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Yundun cocos mobile game mmo source code parsing, cocosmmo

Yundun cocos mobile game mmo source code parsing, cocosmmo Engine: cocos2.x Code: c ++ hybrid lua Game type: mmo Project Structure: Game: where the game starts Gamelogic: Related to sdk access, logon payment statistics, etc. LibFramework: Main c ++ libraries related to this game Uicontrol: Zpack: an open-source packaging file Tool Bytes ------------------------------------------------------------

The secret to a perfect MMO

shortened. In order to keep the game running for a long time, we should focus on developing the ultimate content of the game in the early development. For example, in the early years of development, "ancient times" began to develop building, naval warfare, urban warfare and other ultimate content. The ultimate content is the most important core of the game, and it is the important factor that determines the length of game life. --The above excerpt from: Song in Beijing: The secret to find

iOS Learning 7:ios Sandbox (sandbox) mechanism (i) Get sandbox path and directory description

Ext.: http://my.oschina.net/joanfen/blog/151145One, iOS sandbox mechanismiOS apps can only access areas created for the app, inaccessible to other areas, and other non-code files for the app are present in this directory, including pictures, properties files, plist,bundle,nib files, and so on, which is known as the Sandbox (sandbox). Each app has its own

In-depth Node.js game Server development: MMO RPG development based on Pomelo

In the previous article, we introduced how to use pomelo to build a chat server. In this article, we show you how to use the Pomelo framework to build an MMO RPG server, and analyze its design ideas and implementation methods. In order to help you better understand and use the pomelo framework, Understanding pomelo Framework game development of the basic process, the use of methods and design concepts. In this paper, the game server architecture, jus

iOS sandbox (sandbox) mechanism and get sandbox path

first, what is a sandboxEach iOS app is limited to "sandbox" and "sandbox" is the equivalent of a folder with only the owner's visible permissions, and Apple has the following restrictions on the sandbox.1, the application can operate in their own sandbox, but can not access any other application of sand 2, the applica

MMO Multiplayer Real-time synchronization problem

In the 2.5D MMO game, characters are rendered in 3D, 2D maps are displayed by 2D, so there are three coordinate systems on the client side:a) 3D coordinate system: all roles and light effects that require 3D rendering are positioned in the coordinate system.b) 2D coordinate system: used to locate and draw fixed 2D map elements, such as turf, road, etc.c) grid coordinate system in 3D coordinates: used to achieve mask, auto pathfinding and some coordina

iOS learning iOS Sandbox (sandbox) Introduction sandbox mechanism file operations (i)

1. iOS sandbox mechanismiOS applications can only read files in the file system created for the program, not access to other places, this area is a sandbox, so all non-code files to be stored in this, such as icons, sounds, images, attributes list, text files and so on.1.1. Each application has its own storage space1.2, the application can not turn over their walls to access the contents of other storage sp

about how Unity makes MMO

Yesterday to see the next unity of Chengdu Openday, still have a lot of harvest, I have never been interested in such activities, but it seems to be more in the future to participate in a similar activity long insight.The company intends to develop the 3d MMO hand tour, yesterday fun 123 happened to share their approximate process of making 3d MMO optimization, of course, only the model and shader optimizat

MMO Visible Lattice algorithm

Look at the notes, it's clear.Using system;using system.collections.generic;using system.diagnostics;using system.linq;using System.Text;using System.threading.tasks;namespace zonetest{public class zone{public int mid;public float width;public float Height; Public list  MMO Visible Lattice algorithm

Quickly build the MMO Server framework (5) Things About Timer

Timer management is often an optimization hotspot in systems such as MMO servers that need to process a large number of transactions.The simplest round-robin timer implementation is as follows (psudo code ):Class player The only benefit of this design is the simplicity of programming.Disadvantages:When a large number of timers need to be detected increase, the overall performance will seriously decline. Even if you manually add a method that filters o

Kbengine mmo source code (complete Server Source code + resources + complete client source code), kbenginemmo

