stopmainloop];
stack m_preleasepoolstack in ccpoolmanager. The pool stack stores one pool, the object we add is put into the current pool.
When
Boolappdelegate: After the applicationdidfinishlaunching () function is successfully completed, it enters the main loop. Anyone who has learned VC knows that if you want to prevent the program from exiting, a main loop will inevitably exist. Function
[[Ccdirectorcallershareddirectorcaller] startmainloop]; this loop is started and can be seen in startmainloop.
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