in the game. In this example, a ray is sent to the point where the mouse moves at the camera position. It is like shooting a shot at the target to determine whether to hit the target. Using unityengine; using system. collections; public class script_06_09: monobehaviour {// target texture public texture; // message private string Info; void Update () {// create a Ray from the camera position to the mouse position = camera. main. screenpointtoray (input. mouseposition); raycasthit hit; // dete
http://hunterwang.diandian.com/post/2012-10-21/40041523890Recently do things need to increase the effect, a simple use of the particle effect, really feel more difficult to adjust the effect. At the same time also encountered some problems, share.If a gameobject that is bound to the partical system wants to destory, sometimes the unity console will make an error and will automatically prompt you with the Destroyimmediate (Gameobject,bool) method, You
After half a year of efforts, the debut of "Unity 3D Combat Core technical Details" finally came out, the purchase URL:Http://www.broadview.com.cn/article/70From December 5 to 12th, on the basis of discount discount, the book content is all dry goods, purchase method: You can view the page "How to Buy."This article is from the "Kaiyukan mobile" blog, so be sure to keep this source http://jxwgame.blog.51cto.
Since its start-up in May, team members have completed the first playable version of "excellent dog" Day and night.
Based on the unity engine, udog is designed for browsers and mobile device platforms. It is designed to provide a convenient and casual 3D game experience.
The current version not only completes the construction of the basic framework of the client and server, but also goes further in term
1, study notes, every night to see the Unity 3d Tutorial Learn something, first on a picture this is the system of script execution sequence diagramAwake () is called immediately after Monobehavior is created, and the awake function executes only once during the entire life cycle of the script instance, and if the initial state of the game object (that is, gameobject) is off, the awake function does not exe
I want to communicate between classes now.
I will not talk about the concept. I will first write a small demo in unity3d.
Create a cube, a cube script, and bind it to the cube. Script content:
Using unityengine; using system. collections; Public Delegate void delegate (); public class Cube: monobehaviour {// Public Delegate void delegate (); // define the delegate. Pay attention to the return type and parameter Public Delegate delegatefun; // define the delegate variable (the delegate is a data
monitoring
Role controllers can sense the collision between game objects. When monitoring the collision between them, you need to call the oncontrollercolliderhit () method of the parent class.
Using unityengine; using system. collections; public class script_06_07: monobehaviour {// role controller object private charactercontroller = NULL; // the speed at which the role moves private float movespeed = 3.0f; // role rotation speed private float rotatespeed = 3.0f; // collision game object pri
After the upgrade to Ubutu 12.10, the Unity 3D desktop does not display the solution Description: After the upgrade from Ubuntu12.04 to 12.10, the following symptoms occur: there is no title bar in the window and no border. After you log on again, the desktop is blank. www.2cto.com. Solution: in fact, the amd independent video card driver is not correctly installed. You need to install the video card driver
Game Light Source In 3D games, light sources are a distinctive game component. Used to improve the texture of the game. If no light source is added, the game scenario may become very dark. Three different types of light sources are provided in unity: Point Light Source, spotlight, and parallel light. Point Light Source As the name suggests, a lighting source emits light from a point to the surroundin
assigned to the main realization point m_transform.eulerangles = new Vector3 (Eulerx, eulery, 0); }}This is a four-dollar rotation function.public class Quaternionlookat:monobehaviour { //define Transform Transform M_transform that are directed to the subject ; Defines the Transform public Transform target;//of the object to be directed to , Initializationvoid Start () { // Initialize to the principal transform m_transform = this.transform;} Update is called once p
Passing data in unity is a very broad use of JSON.There was a small problem with learning to use JSON, but the problem was not easy to find, so I listed the issue to help other beginners.Problem Description:Jsontypecoercionexception:only objects with the default constructors can be deserialized. (people)JsonFx.Json.TypeCoercionUtility.InstantiateObject (System.Type objectType, System.Collections.Generic.Dictionary ' 2 Membermap)JsonFx.Json.JsonReader.
started (Read only).
Smoothdeltatime
A smoothed out Time.deltatime (Read only).
Time
The time at the beginning of this frame (Read only). This was the time in seconds since the start of the game.
Timescale
The scale at which the time is passing. This can is used for slow motion effects. Time scaling, the default value is 1, if set
Timesincelevelload
The time this frame has started (Read only). This was the time in seco
1. Locate the Fonts folder under the Windows folder of your computer and drag the selected font into the Unity project.2. Select Ngui>open>fonts MAKER3. Select the font (type to select static or dynamic as needed.) The use of less words generally use static fonts, rather than dynamic fonts--static fonts are generally very limited, only a very small number of words, dynamic fonts contain almost all words.4. Click Create the font will save a preset5. Th
1. If you just change the transparency of the model: click on the model, you can see the properties of many models in Inspector. Find the place where you want to change the transparency, change the way shader renders by selecting the diffuse of transparent (transparency), and then adjusting the A (transparency) value in Maincolor, [where 255 is opaque and 0 is transparent]2. If the other model software has been made transparent (or also have light processing!) This may not be important to the pr
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