seductive interaction design

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Programmers must look at interaction design, and programmers must look at design.

Programmers must look at interaction design, and programmers must look at design. The author of this article is Pasquale d' Silva, an interactive designer and product designer of Elepath. In this article, he explains some qualities of excellent design from the perspective of inter

Interaction Design for programmers

time. However, a strictly trained designer can process the ordinary life details and integrate them into the design, finally, a qualified or even excellent product is created. The author of this article is Pasquale d' Silva, an interactive designer and product designer of Elepath. In this article, he explains some qualities of excellent design from the perspective of i

Web Interaction Design Theory: Factors leading to confusion in visual structure

Web site interaction design is divided into 2 kinds: process interaction and interface interaction (that is, "single page interaction" or "small interaction"), and interface interaction

Mobile device Interaction Design: Gesture Design for mobile devices

Article Description: A preliminary study on gesture design of mobile devices. Hey ~ recently doing a variety of mobile end products, design AH experience ah operation Ah, with the hands of the cocoon, the work has also considered the "hand" this relatively new way of interaction, and its relationship with the interface. This article starts from the typ

Simple check list for web Interaction design optimization

Simple check list00 for Web Interaction Design Optimization |Date: 2011-02-11 | 28,842 viewsInteractive Design, user research"Optimizing the experience of existing products" is a common description of the job responsibilities of the user experience. Our products are often perfected in a fast iterative process, just as children need to be nurtured to grow up, to o

Website interaction design: differences between line charts, prototypes, and visual drafts

blueprint serve different communication objects: The blueprint, that is, the construction scheme, describes in detail how to build a building Demonstration hall to provide testing and experience opportunities for future residents The presentation hall and the blueprint all represent the final products, namely, buildings (houses ). The same is true for line charts, prototypes, and visual drafts. These documents are different forms of presentation of the final product. Believe it or not, the firs

Website Design deconstruct: an effective interaction design framework and Model

Website Design deconstruct: an effective interaction design framework and Model Basic Information Original Title: Web anatomy: interaction design frameworks that workOriginal Press: New Riders PressAuthor: (US) Robert Hoekman Jr. Jared SpoolTranslator: Xiang YiningSeries n

Research on website transfer process and interface Interaction Design

Many of my friends hope that I can share some of my website's processes and experiences with you. I have recently conducted an internal training session, so I just sorted it out a little. These are just for beginners on the web page, people who have a certain level of graphic design do not know much about html. Many of them here are some of my own experiences when I started school, so they may not be very professional, however, it is definitely easier

Interaction Design: Avoid design errors that occur to users

chances of making a mistake." " similar to such errors, the system may or may not, but the real should be reviewed is the system itself, namely: User understanding of the interface and its own system intent error, system design ambiguity and other inherent defects resulting in user error." The reason why users frequently hit the wall and create frustration is not the stupidity of the user, but the stupidity of the

The UI design basics of the APPLE watch human-Computer Interaction Guide

Long-awaited started out! As the days of Apple Watch are on the way, we are finally waiting for the official document of Apple Watch (HIG)! At the press conference, many users were skeptical about the design of the fruit God-taught smart watch. The answer is hidden in the official design guide. 1, for Apple Watch design Important: This is a preliminary document

Interactive design for reference: The small-house design of the interaction in life

In today's high housing prices, for young families and singles, usually choose small huxing as a transition. Small-size design is still required "though small, spite", the contradiction between the smaller area and the increasing function is increasingly deepened. The design of small-and-small, and similar to the mobile phone interaction

The relationship between security and interaction design of interface

Web page Production WEBJX article introduction: Security in interface interaction design. You've all probably read some interactive tutorials, and you've always written so many keywords. Usability, ease of use, security, usefulness, availability, easy memory, ease of learning, and so on. For available, easy-to-use, useful, easy to learn, easy to remember, etc. are better to understand, but this s

How to design a user-satisfied interaction

When we were in the school of Management, I had a theory about managerial motivation. Management incentive is based on behavior and cognitive science research, to discover people's needs, motivations, goals and behavior of the relationship between the core theory, the main purpose is to discuss how to meet the needs of people, mobilize the enthusiasm of people. It also leads to a question of how people will be satisfied with the situation. In human-computer

CSDN Genius Schedule--ios Human-Computer Interaction design Code explaining

"Interactive Design" iOS Human interaction design specification explainingLecturer: Zhao Dayu Apple has launched the IOS Human Interface guidelines (Human-Computer Interaction Guide), which examines Apple's design philosophy, methodology, specifications, and the art

Examples of interaction design: the demand for the choice of the electricity merchants ' coupons

Article Description: the interactive design optimization scheme of coupons in the shopping process of the communication station. We often buy things on the internet and often receive coupons, recently had time to do a small research, on a website, 30% of users have more than 10 effective coupons, but, when we use coupons, we found a problem, many sites in the shopping settlement page can only display 10 coupons, So, if we have more than 10

Why is there a lack of innovation in mobile App interaction design?

After more than five years of development, mobile apps that use touch as the basic form of interaction have entered the initial stage. Google Play has already exceeded 1 million applications, and the number of App Store applications has exceeded 0.9 million, with the explosive growth of applications and creativity, the interaction design of excellent applications

Default values in the interaction design

device Default values in interactive design In the process of interactive design, the default value is required for system defaults, which plays a role of guidance, remediation and publicity. The term "default value" comes from an engineer term because the system has many default actions, such as the default font in the front-refactoring CSS is the Arial. In the above example, the thermostat faucet in

Application of "gray" in web Interaction design in 8 classes

mr.gray. If you mix all the colors together, what color would it be? In fact, Mr.gray is not alone. Mr.gray is a very attractive gentleman. The more you experience, the more you can understand his value. Mr.gray is like a rounded corner in a shape that can reconcile some contradictions and make them no longer sharp. Now let's take a look at the impression of Mr.gray:     Application of Mr.gray in web Interaction

Interaction design is more than just an armchair: the design of a screen paper prototype

the early stages of design, making the iterations of the design more efficient. But unlike the high-fidelity model, paper prototypes cannot be run in real devices. For example, a Web site's paper model can only be presented on a few pieces of paper, but the html/css made with the High-fidelity prototype can be real in the browser to experience. Paper prototypes lack of real-life environments This problem

The Fitts law of the important rules of human-computer Interaction Design

) The Fitzpatrick Law provides a metric for human-computer interaction, which provides us with a scientific basis for designing human-computer interaction, which is to tell us how to design an interface that makes it easier for users to use and improve the user's operating experience. From the formula above, we can draw a conclusion: if we want to mouse fast

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