2015/07/07////////by xbw///////////////Environment Unity 4.6.1//When more than one scene is needed, a scene conversion is used,Here, I have two scenes, one move (opening shot), another second (game scene);If you want to run the game scene after opening a long shot, you need to use a function;;;Application.loadlevel ("second"); quotes change is the scene that needs to be run, that is, the scene to be converted;Of course this is the CSharp script;Here,
Original address: http://blog.csdn.net/h570768995/article/details/9355313There are always a lot of challenges in the eclipse development process, and it's important to use good tools to help us develop faster.Here's how eclipse works together with unity 3D:1, first in the Unity3d to create a simple project file2, OK, next click "File", "Build setting"3, then click "Build" to remember the name of the. apk th
button on the prime Game Center. The order is verified first, and then you can see the game Center leaderboard interface after clicking on the Show Leaderboard button. After that, if you want to upload your current score to the leaderboard, load leaderboard data (download the rankings) before you can perform the post score function. After getting RAW score data and get score for me, it is time to get the leaderboard ranking information, and get the leaderboard of my ranking information, which i
Vanishing Time"); Particle.particleEmitter.maxEnergy = Guilayout.horizontalslider (Particle.particleEmitter.maxEnergy, 0.0f, 10.0f, Guilayout.width (150));//Drag to set the maximum number of particles generated guilayout.label ("Maximum number of particles generated");p article.particleEmitter.maxEmission = Guilayout.horizontalslider (Particle.particleEmitter.maxEmission, 0.0f, 100.0f,guilayout.width (150));// Drag to set the particle x-axis movement speed Guilayout.label ("Particle x-axis move
Jason Busby of 3D buzz (the famous buzz) and Zach Parrish just released a free unity getting started tutorial video. compared with most 3D buzz teaching, the features of each menu option are slightly different. This teaching mainly describes the production process of a vertical shooting game. for friends who like the "Visual System" learning method, do not miss i
The author introduces: Jiang Xiewei, IT company technology partner, it senior lecturer, CSDN Community expert, guest editor, best-selling author, national patent inventor; published books: Teach You architecture 3D game engine, electronic industry press andUnity3d Actual combat core technical details of the electronic industry publishing house.CSDN Video URL: http://edu.csdn.net/lecturer/144Now competitive online games compared to the fire, there are
texturelend:texture; Left side of Full texture (non stretching part) var Offsetlend:vector2; Left side of the full texture (non stretching part) Start position var texturecenter:texture; Center of timer ('ll be stretched across width) var offsetcenter:vector2; var texturerend:texture; var Offsetrend:vector2; var timerperct:float = 1; Percentage (0 to 1) This stretches the center var desiredwidth:float = 403; Max width of the timer in pixels function settime (newtime:float) {timerperct
to the five physical materials in the Unity standard resource package, you can also create physical materials on your own. Click Create -- physic material in the project view. For example:
Dynamic Friction: Dynamic Friction. The value ranges from 0 to 1. The value 0 is the minimum and the value 1 is the maximum.
Static Friction: static friction. The value ranges from 0 to 1. The value 0 is the minimum and the value 1 is the maximum.
Bounciness: coll
we use an example experiment to draw a conclusion (many times, it's a great way to experiment with unity in order to remember deeply).
, we've created a new two-object blue cylinder. We call it the cannon-red ball. Our goal is to achieve a simple launch of the Shell's demo request is that the shells appear at the top of the cylinder and are automatically generated and emittedIn the face of such a request, the first thought is to use instantiateThe
System.collections;public class script_06_02:monobehaviour{//The object that exerts a common force gameobject ADDFRCEOBJ = null;//object Gameobject addposobj = null;//target object Gameobject cubeobj = null;//Use this for initializationvoid Start () { Gets the object that exerts the normal force addfrceobj = Gameobject.find ("Sphere0");//Gets the object that applied the target position force addposobj = Gameobject.find ("Sphere1");// Gets the target object cubeobj= gameobject.find ("Cube"); voi
Some shapes, even if no 3D art designers provide models, can be generated in code.This is a very important way for independent developers who want to remain original and do not want to borrow a model from others.Today is dedicated to you with shader programming to achieve a heart, pinned down a faint feeling of homesickness.Post-starter Address:http://blog.csdn.net/duzixi/article/details/41221647Finally:Development environment:
Some shapes, even if no 3D art designers provide models, can also be generated in code.This is a very important way for independent developers who want to remain original and do not want to borrow others ' models.Today is dedicated to you with shader programming to achieve a heart, pinned down a faint feeling of homesickness.Eventually:Development environment: Unity 4.5.5First step: Create a standard sphere
2015/07/07//////////by xbw////////////////Environment Unity 4.6.1///Playing a cool animation before the game is not very attractive to add;Unity supports video formats with Mov. Mpg. Mpeg. MP4. Avi. Asf.We dragged the needed video directly into project,The next is the code;Using unityengine;using System.collections;public class Cameramoveplay:monobehaviour {public movietexture Movtexture; Public Audio
, use the drag parameter.
The low resistance makes the object look heavier, and the high resistance makes the object look lighter. The typical drag value is between 0.001 (solid metal) and 10 (feather.
If you want to use both transformation and physics to control objects, give it a rigid body component and set it to kinematic.
If you want to move an object through transformation and receive the collision message of the object, you must give it a rigid body component.
Original article, reprinted
Version: Unity 5.4.1 Language:C #In the last blog post implementation, I added some elements of the scene, the effect of seawater is probably like this:The next goal is to realize the refraction and reflection of seawater, which is used in the book Unity should be in the 4.x era, unity comes with the basic package is 5.x, and then I read an example on the Interne
A few days ago in the development of the project encountered a such demand, RPG games, special effects and animation playback is not synchronized. If the protagonist attacks the NPC, first instantiate the effect, then play the animation. After all, the animation has a length of time. When the animation plays the attack brandished the moment, the effect may have already played out. So just think of the animation to a certain frame of time to instantiate the effect, so that the animation and effec
We control the end to send a lot of commands to the terminal equipment, which have speed, direction, open door, switch lights .... Method of thousands of species, I only take a scoop. I'm too young to know what other people are writing about. I like to put the regular things together to write! For my obsessive-compulsive disorder! usingUnityengine;usingSystem.Collections;usingSystem; Public classJson:monobehaviour { PublicJsontype msg =NewJsontype (); PublicSpeed speed =NewSpeed (); [Serializa
Game terrain
In the gaming world, there must be a variety of game elements integrated. They are diverse and have little effect. Generally, game elements can be divided into two types: Frequently used and not commonly used. Common elements are important elements in the game. You generally need to use scripts to implement some special functions. For example, the main character object controlled by a player and the enemy to be attacked. Therefore, common elements directly affect the operation of th
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.