simplygon

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Unity factory lecturer decryption

zookeeper mesh. Use simplygon, Mesh regionalization and animation regionalization. Use simplygon, http://www.simplygon.com/to improve efficiency. Do not use system. XML with mono. xml. Reduce the program memory size. Forwarding light principle, the number of objects in the draw X-ray source is required, so the less the light source, the better. Set the pixel light value to a fixed value. There is only

Unity original lecturer Big decryption

negatively charged 30K at the same time in the line, Load balance machine, there are FPS examples, with TCP and RUDP, only with Windows. Smartfox Server, Http://www.smartfoxserver.com/,Java, available windows/linux, no load Balance, provides multiple monitoring and management interfaces. Use Raknet to make your own Unity Engine performance is excellent-Cheung Xin Mobile superiority 300~2000 Polygon Skinned Mesh renderer with up to one Texture t

Unity original lecturer Big decryption

. Terrain: Texture number of Texture format With PNG,TGA Do not exceed 1024 It looks like good, you can use 128x128, do not use 256x256 With Mipmap Control UV range at (0, 1)--can also be more than the original? Mesh simplifies, with meshlab, but only simplifies the meditation mesh. With Simplygon, The mesh simplifies, animation simplifies, uses the

Unity original lecturer Big decryption

format With PNG,TGA Do not exceed 1024 It looks like good, you can use 128x128, do not use 256x256 With Mipmap Control UV range at (0, 1)--can also be more than the original? Mesh simplifies, with meshlab, but only simplifies the meditation mesh. With Simplygon, The mesh simplifies, animation simplifies, uses the simplygon,http://www.simplygon.com/, wants th

Unity5.3 Official VR Tutorials-Series 7 optimized VR experience

specific platforms at all.OverdrawOverdraw allows developers to see which objects are drawn at the top of other objects, but in fact they are wasting GPU time. We should reduce the use of overdraw as much as possible. We can use Scene View Control bar (Unity–manual:scene View control bar) to see Overdraw in the scene view.The normal shaded views are as follows:To enable shaded views after Overdraw:Level of Detail (LOD) levels of detailBy using LOD, you can reduce the number of triangles the obj

Summary of VR official tutorials related to graphical display _VR

Control bar to view the overdraw in the scene view Unity-manual:scene. The normal shaded view is as follows: To enable shaded views after Overdraw:Level of Detail (LOD) detail levels By using LOD, you can reduce the number of triangles rendered by objects with the distance between the object and the camera. Unless all the objects are as far away from the camera, we can use LOD to reduce the burden on the hardware. We can add a LOD component and then provide a low precision model for objects awa

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