1. Game Core
The only game experience the designer wants to deliver.
Notes:[Simply put, we want to convey what kind of game the game is about, such as a game sprinkle in the app store. what he tells people is that you need
(100,50,100,100) *//* Draw a circle or arc. Close the path, if not closed, this draws the non-closed semicircle ctx.linewidth = 1ctx.strokestyle = ' #000 ' Ctx.beginpath () Ctx.arc (200,200,50,0,2* Math.pi*90/360,false) Ctx.closepath () Ctx.stroke () */ 2. Implement ideas design and think about the objects involved in the entire game, including dice and gameplay. In order to simplify the position calculation of coordinates when plotting each dot,
Game programming notes-getting started
3. Snake Game implementation
Code download: http://download.csdn.net/detail/you_lan_hai/3738025
The core code implementation is as follows. For the algorithm description, see "Start (1 )":
# Include "app. H "# include
[Unity 3D] Study Notes forty-five: Game instances-kill the wall, unity Study Notes
Use this game instance to summarize all the previously reviewed knowledge about physical engines. In the game, a ball shell is sent to kill the front wall. A rigid body component is added to b
PyQt mining mine Game Study Notes (1), pyqt Study Notes
Want to learn PyQt. Start with the analysis and learning programming example according to the usual practice.
I found a source code for "mining mines" from the Internet, unloaded eight blocks, and analyzed them carefully to learn something.
There are bugs in the original program. For example, there is no bot
Python learning notes 05: Snake game code, python learning notes
Snake games:
Install pygame first. You can use pip to install pygame:
Pip install pygame
Run the following code:
#! /Usr/bin/env pythonimport pygame, sys, time, randomfrom pygame. locals import * # define the color variable redColour = pygame. color (255, 0, 0) blackColour = pygame. color (0, 0) wh
There is still a great blog, but there is no directory, so I made a folder here to facilitate searching at any time. The first 31 periods are omitted.
[Visual C ++] Game Development Notes: views:
Click Open Link
[Visual C ++] Game Development notes light ink DirectX Second Class upgrade makes things amazing: Direct
DirectX 9.0c Game Development Notes: longshu version 2 Study Notes 8: Chap10: Lighting, longshu chap10
This chapter is about illumination. Lighting is a very important concept in Direct3D, And it corresponds to the concept of material. If there is no material, the effect of illumination cannot be reflected.
In earlier programming tutorials on DirectX 9, The D3DLI
J2ME Game Development Notes (Integrated edition)
2006.5 Posted in csdn BLOG
Note: I recorded the development notes on the CSDN blog from September 2004 to August 2005, and published three collated notes on www.j2medev.com. Now sort these notes again.If someone reprint this a
Take notes? Take a note? Take a note, right?My reference-how to build your own note system? The "Ink Note method" with the highest number of votes.Tools: Onnote.-InBox, watching videos, reading books, inspiration. Write it down.-Note the knowledge points after finishing.-Knowledge summary, into an article Cheng Zhang.Induction, summary, but also the process of learning again, it is necessary.[Game developme
Supplement: although the halfway method in question 1st makes the highlighted part softer, the difference between the two is quite big.
========================================================== ========================================================
Exercise Part 6:
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This question is hard to explain and simple. The key is whether you have learned calculus. Everything you hav
-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention.To be resolved
Okay, no persistent. First.
------------------- Spacecraft departure --------------------
Cocos2dx Game Development Series notes 15.1: Add a virt
effects session:Click to open linkVisual C + + game development Note 47 Light Ink DirectX Tutorial in three-dimensional world: the realization of the camera:Click to open link"Visual C + +" game development 48 Light Ink DirectX Tutorial Sixteen-Three-dimensional terrain system implementation:Click to open link"Visual C + +" game development 49 Light Ink DirectX
Cocos2d-x 3.0 game instance learning notes "card tower defense" Step 0th --- knowledge point summary Effect preview design ideas, cocos2d tower defense
/* Description:
** 1. This game instance is the last game on the cocos2d-x game development journey, which is rewritten a
Ios-cocos2d game development basics-introduction-Development notes (1)
Ios-cocos2d game development basics-Basic Knowledge-Development notes (2)
Four basic concepts required for getting started with cocos2d
Ios-cocos2d game development basics-create scenario-D
J2ME Game Development Notes (Integrated edition)
Editor: Rocks Audit: Rocks article source: Gameres Blog
Key words: Game development Publish Date: 2006-02-25 12:11:44 views: 10,616 times
This article copyright to the original author, China's Java mobile phone network included in this article is to allow more people to read this article. Reproduced please indic
New entry C ++ cocos2d-x3.0 tower anti-instance game
/* Description:
** 1. This game instance is the last game on the cocos2d-x game development journey, which is rewritten and noted down here with 3.0
** 2. I have also asked me about Wood himself. He said: Write it casually. First, do not copy the code completely. Sec
This series of articles was written by zhmxy555. Please indicate the source for reprinting. Http://blog.csdn.net/zhmxy555/article/details/7376281
Author: Mao yunxing mailbox: happylifemxy@qq.com welcome mail exchange programming experience
"Transparent Animation" is a basic technique that will be used in the game. It uses the continuous display of the pattern and the transparent processing of the background of the pattern to produce a vivid animati
Cocos2d-x 3.0 game instance learning notes "parkour" Preface, cocos2d-x "parkour"
Game Development Environment: coco2d-x 3.0 official version, C ++, Win7, VS2012
Current situation:
I was a sophomore, and just got started with cocos2dx. I just watched dumb's getting started with Game Development and learned the basic us
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