Adapter mode (Adapter pattern)——. NET design Pattern series eightTERRYLEE,2006 year FebruaryOverviewIn the software system, because of the change of the application environment, it is often necessary to put "some existing objects" in the new environment, but the interfaces required by the new environment are not satisfied by these existing objects. So how do you deal with this "migration change"? How can yo
I. Introduction
In the actual development process, due to the changes in the application environment, such as the changes in the use language), we need to implement that there is no existing object in the new environment to meet, however, such existing objects exist in other environments. So what if we call "existing objects" in the new environment? The solution to this problem is the adapter mode we will introduce in this article --In this way, exist
The adapter mode transforms the interface of one class into another interface that the client expects, so that two classes that would otherwise not work together because of an interface mismatch can work together.Structure of the adapter patternThe adapter mode has two different forms of adapter mode for the class and
The adapter mode converts an interface of a class into another interface that the client expects, so that the two classes that the original interface does not match and cannot work together can work together.
Name Origin
This is like a transformer, which converts one voltage to another. The domestic electricity voltage in the United States is 110 V, while that in China is 220 V. If you want to use us appliances in China, you must have a transfor
This example for you to share the Android adapter mode source code for your reference, the specific content as follows
1. Model Introduction
Definition of the 1.1 pattern:
The adapter pattern transforms the interface of a class into another interface that the client expects, so that two classes that cannot work together because of an interface mismatch can work together.
1.2 Usage Scenarios for mode:
U
Overview
In software systems, due to changes in the application environment, we often need to put "some existing objects" in the new environment for application, however, the interfaces required by the new environment are not met by these existing objects. So how should we deal with this "Migration change "? How can we make good use of the existing object and meet the interfaces required by the new application environment? This is the Adapter mode des
Adapter Mode definition: Jiuge two incompatible classes together, in a structured pattern, with two identities (adaptee) and adaptor (adapters). Why use adapter mode we often encounter the need to combine two classes that are not related to each other, the first solution is to modify the interfaces of the respective classes, but if we do not have the source code, or we do not want to modify the respective i
Problem Introduction: for example, if there are A-type and B-type nuts, you can directly use A-type screws produced by A-type nuts on a-type nuts, you can also directly use B-type screws produced according to B-type Nut standards on B-type nuts. However, because a-type nut and B-type nut have different standards, you cannot directly use B-type screws on A-type nut, and vice versa. How can we achieve this goal?
You can solve this problem by using an adapter
Structural patterns (structural pattern) describe how a class or object can be combined to form a larger structure. The structure pattern describes two different things: a class and an instance of a class. According to this point, the structure pattern can be divided into the structure pattern of the class and the structure pattern of the object.
Subsequent content will include the following architectural patterns: Adapter mode (
Adapter mode design ideas in life will often be applied to, such as when we are charging the phone, it is not possible to directly charge on the 220V power supply directly, but with the mobile phone charger to convert the voltage required to be able to charge the normal, otherwise it can not be completed charging, the charger has played a role in adaptation.1. Introduction to Adapter Mode1.1>, definitionThe
Note:
This article references the content of the following sites:
1. http://www.microsoft.com/china/office/sharepoint/prodinfo/relationship.mspx
2. http://www.oceanstudio.net
3. http://blog.joycode.com/kaneboy
4. http://office.microsoft.com/
I. Sharepoint Overview*********
1.1 OverviewSharePoint products and technologies enable easy and interconnected collaboration within the company. By integrating the c
From: http://www.cnblogs.com/zhenyulu/articles/39386.html
Reference: http://www.dofactory.com/Patterns/PatternAdapter.aspx
I. Adapter Mode
The adapter mode converts an interface of a class into another interface that the client expects, so that the two classes that the original interface does not match and cannot work together can work together.
Name Origin
This is like a transformer, which converts one vol
First, IntroductionFrom today onwards we begin to talk about "structural" design patterns, "structural" design patterns are as follows: Adapter mode, bridge mode, decorative mode, combination mode, appearance mode, enjoy meta-mode, proxy mode. The "created" design pattern solves the problem of object creation, and the "structured" design pattern solves the problem of the combination of classes and objects. Today we start talking about the first design
Design Mode note Adapter mode Adapter
// Adapter mode ---- Class Object Structure Mode
/*
1: Intention:
Converts an interface of a class to another interface that the customer wants. The Adapter mode makes the original interface incompatible
Those classes that cannot work together can work together.
2: alias: Wrapper
[Opening] recently, I have been studying SharePoint technology, built a portal prototype on the Intranet, and made some attempts. Some feature pages need to be created due to some requirements. I started to use Sharepoint to create pages. It took only half a day to understand that the original content pages do not support inlineCodeIn Visual Studio, it was difficult to learn things.
Structural patterns (structural pattern) describe how a class or object can be combined to form a larger structure. The structure pattern describes two different things: a class and an instance of a class. According to this point, the structure pattern can be divided into the structure pattern of the class and the structure pattern of the object.
Subsequent content will include the following architectural patterns:
Adapter mode (
? Adapter mode: Transforms the interface of one class into another interface that the customer wants. The adapter mode makes it possible for classes that are not working together because of incompatible interfaces.The adapter mode has two different forms: the class Adapter mode and the object
JavaScript Design Pattern Item9 -- Adapter pattern Adapter
Adapter mode (converter surface mode) is generally used for the interface, does not match the application or the system, and the intermediate Adaptation Layer class or object needs to be introduced. The adapter mode is used to solve the problem of interface inc
compositing instead of inheritance. Some behavioral object pattern descriptions describe how a set of peers can work together to complete a task in which either object cannot be completed alone.The creation pattern consists of: 1, FactoryMethod (factory method mode), 2, abstract Factory (Factory mode), 3, Singleton (singleton mode). 4, builder (builder mode, generator mode). 5, Prototype (prototype mode).The structure mode includes : 6, Bridge (bridging mode), 7,
Design mode adapter mode (Adapter)
I want to say the adapter mode, it should be more appropriate to mention the "voltage", "headset", "Charger" and "USB" examples. Just talk about your personal experience, my original mobile phone is NOKIA5730. Later did not know there is no country, but do not recommend you buy this phone, not applicable Kazakhstan. When I bough
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