shade 3d for unity

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Unity 3D Game Scene Conversion

2015/07/07////////by xbw///////////////Environment Unity 4.6.1//When more than one scene is needed, a scene conversion is used,Here, I have two scenes, one move (opening shot), another second (game scene);If you want to run the game scene after opening a long shot, you need to use a function;;;Application.loadlevel ("second"); quotes change is the scene that needs to be run, that is, the scene to be converted;Of course this is the CSharp script;Here,

"Illustrated" Eclipse works with Unity 3D

Original address: http://blog.csdn.net/h570768995/article/details/9355313There are always a lot of challenges in the eclipse development process, and it's important to use good tools to help us develop faster.Here's how eclipse works together with unity 3D:1, first in the Unity3d to create a simple project file2, OK, next click "File", "Build setting"3, then click "Build" to remember the name of the. apk th

Unity 3D Learning Prime31 Game Center plugin usage

button on the prime Game Center. The order is verified first, and then you can see the game Center leaderboard interface after clicking on the Show Leaderboard button. After that, if you want to upload your current score to the leaderboard, load leaderboard data (download the rankings) before you can perform the post score function. After getting RAW score data and get score for me, it is time to get the leaderboard ranking information, and get the leaderboard of my ranking information, which i

"Unity 3D" Learning Note 42: Particle effects

Vanishing Time"); Particle.particleEmitter.maxEnergy = Guilayout.horizontalslider (Particle.particleEmitter.maxEnergy, 0.0f, 10.0f, Guilayout.width (150));//Drag to set the maximum number of particles generated guilayout.label ("Maximum number of particles generated");p article.particleEmitter.maxEmission = Guilayout.horizontalslider (Particle.particleEmitter.maxEmission, 0.0f, 100.0f,guilayout.width (150));// Drag to set the particle x-axis movement speed Guilayout.label ("Particle x-axis move

3D buzz released more than 7 hours of Unity teaching video

Jason Busby of 3D buzz (the famous buzz) and Zach Parrish just released a free unity getting started tutorial video. compared with most 3D buzz teaching, the features of each menu option are slightly different. This teaching mainly describes the production process of a vertical shooting game. for friends who like the "Visual System" learning method, do not miss i

Unity 3D uses Terraincompose to invoke RTP error:

Unity 3d:5.2 Versionterraincompose:1.92 versionRtp:3.2d versionUnity 3D uses Terraincompose to invoke RTP error:Can ' t access alphamaptexture directly ...UnityEngine.Debug:LogError (Object)Reliefterrain:getcontrolmaps () (at assets/reliefpack/scripts/reliefterrain/reliefterrain.cs:465)Reliefterrain:refreshtextures (Material, Boolean) (at assets/reliefpack/script

Unity 3D Implementation of frame synchronization technology

The author introduces: Jiang Xiewei, IT company technology partner, it senior lecturer, CSDN Community expert, guest editor, best-selling author, national patent inventor; published books: Teach You architecture 3D game engine, electronic industry press andUnity3d Actual combat core technical details of the electronic industry publishing house.CSDN Video URL: http://edu.csdn.net/lecturer/144Now competitive online games compared to the fire, there are

Unity 3D Game opening screen fade implementation

texturelend:texture; Left side of Full texture (non stretching part) var Offsetlend:vector2; Left side of the full texture (non stretching part) Start position var texturecenter:texture; Center of timer ('ll be stretched across width) var offsetcenter:vector2; var texturerend:texture; var Offsetrend:vector2; var timerperct:float = 1; Percentage (0 to 1) This stretches the center var desiredwidth:float = 403; Max width of the timer in pixels function settime (newtime:float) {timerperct

[Unity 3D] Study Notes: Physical engine-collision and sleep

to the five physical materials in the Unity standard resource package, you can also create physical materials on your own. Click Create -- physic material in the project view. For example: Dynamic Friction: Dynamic Friction. The value ranges from 0 to 1. The value 0 is the minimum and the value 1 is the maximum. Static Friction: static friction. The value ranges from 0 to 1. The value 0 is the minimum and the value 1 is the maximum. Bounciness: coll

The relationship between Intantiate Transform empty objects and ontologies in the process of creating new game objects in Unity 3D

we use an example experiment to draw a conclusion (many times, it's a great way to experiment with unity in order to remember deeply). , we've created a new two-object blue cylinder. We call it the cannon-red ball. Our goal is to achieve a simple launch of the Shell's demo request is that the shells appear at the top of the cylinder and are automatically generated and emittedIn the face of such a request, the first thought is to use instantiateThe

