scalex

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Flash AS3 implementation of irregular collision program class

to use the normal The code is as follows Copy Code Package code{Optimization of pixel-level exact collision algorithmCode: AoneImport Flash.display.BitmapData;Import Flash.display.BlendMode;Import Flash.display.DisplayObject;Import Flash.geom.ColorTransform;Import Flash.geom.Matrix;Import Flash.geom.Point;Import Flash.geom.Rectangle;public class HitTest{public static var tilesize:int = 20;public static function Complexhittestobject (Target1:displayobject, target2:dis

The previously compiled Inno Setup script covers the custom installation interface, calling DLL, and other applications.

: = expandconstant ('{CM: key_form_codelabel_caption0}'); left: = scalex (0); top: = scaley (0); width: = scalex (40 ); height: = scaley (13); end; {keylabel} keylabel: = tlabel. create (keypage); with keylabel dobeginparent: = keypage. surface; caption: = expandconstant ('{CM: key_form_keylabel_caption0}'); left: = scalex (0); top: = scaley (82); width: =

[HTML5 + CSS3] detailed explanation of Transform

transform-origin. For example: transform: translateX (100px ): 3. translateY ( ): Specify a translation by specifying the number of Y directions. Only move to the Y axis. The base point is at the element base point. You can change the base point position through transform-origin. For example, transform: translateY (20px ): Iii. scale Scaling scale is very similar to moving translate, and it also has three situations: scale (x, y) enables horizontal and vertical scaling of elements (t

AS2.0 advanced filter code and summary

filterarray:array = new Array (); Filterarray.push (lvjing); Pic.filters = Filterarray; if (n>100) { Delete This.onenterframe; } }; */ /* Invert color filter reversesfilter (), no parameters var lvjing=new reversesfilter (); pic.filters=[lvjing]*/ /* Find the Edge Filter by writing new Searchedgefilter (find direction, find intensity) var lvjing = new Searchedgefilter (2, 8); Pic.filters = [lvjing];*/ /* Sharpen filter New Sharpenfilter (Sharpen strength) var lvjing = new Shar

Create Image size (jpg)

exactly the same thing] Here is my addition to imagecopyresized It implements bicubic interpolation of pixels so the result is much better Than the ordinary imagecopyresized... Copy it into the src/ext/gd/gc. c and recompile the lib. I wish someone cocould do that so it's stored in the "official" Release It's a really good function to scale down pictures to thumbnails. /* {Proto int imagecopyresizedbicubic (int dst_im, int src_im, int Dst_x, int dst_y, int src_x, int src_y, int dst_w, int

HTML5 game engine Ltweenlite implementation of the Super Handsome animation effect (with demo source download) _javascript Tips

); Self.bitmapshot.x =-10; Self.bitmapshot.y = self.bitmapship.y + 123; Self.addchild (Self.bitmapshot); Self.bitmapShot.rotate =-75; Self.bitmapShot.alpha = 0; self.bitmapshot02 = new Lbitmap (shotdata); Self.bitmapShot02.scaleX = Self.bitmapShot02.scaleY = 0.7; self.bitmapshot02.x = 65; SELF.BITMAPSHOT02.Y = self.bitmapship.y + 220; Self.addchild (self.bitmapshot02); Self.bitmapShot02.rotate =-80; Self.bitmapShot02.alpha = 0;

Android: Photo painting function Realization process and principle detailed _android

is the offset? It's time to use the translate value of the matrix. So we can know the image in the coordinate system offset, along with how you can move the coordinates are accurate alignment. Copy Code code as follows: Private HashMap getimageviewineersize (ImageView IV) { HashMap size=new HashMap (); Get the transformation matrix of image in ImageView Matrix m = Iv.getimagematrix (); Float[] values = new FLOAT[10]; M.getvalues (values); The transformation matr

Flex [original] replaces splashscreenimage attributes with pre-loaded images on mobile terminals

. addeventlistener (event. Complete, oncomplete); loader. contentloaderinfo. addeventlistener (ioerrorevent. io_error, onioevent ); This . Stage. addeventlistener (event. Resize, stageresizehandler, False , 0, True );} Private Function stageresizehandler (Event: Event ): Void {Scalematrix ();} Protected Function onioevent (Event: ioerrorevent ): Void {Trace ("ioerror has occured:" + Event. Text );} Protected Function oncomplete (Event: Event ): Void {Dispose (); splashimage = Bitmap(event

About cocos2d-x screen adaptation

; 0 _ designResolutionSize. height> 0) { // Use screen resolution and design resolution to obtain the x-axis and Y-axis scaling factors. _ ScaleX = (float) _ screenSize. width/_ designResolutionSize. width; _ ScaleY = (float) _ screenSize. height/_ designResolutionSize. height; // In NO_BORDER mode, the maximum scaling factor is used. Obviously, this type of situation causes the small (narrow) side to exceed the actual size, which may ca

Code for generating thumbnails of php complete images proportionally-PHP source code

= @ imagecreatefromjpeg ($ image_path );If ($ this-> output = 'same') {$ this-> output = 'jpg ';}Break;Case 3:// PNG$ This-> image_resource = @ imagecreatefrompng ($ image_path );If ($ this-> output = 'same') {$ this-> output = 'png ';}}If ($ this-> image_resource = '') {return false ;}// It wasn' t able to load the image}Else {return false ;}// Something happened! If ($ this-> keep_proportions = true){If ($ img_width-$ this-> sizelimit_x)> ($ img_height-$ this-> sizelimit_y )){// If the width

