PDF Single File scan1 , click "Main Menu" in the upper left corner --- "Scan", see as; Select PDF (compression)650) this.width=650; "src=" http://s3.51cto.com/wyfs02/M02/71/99/wKiom1XUMVjwN8spAAGHqoRD8j4820.jpg "title=" 1.jpg " alt= "Wkiom1xumvjwn8spaaghqord8j4820.jpg"/>2 , select the PDF (compressed), for example, sel
Win7 system computer will scan files into PDF format method
Detailed steps are as follows:
1, the first choice to download the "Pdf-tools" version 4.0;
2, select the "Direct Scan", and then click on the lower right corner of the "Start" button;
3, select the scanner in the system, then click Next;
With a random presto! Page Manager, you can save the scanned file format to PDF
1. As shown in the following picture we are opening the presto! Page Manager Admin Interface Click "Start---program---run presto! PageManager 9.02 SE, "Then we click on" Scan Source "then click Open to enter;
2. Then we select "PDF format" under "File" menu and then click "Save as
selectionAnti-color textWebsiteTips for designing a Web pageRepeatReadabilityPart Two font design9 fonts (with life)CoordinateConflictContrastSummary10 Font CategoriesOldstyleModernSlab serifSans serifScriptMake a conscious effort to doQuiz # # #: Font categoriesQuiz # #: Coarse/Fine transitionsQuiz # #: Cut LineSummary11 Font ComparisonSizeThicknessStructureShapeDirectionColorCombine multiple comparisonsSummaryQuiz: Contrast or conflictQuiz # # #: Can do and not doCombining a variety of contra
been released, it has actually been widely used in smart mobile devices, and most of the technology has been supported by the latest versions of browsers. "HTML5 Mobile development is learned to use" each analysis of the HTML5 standard contains the latest technology, the book is divided into 11 chapters, in detail the HTML5 new standard provides a variety of APIs, accompanied by relevant application examples, to facilitate the reader directly grasp the use of these APIs, And most of them can be
, cross-platform mobile developers must have a reference book, but also suitable as a college and training school-related professional teachers and students teaching reference books. Table of Contents: first Mobile Development Introduction the 1th chapter on mobile Development 2nd chapter on the development of Android in the 3rd chapter using jquery Mobile rapid development app The second jquery Mobile Foundation 4th page and dialog box 5th Chapter Toolbar Use 6th Chapter button use 7th Chapter
jquery Mobile development focuses on techniques and methods for creating mobile sites using the jquery mobile framework. The book first introduces the basics of the jquery mobile framework and the role of HTML5 in it, and then introduces the creation of UI components, including dialog window and buttons, layout options, lists, form elements, and jquery mobile topics. In addition, the mobile API and the jquery Mobile Content management system are explained in detail, and the techniques and techni
exercises to help readers Master JQuery Mobile in the shortest possible time. The jquery Mobile primer is ideal for 0 of basic people interested in jquery mobile and for Web developers interested in mobile development.JQuery Mobile Getting Started Classic directory:Part 1th Introduction to JQuery MobileThe 1th chapter about jquery Mobile2nd chapter using HTML, CSS, and JavaScriptThe 3rd chapter uses the jquery frameworkChapter 4th Introduction to the JQuery mobile framework5th. Create your firs
Elements 5th Chapter Image element 6th Chapter TABLE element 7th Chapter LINK element 8th Chapter form Element FRAME element 2nd CSS Reference manual 10th chapter CSS Concept 11th chapter CSS Syntax 12th CSS control text display 13th Chapter CSS Control List element display 14th Chapter CSS Control TABLE element display 15th Chapter CSS control element size 16th Positioning of CSS control elements Chapter 17th CSS Control element Layout Chapter 18th CSS Control Other elements of the Display Tut
use CSS for certain HTML and web design basics.DirectoryThe 1th chapter starts from the foundation2nd photographer Personal Site layout3rd Biology Research Center website layout4th Chapter Education company website layout5th Chapter Online Bookstore Layout6th Chapter Automobile Service company website layout7th Chapter Orange Juice Paladin Game website (static) layout8th Chapter Orange Juice Paladin Game website (dynamic) layoutTutorial Address: No light CSS Web layout case Study