Kbengine mmo source code (complete Server Source code + resources + complete client source code), kbenginemmo This project is used as a client demo of the kbengine server engine to write and update the kbengine plug-in Library (https://github.com/kbengine/kbengine_unity3d_plugins): * use the git command line and go to the kbengine_unity3d_warring directory for execution: git submodule update -- init * or use TortoiseGit (Select menu): Tortoi

Two of the most important positions in Massively Multiplayer Online mmo rpg games

Two of the most important positions in Massively Multiplayer Online mmo rpg games According to my recent participation and completion of the launch project, the two positions are, 1. Numerical Planning 2. Network Protocol designer Why? A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares to play? Spend a lot of time Directly causing no one in the game A good number of games,

Kbengine MMO Source code (full server source + Resources + Full client source)

click the Editor Run button, if no accident should be able to log into the game into the scene. Export Webplayer Project: Unity3d file->build settings->scenes in Build select Scenes/go.unity->platform Select Web Player-> Build. Running games in Browser: Web server deployment folder structure: -(server root) -streamingassets ( Create Assetbundles generated folder) -UI (UI folder under assets can be copied directly) -crossdomain.xml -initlogo.png -initprogressbar.png -initprogressfram

Kbengine MMO Source code (full server source + Resources + Full client source)

folder) -UI (UI folder under assets can be copied directly) -crossdomain.xml -initlogo.png -initprogressbar.png -initprogressframe.png -index.html -unity3d.unity3d (Files generated at Unity3d compile time) -unity3d.html (Files generated at Unity3d compile time) 1. Start Kbengine Server http://www.kbengine.org/docs/installation.html2. browser access to localhost if not clear please download compile packaged demo, and follow the folder structure to place and see the archive tutoria

Online Game Demo Development Example: Multiplayer RPG (MMO RPG) Demo Development Record (9th article)

Version11 Main content: Viewport, map scrolling, debugging information output Owning part: Client Code address Https://github.com/changjixiong/MMO-RPGGame, how to get the code, refer to how to check out the different versions of code from GitHub with SVN e-mail address: changjixiong@gmail.com This series directory This update, the main increase in the viewport, so that the characters walking, the map will scroll The so-called viewport, is th

"Original test" MongoDB Tens Insert data test (MMO online gaming application)

more than 3 million is a little more time-consuming.While the test is open to read data at the same time in a test phase, which reads the data simultaneously and writes the data, it is not found that this results in a sharp decrease in performance and a slight slowdown.Iv. Related SolutionsLater, asynchronously, I used a thread pool to synchronously perform all the insertions and reads, and found that it was significantly more efficient and did not degrade because of the performance of MongoDB

SharePoint sandbox Solution VS field solution, sharepoint sandbox

SharePoint sandbox Solution VS field solution, sharepoint sandboxBlog address ghost. Although the sandbox solution has been rejected and abandoned (replaced by an APP) in the latest SharePoint development, I think some simple things are useless, for example, the scenario mentioned in the article of Yu. For details, see "select the correct API set in SharePoint 2013 ".Let's review the history of the SharePoi

iOS learning iOS sandbox (sandbox) mechanism and file operations

Directory:iOS learning iOS sandbox (sandbox) mechanism and file operations (i)iOS learning iOS sandbox (sandbox) mechanism and file Operations (ii)iOS learning iOS sandbox (sandbox) mechanism and file operation Nsfilemanager (iii)

Turn---os sandbox (sandbox) mechanism and file Operation Nsfilemanager

Label:1 , iOS sandbox mechanism iOS applications can only read files in the file system created for the program, not access to other places, this area is a sandbox, so all non-code files to be stored in this, such as icons, sounds, images, attributes list, text files and so on. 1.1. Each application has its own storage space 1.2, the application can not turn over their walls to access the contents of other

Sandbox and NSBundle details, Sandbox nsbundle details

Sandbox and NSBundle details, Sandbox nsbundle details Sandbox 1. Introduction to sandbox Mechanism The Sandbox mechanism in iOS is a security system. Each iOS program has an independent File System (storage space) and can only be operated in the corresponding file system.

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