id= "Top">div> ID = "Bottom" > Div >div { width:70%; height:100px; margin:50px Auto;}1. Using transform attributes, tilt the element with ID top to 24 degrees along the x-axis.#top { background-color:blue; Transform:skewx (24deg);}2.
[HTML5 + CSS3] detailed explanation of Transform
Transform is literally a deformation, which means a change. In CSS3, transform mainly includes the following types: rotating rotate, twisting skew, scaling scale, moving translate, and matrix
This is a big difference between browsers. How can we integrate and test it!
$. Require ("Ready, CSS", function () {// mass framework by situ zhengmei var $ El = $ ("# test") var matrix = cancel.css ("transform ", "rotate (90deg )"). data ("matrix"
In fact, this code was found at the time of learning, but it was too early to forget where it was.
Add some comments in it by the way. It is very clear to look at the control code, a variety of combinations of Very dazzling results
/*** Comparison
I have been busy during this time. I haven't shared some beautiful HTML5 and CSS3 resources here for a long time. I started early today and saw a very good CSS3 3D menu. I think it is very eye-catching, share it with you and analyze the source code.
Transform is literally morphing, changing the meaning. The main transform in CSS3 include the following: rotating rotate, twisting skew, scaling scale and moving translate , and Matrix variants. Let's take a look at the transform rotation rotate,
HTML5 Convas APIs, html5convasThis article mainly introduces the HTML5 Convas APIs method details. This article lists most of the Convas APIs methods and provides Chinese comments for these methods. For more information, see
☆Canvas. getContext ('2d
This article mainly introduces the detailed description of HTML5ConvasAPIs methods. This article lists most of the methods in ConvasAPIs and provides Chinese comments for these methods. For more information, see
☆Canvas. getContext ('2d ')
You
Cocos2d-x uses the scene, layer, Genie hierarchy to organize the game elements, at the same time, this hierarchy also corresponds to the rendering level of the game, so the game elements can be organized into a tree structure, it is called a
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