HTML5 Canvas Core technology: Graphics, animation and game development content Introduction:"HTML5 Canvas Core technology: Graphics, animation and game development", the best-selling author David Geary (Kirill), a practical example of the program directly into the API, a comprehensive explanation of its function, in order to enable readers to achieve a rich and consistent interface of the Web application program, And the development of a good program deployed on a variety of devices and operatin
chapter embracing Mobile Internet features10.1 Introduction10.2 Window.onerror10.2.1 Preparation10.2.2 Practice10.2.3 Review10.2.4 extension10.3 Using the new method in ECMAScript 510.3.1 Preparation10.3.2 Practice10.3.3 Review10.3.4 extension10.4 The new input type in HTML510.4.1 Preparation10.4.2 Practice10.4.3 Review10.4.4 extension10.5 Inline SVG in HTML10.5.1 Preparation10.5.2 Practice10.5.3 Review10.5.4 extension10.6 position:fixed10.6.1 Preparation10.6.2 Practice10.6.3 Review10.7 Overflo
become a web designer of the vast number of readers.21 days Website Construction record catalog: 1th Day to understand the development of the site 2nd day site positioning and pre-planning 3rd day application domain name and determine the site name 4th Day website collection and collation of the page of the 5th day website design and layout 6th day planning and production site logo and banner7th day use Dreamweaver to set up 8th day planning site Database 9th day Dynamic web Platform constructi
suitable as a teaching material or reference book for teachers and students in colleges and universities, as well as various web design courses, and can also be used by website construction professionals. Tutorial Address: 0 BASIC Programming: 0 Basic Html+css (3rd edition) complete PDF Scan version 0 BASIC programming: 0 Basic Html+css (3rd edition) catalogue first HTML Basics 1th Chapter Understanding HT
in web front-end development.This paper introduces the practical methods of HTML, CSS and JavaScript coding in Web front-end development, and introduces the practice of Web mobile development, so that readers have a comprehensive understanding and cognition of Web front-end development. Tutorial Address:Web front end development Best Practices (Party Building) Full PDF scan versionBest practices for Web fr
analysis and other performance testing tools; The 5th introduces Web application performance test cases and Web performance optimization in the Big Data era.This book is suitable for both website testers and Web application performance testers, as well as other relevant testers and students of relevant majors in colleges and universities to study and reference.Tutorial Address:Web Development Archive: Web performance testing in real--PDF
CSS3SectionChapter 10 Learning JavaScriptSectionChapter 11 Using jquerySectionChapter 12 JQuery: Beyond the BasicsSectionChapter 13 ChecklistAppendixA Practice AnswerAppendixB HTML Element ReferenceAppendixC CSS PropertiesAppendixD Color name and valueAppendixE-Character encodingAppendixF Special CharactersAppendixG Language CodeAppendixH MIME Media typeAppendixThe change between HTML4 and HTML5Tutorial Address: HTML5 CSS3 Programming Introduction Classic (( US ) Rob Larsen)
DOM26th. Using the Document ObjectThe 27th chapter uses the Window objectThe 28th chapter uses DOM elements29th. Set the style for DOM elementsChapter 30th Use of EventsChapter 31st using element-specific objectsPart V Advanced FeaturesChapter 32nd using AJAX (part Ⅰ)Chapter 33rd using AJAX (part Ⅱ)The 34th chapter uses the multimediaThe 35th chapter uses the canvas element (Section Ⅰ)The 36th chapter uses the canvas element (Section Ⅱ)37th chapter using drag and DropThe 38th chapter uses geo-p
the browser of multiple players.HTML5 Game Development Advanced Guide DirectoryChapter 1th HTML5 and JavaScript overviewThe 2nd Chapter creates the basic game world3rd Physics Engine BasicsThe 4th Chapter Physics engine IntegrationThe 5th chapter creates the world of real-time strategy gameThe 6th chapter joins the unit7th Unit Intelligent MobileThe 8th chapter adds more game elementsChapter 9th adding weapons and fighting10th chapter Complete the single-player campaignThe 11th Chapter WebSocke
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