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Performance optimization practices for C + +

document 2, we found that there is a faster structure, in efficiency, Unorder map is better than hash map, hash map is better than red black tree; If Map order is not required, unordered_ Map is a better choice; Solution: The map structure is replaced with unordered_map, the performance consumption is reduced to 1.4%; Summarywe modified less than 30 lines of code, the overall performance increased by about 10%, the effect is obvious; playing the snake hit seven inches, the key to performance op

C ++ performance optimization practices

Optimization criteria: 1. the 20% rule: in any group of things, the most important part is only a small part, about 80%, and the other, although the majority, is secondary. In optimization practices, we will focus on optimizing the 20% most time-consumingCode, The overall performance will be significantly improved; this is a good understanding. Although function A has a large amount of code, it calls only once in a normal execution process. Another

Objective-C memory management practices

Objective-C memoryThe management practice principle is the content to be introduced in this article. This series is intended to write some of my Iphone DevelopmentMemoryManagement understanding. Is based on the reader'sObjective-COfMemoryOn the basis of a certain understanding of management, the content will include practices,AutoreleasePrinciple Analysis,MemoryLeaked debugging. If youObjective-

C + + What we have to know about specific practices (1)--The story behind construction, copying constructs, destructors, assignment operators

1. What functions are called by default in C + +When the data member type in a class is the Trival data type (that is, the struct type of the original C language), the compiler does not create ctor, copy ctor, assign operator, dctor by default.The compiler will only create them when these functions are called.At this point we will create our own constructors and initialize the built-in data types. In genera

C # multithreading practices-synchronization system,

C # multithreading practices-synchronization system, Lock Statement (that is, Monitor. enter/Monitor. exit) is usually used when a thread synchronizes exclusive access to a piece of code or resources, however, it is complicated to implement synchronization in complex application scenarios such as sending signals to the waiting worker thread to start task execution. The. NET framework provides EventWaitHandl

Best practices for returning objects using move semantics inside the c++11 function

statements is OK and would not inhibit RVO. –howard hinnantfeb "at 20:18 3 There is a caveat:when returning a member of a local object and the move must be explicit. –boycy ' at 8:58 4

C + + We have to be familiar with the specific practices of things (3)--Class design and declaration

refer to everything", the price may be high.(2) Some compilers refuse to put user-defined types into the cache, which can reduce efficiency. Whereas a reference is often implemented with pointers, passing a reference usually means that the pointer is actually passed. The pointer is definitely placed in the cache.(3) Small type as a user-defined type, its size may vary and may become larger in the future. Even in different compilers, the size may be different, such as: string implementations in

C # Memory Management Optimization practices,

C # Memory Management Optimization practices, The series of memory optimization and imagination articles are over. Many readers may feel that after reading these articles, they all give suggestions to Microsoft and are not implemented yet. To optimize the memory, is there any skill we can use now? My answer is: yes. There are many articles on. net Memory Optimization on the Internet. I don't want to repost

C # Best Practices,

C # Best Practices,Application Architecture Define the components appropriately for the application and create project for each one. What is Class? 3 Things: Visual Things, Business Things (Domain Entities), Application Things (like Logging Email Generation) 3 Types: User interface classes, Domain entity classes, Library class Class is a template or mold, specifies the traits or data, specifies the behav

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