"Unity 3D" Learning note 36: Physics engine--rigid body

System.collections;public class script_06_02:monobehaviour{//The object that exerts a common force gameobject ADDFRCEOBJ = null;//object Gameobject addposobj = null;//target object Gameobject cubeobj = null;//Use this for initializationvoid Start () { Gets the object that exerts the normal force addfrceobj = Gameobject.find ("Sphere0");//Gets the object that applied the target position force addposobj = Gameobject.find ("Sphere1");// Gets the target object cubeobj= gameobject.find ("Cube"); voi

"Unity 3D" Learning Note 35: Game example--camera switch lens

.active = false;//Open camera2camera2.active = true;} if (Guilayout.button ("Panorama projection", Guilayout.height (50))) {//close Camera0 with camera1camera0.active = false; Camera1.active = false; camera2.active = false;//Open camera2camera.active = True;}} After execution:Projecting the front:Projecting side faces:watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqvdtaxmzi4ote4oa==/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma==/ Dissolve/70/gravity/center ">Projecting above:Panorama projection:waterm

"Unity" is programmed with shader for 3D Hearts

Some shapes, even if no 3D art designers provide models, can be generated in code.This is a very important way for independent developers who want to remain original and do not want to borrow a model from others.Today is dedicated to you with shader programming to achieve a heart, pinned down a faint feeling of homesickness.Post-starter Address:http://blog.csdn.net/duzixi/article/details/41221647Finally:Development environment:

Unity with shader programming for 3D Hearts

Some shapes, even if no 3D art designers provide models, can also be generated in code.This is a very important way for independent developers who want to remain original and do not want to borrow others ' models.Today is dedicated to you with shader programming to achieve a heart, pinned down a faint feeling of homesickness.Eventually:Development environment: Unity 4.5.5First step: Create a standard sphere

Unity 3D Cool Opening animation

2015/07/07//////////by xbw////////////////Environment Unity 4.6.1///Playing a cool animation before the game is not very attractive to add;Unity supports video formats with Mov. Mpg. Mpeg. MP4. Avi. Asf.We dragged the needed video directly into project,The next is the code;Using unityengine;using System.collections;public class Cameramoveplay:monobehaviour {public movietexture Movtexture; Public Audio

Unity 3D physics-Rigidbody Rigid Body

, use the drag parameter. The low resistance makes the object look heavier, and the high resistance makes the object look lighter. The typical drag value is between 0.001 (solid metal) and 10 (feather. If you want to use both transformation and physics to control objects, give it a rigid body component and set it to kinematic. If you want to move an object through transformation and receive the collision message of the object, you must give it a rigid body component. Original article, reprinted

Unity 3D Seawater Implementation 2 refraction and reflection off-screen camera rendering

Version: Unity 5.4.1 Language:C #In the last blog post implementation, I added some elements of the scene, the effect of seawater is probably like this:The next goal is to realize the refraction and reflection of seawater, which is used in the book Unity should be in the 4.x era, unity comes with the basic package is 5.x, and then I read an example on the Interne

Unity 3D Animated Frame Event

A few days ago in the development of the project encountered a such demand, RPG games, special effects and animation playback is not synchronized. If the protagonist attacks the NPC, first instantiate the effect, then play the animation. After all, the animation has a length of time. When the animation plays the attack brandished the moment, the effect may have already played out. So just think of the animation to a certain frame of time to instantiate the effect, so that the animation and effec

Unity 3D JSON nested use and multiple type matching

We control the end to send a lot of commands to the terminal equipment, which have speed, direction, open door, switch lights .... Method of thousands of species, I only take a scoop. I'm too young to know what other people are writing about. I like to put the regular things together to write! For my obsessive-compulsive disorder!  usingUnityengine;usingSystem.Collections;usingSystem; Public classJson:monobehaviour { PublicJsontype msg =NewJsontype (); PublicSpeed speed =NewSpeed (); [Serializa

[Unity 3D] Study Notes thirty: game elements-game terrain

Game terrain In the gaming world, there must be a variety of game elements integrated. They are diverse and have little effect. Generally, game elements can be divided into two types: Frequently used and not commonly used. Common elements are important elements in the game. You generally need to use scripts to implement some special functions. For example, the main character object controlled by a player and the enemy to be attacked. Therefore, common elements directly affect the operation of th

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