An example tutorial on the animation property animation written in Android _android

(); view.invalidate (); } ); (3) Look at the above example, because the set of the operation of the property only one, then if I want an animation to be able to make the view can be reduced, and can fade out (3 attributes Scalex,scaley,alpha), only use objectanimator how to do?The idea is not very good, may say use animatorset ah, this see is a bunch of animation plug together to execute, but I have to use a objectanimator in

The size of the picture in memory

(). getheight (); int windowwidth = Wm.getdefaultdisplay (). GetWidth (); 39//Calculate sample rate ScaleX int = imagewidth/windowwidth;41 int ScaleY = image height/windowheight;42 int Scale = 1;43//Sample rate according to the maximum direction of the IF (ScaleX > ScaleY scaleY >= 1) {45 Scale = scalex;46}47 if (ScaleX

Multiple animation combinations and animation sequence Adjustment

);Objectanimator anim2 = objectanimator. offloat (phone, "rotationx", 180f, 0f );Anim2.setduration (2000 );Objectanimator anim3 = objectanimator. offloat (phone, "rotationy", 0f, 180f );Anim3.setduration (2000 );Objectanimator anim4 = objectanimator. offloat (phone, "rotationy", 180f, 0f );Anim4.setduration (2000 );Set. Play (anim). Before (anim2 );Set. Play (anim3). Before (anim4 );Set. Start (); Explanation: anim changes from 0 degrees to 180 degrees (X axis) Anim2 changes from 180 degrees to

PHP full picture proportionally generated thumbnail code

($this->image_resource = = ") {return false;}It wasn ' t able to load the image}else{return false;}Something happened!if ($this->keep_proportions = = True){if ($img _width-$this->sizelimit_x) > ($img _height-$this->sizelimit_y)){If the width of the IMG is greater than the size limit we scale by width$scalex = ($this->sizelimit_x/$img _width);$scaley = $scalex;}ElseIf the height of the IMG is greater than t

Android animation effect of the first known property Animation (attribute animation) (three)

(+); Alphaanimation.setrepeatcount (0); Alphaanimation.setrepeatmode (valueanimator.reverse); Alphaanimation.setstartdelay ($); Alphaanimation.setinterpolator (new acceleratedecelerateinterpolator ()); Alphaanimation.start ();For Java code implementations, Objectanimator provides the following methods: Offloat (), Ofint (), Ofobject (), Ofargb (), Ofpropertyvaluesholder () These are the elements that animate, the properties of the action, the start of an animation, the end, and

Python Game Engine Development (v): Sprite Elf class and mouse events

since we cannot add events directly to the display object we write, we can only QWidget determine whether the event is triggered by adding a mouse event and then making further calculations. For this we need to change the CanvasWidget class: class canvaswidget(qtgui.qwidget): def __init__(self):Super (Canvaswidget, self). __init__ () self.setmousetracking (True) def paintevent(self, event):Stage._onshow () def mousepressevent(self, event):Self.__entermouseevent (Event,"Mouse_down") def mous

WP8 development of Imitation win8 magnetic paste interface and functional source code examples

matrix = new Matrix ();Private float count = 0;@Overridepublic void Handlemessage (msg) {Super.handlemessage (msg);Matrix.set (Getimagematrix ());Switch (msg.what) {Case 1:Count = 0;Beginrolate (Matrix, (Xbigy count:0), (Xbigy. 0:count));Rolatehandler.sendemptymessage (2);BreakCase 2:Beginrolate (Matrix, (Xbigy count:0), (Xbigy. 0:count));if (Count Rolatehandler.sendemptymessage (2);} else {Isfinish = true;}count++;count++;BreakCase 3:Beginrolate (Matrix, (Xbigy count:0), (Xbigy. 0:count));if (

JS to achieve a fast navigation pull-down menu animation effect attached to the source download _javascript tips

= Item.offset (). Left + item.innerwidth ()/2-selecteddropdownwidth/2; Update dropdown and dropdown background position and size This.updatedropdown (Selecteddropdown, parseint ( Selecteddropdownheight), Selecteddropdownwidth, parseint (Selecteddropdownleft)); Add the. Active class to the selected dropdown and. Is-dropdown-visible to the. Cd-morph-dropdown//...}; MorphDropdown.prototype.updateDropdown = function (dropdownitem, height, width, left) {this.dropdownList.css ({'- Moz-transform ':

Android property animation to achieve cool login interface _android

= objectanimator.offloat (minputlayout, "ScaleX", 1f, 0.5f); Set.setduration (1000); Set.setinterpolator (New Acceleratedecelerateinterpolator ()); Set.playtogether (animator, Animator2); Set.start (); Set.addlistener (New AniMatorlistener () {@Override public void Onanimationstart (animator animation) {} @Override public void Onanimationrepeat (animator animation) {} @Override public void Onanimationend (animator Animation) {

Android loading large-resolution images into the phone's memory instance method _android

resolution of the picture from the options int imageheight = Opts.outheight; int imagewidth = Opts.outwidth; Get the Android screen serviceWindowManager wm = (WindowManager) getsystemservice (Window_service);Get the resolution of the screen, GetHeight (), GetWidth has been discardedYou should use GetSize (), but you still use them for backward compatibility.int windowheight = Wm.getdefaultdisplay (). GetHeight ();int windowwidth = Wm.getdefaultdisplay (). GetWidth (); Calculate sample

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